1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
|
/**
* Actor Table
*
* DEFINE_ACTOR should be used for normal actors
* - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part)
* - Argument 1: Enum value for this actor
* - Argument 2: Allocation type (normal, permanent or absolute)
* - Argument 3: Actor name, as a string (used for debug prints)
* 2S2H The following columns were added to the actor table:
* - Argument 4: Human readable description of the actor
*
* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
*
* DEFINE_ACTOR_UNSET is needed to define empty entries from the original game
*/
/* 0x000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player", "Player")
/* 0x001 */ DEFINE_ACTOR( En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test", "Crater Marks")
/* 0x002 */ DEFINE_ACTOR( En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA", "Shop Items")
/* 0x003 */ DEFINE_ACTOR( En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part", "Enemy body parts")
/* 0x004 */ DEFINE_ACTOR( En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light", "Deku Shrine Flames")
/* 0x005 */ DEFINE_ACTOR( En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door", "Wooden Door")
/* 0x006 */ DEFINE_ACTOR( En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box", "Chest")
/* 0x007 */ DEFINE_ACTOR( En_Pametfrog, ACTOR_EN_PAMETFROG, ALLOCTYPE_NORMAL, "En_Pametfrog", "Gekko (Miniboss)")
/* 0x008 */ DEFINE_ACTOR( En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta", "Octorok")
/* 0x009 */ DEFINE_ACTOR( En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom", "Bomb / Powder Keg")
/* 0x00A */ DEFINE_ACTOR( En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas", "Wallmaster")
/* 0x00B */ DEFINE_ACTOR( En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo", "Dodongo")
/* 0x00C */ DEFINE_ACTOR( En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly", "Keese")
/* 0x00D */ DEFINE_ACTOR( En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse", "Epona")
/* 0x00E */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00", "Collectibles")
/* 0x00F */ DEFINE_ACTOR( En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow", "Arrow / Deku Nut")
/* 0x010 */ DEFINE_ACTOR( En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf", "Fairy")
/* 0x011 */ DEFINE_ACTOR( En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw", "Cucco")
/* 0x012 */ DEFINE_ACTOR( En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite", "Tektite")
/* 0x013 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_13)
/* 0x014 */ DEFINE_ACTOR( En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat", "Peehat")
/* 0x015 */ DEFINE_ACTOR( En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte", "Butterfly")
/* 0x016 */ DEFINE_ACTOR( En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect", "Non-burrowing bug")
/* 0x017 */ DEFINE_ACTOR( En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish", "Fish")
/* 0x018 */ DEFINE_ACTOR( En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl", "Loading Hall/Hole")
/* 0x019 */ DEFINE_ACTOR( En_Dinofos, ACTOR_EN_DINOFOS, ALLOCTYPE_NORMAL, "En_Dinofos", "Dinolfos")
/* 0x01A */ DEFINE_ACTOR( En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata", "Red Flag on Post")
/* 0x01B */ DEFINE_ACTOR( En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1", "(Empty)")
/* 0x01C */ DEFINE_ACTOR( En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer", "Cutscene Actor(?)")
/* 0x01D */ DEFINE_ACTOR( En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble", "Shabom (OoT)")
/* 0x01E */ DEFINE_ACTOR( Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter", "Studded Lifting Door/Ikana Castle Rolling Door")
/* 0x01F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1F)
/* 0x020 */ DEFINE_ACTOR( En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom", "Zora Boomerang")
/* 0x021 */ DEFINE_ACTOR( En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2", "Elegy of Emptiness Shell")
/* 0x022 */ DEFINE_ACTOR( En_Minifrog, ACTOR_EN_MINIFROG, ALLOCTYPE_NORMAL, "En_Minifrog", "Frog Choir Frog")
/* 0x023 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_23)
/* 0x024 */ DEFINE_ACTOR( En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St", "Large Skulltula")
/* 0x025 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_25)
/* 0x026 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj", "gameplay_keep item(?)")
