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#ifndef OBJECTS_OBJECT_FISH_H
#define OBJECTS_OBJECT_FISH_H 1

#include "align_asset_macro.h"

#define dgFishingBassAnim "__OTR__objects/object_fish/gFishingBassAnim"
static const ALIGN_ASSET(2) char gFishingBassAnim[] = dgFishingBassAnim;

#define dgFishingBassTailFinDL "__OTR__objects/object_fish/gFishingBassTailFinDL"
static const ALIGN_ASSET(2) char gFishingBassTailFinDL[] = dgFishingBassTailFinDL;

#define dgFishingBassBackSegmentEndDL "__OTR__objects/object_fish/gFishingBassBackSegmentEndDL"
static const ALIGN_ASSET(2) char gFishingBassBackSegmentEndDL[] = dgFishingBassBackSegmentEndDL;

#define dgFishingBassTopRearFinDL "__OTR__objects/object_fish/gFishingBassTopRearFinDL"
static const ALIGN_ASSET(2) char gFishingBassTopRearFinDL[] = dgFishingBassTopRearFinDL;

#define dgFishingBassBottomRearFinDL "__OTR__objects/object_fish/gFishingBassBottomRearFinDL"
static const ALIGN_ASSET(2) char gFishingBassBottomRearFinDL[] = dgFishingBassBottomRearFinDL;

#define dgFishingBassBackSegmentDL "__OTR__objects/object_fish/gFishingBassBackSegmentDL"
static const ALIGN_ASSET(2) char gFishingBassBackSegmentDL[] = dgFishingBassBackSegmentDL;

#define dgFishingBassTopFrontFinDL "__OTR__objects/object_fish/gFishingBassTopFrontFinDL"
static const ALIGN_ASSET(2) char gFishingBassTopFrontFinDL[] = dgFishingBassTopFrontFinDL;

#define dgFishingBassBottomFrontFinDL "__OTR__objects/object_fish/gFishingBassBottomFrontFinDL"
static const ALIGN_ASSET(2) char gFishingBassBottomFrontFinDL[] = dgFishingBassBottomFrontFinDL;

#define dgFishingBassMiddleSegmentDL "__OTR__objects/object_fish/gFishingBassMiddleSegmentDL"
static const ALIGN_ASSET(2) char gFishingBassMiddleSegmentDL[] = dgFishingBassMiddleSegmentDL;

#define dgFishingBassHeadDL "__OTR__objects/object_fish/gFishingBassHeadDL"
static const ALIGN_ASSET(2) char gFishingBassHeadDL[] = dgFishingBassHeadDL;

#define dgFishingBassLeftPectoralFinDL "__OTR__objects/object_fish/gFishingBassLeftPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingBassLeftPectoralFinDL[] = dgFishingBassLeftPectoralFinDL;

#define dgFishingBassRightPectoralFinDL "__OTR__objects/object_fish/gFishingBassRightPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingBassRightPectoralFinDL[] = dgFishingBassRightPectoralFinDL;

#define dgFishingBassJawDL "__OTR__objects/object_fish/gFishingBassJawDL"
static const ALIGN_ASSET(2) char gFishingBassJawDL[] = dgFishingBassJawDL;

#define dgFishingBassTailFinTex "__OTR__objects/object_fish/gFishingBassTailFinTex"
static const ALIGN_ASSET(2) char gFishingBassTailFinTex[] = dgFishingBassTailFinTex;

#define dgFishingBassTopScalesTex "__OTR__objects/object_fish/gFishingBassTopScalesTex"
static const ALIGN_ASSET(2) char gFishingBassTopScalesTex[] = dgFishingBassTopScalesTex;

#define dgFishingBassBottomScalesTex "__OTR__objects/object_fish/gFishingBassBottomScalesTex"
static const ALIGN_ASSET(2) char gFishingBassBottomScalesTex[] = dgFishingBassBottomScalesTex;

