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#ifndef OBJECTS_OBJECT_WDHAND_H
#define OBJECTS_OBJECT_WDHAND_H 1

#include "align_asset_macro.h"

#define dgDexihandCloseAnim "__OTR__objects/object_wdhand/gDexihandCloseAnim"
static const ALIGN_ASSET(2) char gDexihandCloseAnim[] = dgDexihandCloseAnim;

#define dobject_wdhand_Anim_000364 "__OTR__objects/object_wdhand/object_wdhand_Anim_000364"
static const ALIGN_ASSET(2) char object_wdhand_Anim_000364[] = dobject_wdhand_Anim_000364;

#define dgDexihandOpenAnim "__OTR__objects/object_wdhand/gDexihandOpenAnim"
static const ALIGN_ASSET(2) char gDexihandOpenAnim[] = dgDexihandOpenAnim;

#define dgDexihandIdleAnim "__OTR__objects/object_wdhand/gDexihandIdleAnim"
static const ALIGN_ASSET(2) char gDexihandIdleAnim[] = dgDexihandIdleAnim;

#define dobject_wdhand_Tex_000870 "__OTR__objects/object_wdhand/object_wdhand_Tex_000870"
static const ALIGN_ASSET(2) char object_wdhand_Tex_000870[] = dobject_wdhand_Tex_000870;

#define dobject_wdhand_Tex_000C70 "__OTR__objects/object_wdhand/object_wdhand_Tex_000C70"
static const ALIGN_ASSET(2) char object_wdhand_Tex_000C70[] = dobject_wdhand_Tex_000C70;

#define dobject_wdhand_Tex_001070 "__OTR__objects/object_wdhand/object_wdhand_Tex_001070"
static const ALIGN_ASSET(2) char object_wdhand_Tex_001070[] = dobject_wdhand_Tex_001070;

#define dgDexihandBaseDL "__OTR__objects/object_wdhand/gDexihandBaseDL"
static const ALIGN_ASSET(2) char gDexihandBaseDL[] = dgDexihandBaseDL;

#define dgDexihandArmSegmentDL "__OTR__objects/object_wdhand/gDexihandArmSegmentDL"
static const ALIGN_ASSET(2) char gDexihandArmSegmentDL[] = dgDexihandArmSegmentDL;

#define dobject_wdhand_DL_001908 "__OTR__objects/object_wdhand/object_wdhand_DL_001908"
static const ALIGN_ASSET(2) char object_wdhand_DL_001908[] = dobject_wdhand_DL_001908;

#define dobject_wdhand_DL_001998 "__OTR__objects/object_wdhand/object_wdhand_DL_001998"
static const ALIGN_ASSET(2) char object_wdhand_DL_001998[] = dobject_wdhand_DL_001998;

#define dobject_wdhand_DL_001A20 "__OTR__objects/object_wdhand/object_wdhand_DL_001A20"
static const ALIGN_ASSET(2) char object_wdhand_DL_001A20[] = dobject_wdhand_DL_001A20;

#define dobject_wdhand_DL_001AD0 "__OTR__objects/object_wdhand/object_wdhand_DL_001AD0"
static const ALIGN_ASSET(2) char object_wdhand_DL_001AD0[] = dobject_wdhand_DL_001AD0;

#define dobject_wdhand_DL_001B80 "__OTR__objects/object_wdhand/object_wdhand_DL_001B80"
static const ALIGN_ASSET(2) char object_wdhand_DL_001B80[] = dobject_wdhand_DL_001B80;

#define dobject_wdhand_DL_001C40 "__OTR__objects/object_wdhand/object_wdhand_DL_001C40"
static const ALIGN_ASSET(2) char object_wdhand_DL_001C40[] = dobject_wdhand_DL_001C40;

#define dobject_wdhand_DL_001CF0 "__OTR__objects/object_wdhand/object_wdhand_DL_001CF0"
static const ALIGN_ASSET(2) char object_wdhand_DL_001CF0[] = dobject_wdhand_DL_001CF0;

#define dgDexihandSkel "__OTR__objects/object_wdhand/gDexihandSkel"
static const ALIGN_ASSET(2) char gDexihandSkel[] = dgDexihandSkel;

typedef enum DexihandLimb {
    /* 0x00 */ DEXIHAND_LIMB_NONE,
    /* 0x01 */ DEXIHAND_LIMB_01,
    /* 0x02 */ DEXIHAND_LIMB_02,
    /* 0x03 */ DEXIHAND_LIMB_03,
    /* 0x04 */ DEXIHAND_LIMB_04,
    /* 0x05 */ DEXIHAND_LIMB_05,
    /* 0x06 */ DEXIHAND_LIMB_06,
    /* 0x07 */ DEXIHAND_LIMB_07,
    /* 0x08 */ DEXIHAND_LIMB_MAX
} DexihandLimb;

#endif // OBJECTS_OBJECT_WDHAND_H