/* 0x027 */ DEFINE_ACTOR( Obj_Wturn, ACTOR_OBJ_WTURN, ALLOCTYPE_NORMAL, "Obj_Wturn", "Stone Tower Temple Inverter")
/* 0x028 */ DEFINE_ACTOR( En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound", "Environmental noises")
/* 0x029 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_29)
/* 0x02A */ DEFINE_ACTOR( En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan", "Trading Post Shop")
/* 0x02B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2B)
/* 0x02C */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2C)
/* 0x02D */ DEFINE_ACTOR( En_Famos, ACTOR_EN_FAMOS, ALLOCTYPE_NORMAL, "En_Famos", "Death Armos (Inv. Stone Tower)")
/* 0x02E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2E)
/* 0x02F */ DEFINE_ACTOR( En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf", "Bomb Flower")
/* 0x030 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_30)
/* 0x031 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_31)
/* 0x032 */ DEFINE_ACTOR( En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am", "Armos")
/* 0x033 */ DEFINE_ACTOR( En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba", "Deku Baba")
/* 0x034 */ DEFINE_ACTOR( En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1", "Deku Nut Effect")
/* 0x035 */ DEFINE_ACTOR( En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder", "Spin Attack/Sword Beam")
/* 0x036 */ DEFINE_ACTOR( Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall", "Great Bay Temple Weather(?)")
/* 0x037 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_37)
/* 0x038 */ DEFINE_ACTOR( Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1", "Blue Warp portal/crystal / Majora's Mask boss warp platform")
/* 0x039 */ DEFINE_ACTOR( Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai", "Torch")
/* 0x03A */ DEFINE_ACTOR( Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart", "Heart Container")
/* 0x03B */ DEFINE_ACTOR( En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts", "Mad Scrub")
/* 0x03C */ DEFINE_ACTOR( En_Bbfall, ACTOR_EN_BBFALL, ALLOCTYPE_NORMAL, "En_Bbfall", "Red Bubble")
/* 0x03D */ DEFINE_ACTOR( Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook", "Hookshot Tip")
/* 0x03E */ DEFINE_ACTOR( En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb", "Blue Bubble")
/* 0x03F */ DEFINE_ACTOR( Bg_Keikoku_Spr, ACTOR_BG_KEIKOKU_SPR, ALLOCTYPE_NORMAL, "Bg_Keikoku_Spr", "Termina Field Fountain Water")
/* 0x040 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_40)
/* 0x041 */ DEFINE_ACTOR( En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02", "Tree/Shrub")
/* 0x042 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_42)
/* 0x043 */ DEFINE_ACTOR( En_Death, ACTOR_EN_DEATH, ALLOCTYPE_NORMAL, "En_Death", "Gomess")
/* 0x044 */ DEFINE_ACTOR( En_Minideath, ACTOR_EN_MINIDEATH, ALLOCTYPE_NORMAL, "En_Minideath", "Gomess's Bat")
/* 0x045 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_45)
/* 0x046 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_46)
/* 0x047 */ DEFINE_ACTOR( En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm", "Beamos")
/* 0x048 */ DEFINE_ACTOR( Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect", "Cutscene Effect")
/* 0x049 */ DEFINE_ACTOR( Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo", "BG Effect (Lost Woods/Giant's Chamber/Moon)")
/* 0x04A */ DEFINE_ACTOR( En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas", "Floormaster")
/* 0x04B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_4B)
/* 0x04C */ DEFINE_ACTOR( En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd", "Redead/Gibdo (can't talk to player)")
/* 0x04D */ DEFINE_ACTOR( Bg_F40_Flift, ACTOR_BG_F40_FLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Flift", "Grey Square Stone Elevator (Stone Tower Temple)")
/* 0x04E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_4E)
/* 0x04F */ DEFINE_ACTOR( Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure", "Bug/Insect/Butterfly spawner")
/* 0x050 */ DEFINE_ACTOR( En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw", "Skullwalltula")
/* 0x051 */ DEFINE_ACTOR( Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo", "Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)")
/* 0x052 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_52)
/* 0x053 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_53)
/* 0x054 */ DEFINE_ACTOR( En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child", "Child Epona (OoT) (Broken)")
/* 0x055 */ DEFINE_ACTOR( Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana", "Grotto Hold Entrance")
/* 0x056 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_56)
/* 0x057 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_57)