#define dgFishingBassHeadTex "__OTR__objects/object_fish/gFishingBassHeadTex"
static const ALIGN_ASSET(2) char gFishingBassHeadTex[] = dgFishingBassHeadTex;

#define dgFishingBassFinTex "__OTR__objects/object_fish/gFishingBassFinTex"
static const ALIGN_ASSET(2) char gFishingBassFinTex[] = dgFishingBassFinTex;

#define dgFishingBassUnusedFinTex "__OTR__objects/object_fish/gFishingBassUnusedFinTex"
static const ALIGN_ASSET(2) char gFishingBassUnusedFinTex[] = dgFishingBassUnusedFinTex;

#define dgFishingBassSpinyFinTex "__OTR__objects/object_fish/gFishingBassSpinyFinTex"
static const ALIGN_ASSET(2) char gFishingBassSpinyFinTex[] = dgFishingBassSpinyFinTex;

#define dgFishingBassSkel "__OTR__objects/object_fish/gFishingBassSkel"
static const ALIGN_ASSET(2) char gFishingBassSkel[] = dgFishingBassSkel;

#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;

#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;

#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;

#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;

#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;

#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;

#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;

#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;

#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;

#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;

#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;

#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;

#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;

#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;

#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;

#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;

#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;

#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;

#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;

#define dgFishingOwnerTorsoDL "__OTR__objects/object_fish/gFishingOwnerTorsoDL"
static const ALIGN_ASSET(2) char gFishingOwnerTorsoDL[] = dgFishingOwnerTorsoDL;

#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;

#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;

#define dgFishingOwnerHeadDL "__OTR__objects/object_fish/gFishingOwnerHeadDL"
static const ALIGN_ASSET(2) char gFishingOwnerHeadDL[] = dgFishingOwnerHeadDL;

#define dgFishingOwnerRightUpperArmDL "__OTR__objects/object_fish/gFishingOwnerRightUpperArmDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightUpperArmDL[] = dgFishingOwnerRightUpperArmDL;

#define dgFishingOwnerRightForearmDL "__OTR__objects/object_fish/gFishingOwnerRightForearmDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightForearmDL[] = dgFishingOwnerRightForearmDL;

#define dgFishingOwnerRightHandDL "__OTR__objects/object_fish/gFishingOwnerRightHandDL"
static const ALIGN_ASSET(2) char gFishingOwnerRightHandDL[] = dgFishingOwnerRightHandDL;

#define dgFishingOwnerLeftUpperArmDL "__OTR__objects/object_fish/gFishingOwnerLeftUpperArmDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftUpperArmDL[] = dgFishingOwnerLeftUpperArmDL;

#define dgFishingOwnerLeftForearmDL "__OTR__objects/object_fish/gFishingOwnerLeftForearmDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftForearmDL[] = dgFishingOwnerLeftForearmDL;

#define dgFishingOwnerLeftHandDL "__OTR__objects/object_fish/gFishingOwnerLeftHandDL"
static const ALIGN_ASSET(2) char gFishingOwnerLeftHandDL[] = dgFishingOwnerLeftHandDL;

#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;

#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;

#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;

#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;

#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;

#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;

#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;

#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;

#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;

#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;

#define dgFishingOwnerEarTex "__OTR__objects/object_fish/gFishingOwnerEarTex"
static const ALIGN_ASSET(2) char gFishingOwnerEarTex[] = dgFishingOwnerEarTex;

#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;

#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;

#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;

#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;

#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;

#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;

#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;

#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;

#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;

#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;

#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;

#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;

#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;

#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;

#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;

#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;

#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;

#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;

#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;

#define dgFishingLoachHeadDL "__OTR__objects/object_fish/gFishingLoachHeadDL"
static const ALIGN_ASSET(2) char gFishingLoachHeadDL[] = dgFishingLoachHeadDL;

