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#ifndef OBJECTS_OBJECT_GI_MASK21_H
#define OBJECTS_OBJECT_GI_MASK21_H 1
#include "align_asset_macro.h"
#define dgGiBlastMaskDL "__OTR__objects/object_gi_mask21/gGiBlastMaskDL"
static const ALIGN_ASSET(2) char gGiBlastMaskDL[] = dgGiBlastMaskDL;
#define dgGiBlastMaskEmptyDL "__OTR__objects/object_gi_mask21/gGiBlastMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiBlastMaskEmptyDL[] = dgGiBlastMaskEmptyDL;
#define dgGiBlastMaskSkullTex "__OTR__objects/object_gi_mask21/gGiBlastMaskSkullTex"
static const ALIGN_ASSET(2) char gGiBlastMaskSkullTex[] = dgGiBlastMaskSkullTex;
#define dgGiBlastMaskBombTex "__OTR__objects/object_gi_mask21/gGiBlastMaskBombTex"
static const ALIGN_ASSET(2) char gGiBlastMaskBombTex[] = dgGiBlastMaskBombTex;
#endif // OBJECTS_OBJECT_GI_MASK21_H
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