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#ifndef OBJECTS_OBJECT_FALL_H
#define OBJECTS_OBJECT_FALL_H 1

#include "align_asset_macro.h"

#define dgMoonEmpty1DL "__OTR__objects/object_fall/gMoonEmpty1DL"
static const ALIGN_ASSET(2) char gMoonEmpty1DL[] = dgMoonEmpty1DL;

#define dgMoonDebrisMaterialDL "__OTR__objects/object_fall/gMoonDebrisMaterialDL"
static const ALIGN_ASSET(2) char gMoonDebrisMaterialDL[] = dgMoonDebrisMaterialDL;

#define dgMoonDebrisModel1DL "__OTR__objects/object_fall/gMoonDebrisModel1DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel1DL[] = dgMoonDebrisModel1DL;

#define dgMoonDebrisTex "__OTR__objects/object_fall/gMoonDebrisTex"
static const ALIGN_ASSET(2) char gMoonDebrisTex[] = dgMoonDebrisTex;

#define dgMoonEmpty2DL "__OTR__objects/object_fall/gMoonEmpty2DL"
static const ALIGN_ASSET(2) char gMoonEmpty2DL[] = dgMoonEmpty2DL;

#define dgMoonDebrisModel2DL "__OTR__objects/object_fall/gMoonDebrisModel2DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel2DL[] = dgMoonDebrisModel2DL;

#define dgMoonEmpty3DL "__OTR__objects/object_fall/gMoonEmpty3DL"
static const ALIGN_ASSET(2) char gMoonEmpty3DL[] = dgMoonEmpty3DL;

#define dgMoonDebrisModel3DL "__OTR__objects/object_fall/gMoonDebrisModel3DL"
static const ALIGN_ASSET(2) char gMoonDebrisModel3DL[] = dgMoonDebrisModel3DL;

#define dgMoonFireballVtx "__OTR__objects/object_fall/gMoonFireballVtx"
static const ALIGN_ASSET(2) char gMoonFireballVtx[] = dgMoonFireballVtx;

#define dgMoonFireballDL "__OTR__objects/object_fall/gMoonFireballDL"
static const ALIGN_ASSET(2) char gMoonFireballDL[] = dgMoonFireballDL;

#define dgMoonFireballFlecksTex "__OTR__objects/object_fall/gMoonFireballFlecksTex"
static const ALIGN_ASSET(2) char gMoonFireballFlecksTex[] = dgMoonFireballFlecksTex;

#define dgMoonFireballFlamesTex "__OTR__objects/object_fall/gMoonFireballFlamesTex"
static const ALIGN_ASSET(2) char gMoonFireballFlamesTex[] = dgMoonFireballFlamesTex;

#define dgMoonFireballMaskTex "__OTR__objects/object_fall/gMoonFireballMaskTex"
static const ALIGN_ASSET(2) char gMoonFireballMaskTex[] = dgMoonFireballMaskTex;

#define dgMoonFireRingDL "__OTR__objects/object_fall/gMoonFireRingDL"
static const ALIGN_ASSET(2) char gMoonFireRingDL[] = dgMoonFireRingDL;

#define dgMoonFireRingFlamesTex "__OTR__objects/object_fall/gMoonFireRingFlamesTex"
static const ALIGN_ASSET(2) char gMoonFireRingFlamesTex[] = dgMoonFireRingFlamesTex;

#define dgMoonFireRingMaskTex "__OTR__objects/object_fall/gMoonFireRingMaskTex"
static const ALIGN_ASSET(2) char gMoonFireRingMaskTex[] = dgMoonFireRingMaskTex;

#define dgMoonFireRingTexAnim "__OTR__objects/object_fall/gMoonFireRingTexAnim"
static const ALIGN_ASSET(2) char gMoonFireRingTexAnim[] = dgMoonFireRingTexAnim;

#define dgMoonUnusedFireballTexAnim "__OTR__objects/object_fall/gMoonUnusedFireballTexAnim"
static const ALIGN_ASSET(2) char gMoonUnusedFireballTexAnim[] = dgMoonUnusedFireballTexAnim;

#define dgMoonDL "__OTR__objects/object_fall/gMoonDL"
static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL;

#define dgMoonFarSideTLUT "__OTR__objects/object_fall/gMoonFarSideTLUT"
static const ALIGN_ASSET(2) char gMoonFarSideTLUT[] = dgMoonFarSideTLUT;

#define dgMoonFaceTLUT "__OTR__objects/object_fall/gMoonFaceTLUT"
static const ALIGN_ASSET(2) char gMoonFaceTLUT[] = dgMoonFaceTLUT;

#define dgMoonEyeTex "__OTR__objects/object_fall/gMoonEyeTex"
static const ALIGN_ASSET(2) char gMoonEyeTex[] = dgMoonEyeTex;

#define dgMoonTeethTex "__OTR__objects/object_fall/gMoonTeethTex"
static const ALIGN_ASSET(2) char gMoonTeethTex[] = dgMoonTeethTex;

#define dgMoonFarSideTex "__OTR__objects/object_fall/gMoonFarSideTex"
static const ALIGN_ASSET(2) char gMoonFarSideTex[] = dgMoonFarSideTex;

#define dgMoonFaceTex "__OTR__objects/object_fall/gMoonFaceTex"
static const ALIGN_ASSET(2) char gMoonFaceTex[] = dgMoonFaceTex;

#endif // OBJECTS_OBJECT_FALL_H