#define dgFishingLoachLowerFrontFinDL "__OTR__objects/object_fish/gFishingLoachLowerFrontFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLowerFrontFinDL[] = dgFishingLoachLowerFrontFinDL;

#define dgFishingLoachFrontSegmentDL "__OTR__objects/object_fish/gFishingLoachFrontSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachFrontSegmentDL[] = dgFishingLoachFrontSegmentDL;

#define dgFishingLoachMiddleSegmentDL "__OTR__objects/object_fish/gFishingLoachMiddleSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachMiddleSegmentDL[] = dgFishingLoachMiddleSegmentDL;

#define dgFishingLoachLowerBackFinDL "__OTR__objects/object_fish/gFishingLoachLowerBackFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLowerBackFinDL[] = dgFishingLoachLowerBackFinDL;

#define dgFishingLoachBackSegmentDL "__OTR__objects/object_fish/gFishingLoachBackSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachBackSegmentDL[] = dgFishingLoachBackSegmentDL;

#define dgFishingLoachTailFinDL "__OTR__objects/object_fish/gFishingLoachTailFinDL"
static const ALIGN_ASSET(2) char gFishingLoachTailFinDL[] = dgFishingLoachTailFinDL;

#define dgFishingLoachTailSegmentDL "__OTR__objects/object_fish/gFishingLoachTailSegmentDL"
static const ALIGN_ASSET(2) char gFishingLoachTailSegmentDL[] = dgFishingLoachTailSegmentDL;

#define dgFishingLoachRightPectoralFinDL "__OTR__objects/object_fish/gFishingLoachRightPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingLoachRightPectoralFinDL[] = dgFishingLoachRightPectoralFinDL;

#define dgFishingLoachLeftPectoralFinDL "__OTR__objects/object_fish/gFishingLoachLeftPectoralFinDL"
static const ALIGN_ASSET(2) char gFishingLoachLeftPectoralFinDL[] = dgFishingLoachLeftPectoralFinDL;

#define dgFishingLoachJawDL "__OTR__objects/object_fish/gFishingLoachJawDL"
static const ALIGN_ASSET(2) char gFishingLoachJawDL[] = dgFishingLoachJawDL;

#define dgFishingLoachTopScalesTex "__OTR__objects/object_fish/gFishingLoachTopScalesTex"
static const ALIGN_ASSET(2) char gFishingLoachTopScalesTex[] = dgFishingLoachTopScalesTex;

#define dgFishingLoachBottomScalesTex "__OTR__objects/object_fish/gFishingLoachBottomScalesTex"
static const ALIGN_ASSET(2) char gFishingLoachBottomScalesTex[] = dgFishingLoachBottomScalesTex;

#define dgFishingLoachGillTex "__OTR__objects/object_fish/gFishingLoachGillTex"
static const ALIGN_ASSET(2) char gFishingLoachGillTex[] = dgFishingLoachGillTex;

#define dgFishingLoachHeadTex "__OTR__objects/object_fish/gFishingLoachHeadTex"
static const ALIGN_ASSET(2) char gFishingLoachHeadTex[] = dgFishingLoachHeadTex;

#define dgFishingLoachTopFinTex "__OTR__objects/object_fish/gFishingLoachTopFinTex"
static const ALIGN_ASSET(2) char gFishingLoachTopFinTex[] = dgFishingLoachTopFinTex;

#define dgFishingLoachFinTex "__OTR__objects/object_fish/gFishingLoachFinTex"
static const ALIGN_ASSET(2) char gFishingLoachFinTex[] = dgFishingLoachFinTex;

#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;

#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;

#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;

#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;

#define dgFishingRodSetupDL "__OTR__objects/object_fish/gFishingRodSetupDL"
static const ALIGN_ASSET(2) char gFishingRodSetupDL[] = dgFishingRodSetupDL;

#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;

#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;

#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;

#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;

#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;

#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;

#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;

#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;

#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;

#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;

#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;

#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;

#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;

#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;

#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;

#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;

#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;

#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;

#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;

