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path: root/mm/assets/xml/GC_US/code/debug_display.xml
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<Root>
    <File Name="code" BaseAddress="0x800A6440" RangeStart="0x1127E0" RangeEnd="0x1132A0" OutName="debug_display">
        <Array Name="sDebugDisplay1Vtx" Count="36" Offset="0x1127E0">
            <Vtx/>
        </Array>
        <DList Name="sDebugDisplay1DL" Offset="0x112A20"/>

        <Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x112A80">
            <Vtx/>
        </Array>
        <DList Name="sDebugDisplay2DL" Offset="0x112B00"/>

        <Array Name="sDebugDisplay3Vtx" Count="40" Offset="0x112B50">
            <Vtx/>
        </Array>
        <DList Name="sDebugDisplay3DL" Offset="0x112DD0"/>

        <Texture Name="sDebugDisplayCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x112E48"/>
        <Texture Name="sDebugDisplayBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x112F48"/>
        <Texture Name="sDebugDisplayCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x113048"/>
        <Texture Name="sDebugDisplayCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x113148"/>

        <Array Name="sDebugDisplaySpriteVtx" Count="4" Offset="0x113248">
            <Vtx/>
        </Array>
        <DList Name="sDebugDisplaySpriteDL" Offset="0x113288"/>

    </File>
</Root>