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#ifndef OBJECTS_OBJECT_GI_HOOKSHOT_H
#define OBJECTS_OBJECT_GI_HOOKSHOT_H 1

#include "align_asset_macro.h"

#define dgGiHookshotDL "__OTR__objects/object_gi_hookshot/gGiHookshotDL"
static const ALIGN_ASSET(2) char gGiHookshotDL[] = dgGiHookshotDL;

#define dgGiHookshotEmptyDL "__OTR__objects/object_gi_hookshot/gGiHookshotEmptyDL"
static const ALIGN_ASSET(2) char gGiHookshotEmptyDL[] = dgGiHookshotEmptyDL;

#define dgGiHookshot1Tex "__OTR__objects/object_gi_hookshot/gGiHookshot1Tex"
static const ALIGN_ASSET(2) char gGiHookshot1Tex[] = dgGiHookshot1Tex;

#define dgGiHookshot2Tex "__OTR__objects/object_gi_hookshot/gGiHookshot2Tex"
static const ALIGN_ASSET(2) char gGiHookshot2Tex[] = dgGiHookshot2Tex;
#endif // OBJECTS_OBJECT_GI_HOOKSHOT_H