#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;

#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;

typedef enum FishingBassLimb {
    /* 0x00 */ FISHING_BASS_LIMB_NONE,
    /* 0x01 */ FISHING_BASS_LIMB_HEAD,
    /* 0x02 */ FISHING_BASS_LIMB_MIDDLE_SEGMENT_ROOT,
    /* 0x03 */ FISHING_BASS_LIMB_BACK_SEGMENT_ROOT,
    /* 0x04 */ FISHING_BASS_LIMB_END_ROOT,
    /* 0x05 */ FISHING_BASS_LIMB_TAIL_FIN,
    /* 0x06 */ FISHING_BASS_LIMB_BACK_SEGMENT_END,
    /* 0x07 */ FISHING_BASS_LIMB_BACK_SEGMENT,
    /* 0x08 */ FISHING_BASS_LIMB_TOP_REAR_FIN,
    /* 0x09 */ FISHING_BASS_LIMB_BOTTOM_REAR_FIN,
    /* 0x0A */ FISHING_BASS_LIMB_MIDDLE_SEGMENT,
    /* 0x0B */ FISHING_BASS_LIMB_TOP_FRONT_FIN,
    /* 0x0C */ FISHING_BASS_LIMB_BOTTOM_FRONT_FIN,
    /* 0x0D */ FISHING_BASS_LIMB_JAW,
    /* 0x0E */ FISHING_BASS_LIMB_RIGHT_PECTORAL_FIN,
    /* 0x0F */ FISHING_BASS_LIMB_LEFT_PECTORAL_FIN,
    /* 0x10 */ FISHING_BASS_LIMB_MAX
} FishingBassLimb;


typedef enum FishingOwnerLimb {
    /* 0x00 */ FISHING_OWNER_LIMB_NONE,
    /* 0x01 */ FISHING_OWNER_LIMB_TORSO,
    /* 0x02 */ FISHING_OWNER_LIMB_LEFT_UPPER_ARM,
    /* 0x03 */ FISHING_OWNER_LIMB_LEFT_FOREARM,
    /* 0x04 */ FISHING_OWNER_LIMB_LEFT_HAND,
    /* 0x05 */ FISHING_OWNER_LIMB_RIGHT_UPPER_ARM,
    /* 0x06 */ FISHING_OWNER_LIMB_RIGHT_FOREARM,
    /* 0x07 */ FISHING_OWNER_LIMB_RIGHT_HAND,
    /* 0x08 */ FISHING_OWNER_LIMB_HEAD,
    /* 0x09 */ FISHING_OWNER_LIMB_MAX
} FishingOwnerLimb;


typedef enum FishingLoachLimb {
    /* 0x00 */ FISHING_LOACH_LIMB_NONE,
    /* 0x01 */ FISHING_LOACH_LIMB_HEAD,
    /* 0x02 */ FISHING_LOACH_LIMB_LOWER_FRONT_FIN,
    /* 0x03 */ FISHING_LOACH_LIMB_MIDDLE_SEGMENT,
    /* 0x04 */ FISHING_LOACH_LIMB_LOWER_BACK_FIN,
    /* 0x05 */ FISHING_LOACH_LIMB_TAIL_FIN,
    /* 0x06 */ FISHING_LOACH_LIMB_TAIL_SEGMENT,
    /* 0x07 */ FISHING_LOACH_LIMB_BACK_SEGMENT,
    /* 0x08 */ FISHING_LOACH_LIMB_FRONT_SEGMENT,
    /* 0x09 */ FISHING_LOACH_LIMB_LEFT_PECTORAL_FIN,
    /* 0x0A */ FISHING_LOACH_LIMB_RIGHT_PECTORAL_FIN,
    /* 0x0B */ FISHING_LOACH_LIMB_JAW,
    /* 0x0C */ FISHING_LOACH_LIMB_MAX
} FishingLoachLimb;

#endif // OBJECTS_OBJECT_FISH_H