/* 0x058 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_58)
/* 0x059 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_59)
/* 0x05A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5A)
/* 0x05B */ DEFINE_ACTOR( En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1", "Spawner (Dragonfly/Skullfish/Wallmaster)")
/* 0x05C */ DEFINE_ACTOR( Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt", "Light from Treasure Chest")
/* 0x05D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5D)
/* 0x05E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5E)
/* 0x05F */ DEFINE_ACTOR( En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2", "Majora's Mask Balloon (Astral Observatory)")
/* 0x060 */ DEFINE_ACTOR( En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock", "(Empty)")
/* 0x061 */ DEFINE_ACTOR( Bg_Ctower_Rot, ACTOR_BG_CTOWER_ROT, ALLOCTYPE_NORMAL, "Bg_Ctower_Rot", "Twisting Path w/Stone Doors to Clock Tower")
/* 0x062 */ DEFINE_ACTOR( Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray", "Reflectable light ray (OoT) (Broken)")
/* 0x063 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_63)
/* 0x064 */ DEFINE_ACTOR( En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb", "Shellblade")
/* 0x065 */ DEFINE_ACTOR( En_Bigslime, ACTOR_EN_BIGSLIME, ALLOCTYPE_NORMAL, "En_Bigslime", "Fused Jellies & Gekko")
/* 0x066 */ DEFINE_ACTOR( En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba", "Wilted Dekubaba/Mini Baba")
/* 0x067 */ DEFINE_ACTOR( En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In", "Gorman Brother")
/* 0x068 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_68)
/* 0x069 */ DEFINE_ACTOR( En_Ru, ACTOR_EN_RU, ALLOCTYPE_NORMAL, "En_Ru", "Adult Ruto (OoT)")
/* 0x06A */ DEFINE_ACTOR( En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_PERMANENT, "En_Bom_Chu", "Bombchu")
/* 0x06B */ DEFINE_ACTOR( En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check", "Gorman Race Track Dirt Patch")
/* 0x06C */ DEFINE_ACTOR( En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr", "Like Like")
/* 0x06D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6D)
/* 0x06E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6E)
/* 0x06F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6F)
/* 0x070 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_70)
/* 0x071 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_71)
/* 0x072 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_72)
/* 0x073 */ DEFINE_ACTOR( En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr", "(Unknown) - EnFr")
/* 0x074 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_74)
/* 0x075 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_75)
/* 0x076 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_76)
/* 0x077 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_77)
/* 0x078 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_78)
/* 0x079 */ DEFINE_ACTOR( En_Fishing, ACTOR_EN_FISHING, ALLOCTYPE_NORMAL, "En_Fishing", "Fishing Pond Elements")
/* 0x07A */ DEFINE_ACTOR( Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki", "Pushable Block")
/* 0x07B */ DEFINE_ACTOR( Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust", "Dust Effect")
/* 0x07C */ DEFINE_ACTOR( Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump", "Horse Jumping Fence")
/* 0x07D */ DEFINE_ACTOR( Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire", "Fire Arrow")
/* 0x07E */ DEFINE_ACTOR( Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice", "Ice Arrow")
/* 0x07F */ DEFINE_ACTOR( Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light", "Light Arrow")
/* 0x080 */ DEFINE_ACTOR( Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera", "Leftover Collectible Items (OoT)")
/* 0x081 */ DEFINE_ACTOR( Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako", "Small grabbable crate")
/* 0x082 */ DEFINE_ACTOR( Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo", "Pot")
/* 0x083 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_83)
/* 0x084 */ DEFINE_ACTOR( En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik", "Iron Knuckle")
/* 0x085 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_85)
/* 0x086 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_86)
/* 0x087 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_87)
/* 0x088 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_88)
/* 0x089 */ DEFINE_ACTOR( Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd", "(Unknown) - DemoShd")
/* 0x08A */ DEFINE_ACTOR( En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns", "King's Chamber Deku Guard (Deku Palace)")
/* 0x08B */ DEFINE_ACTOR( Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg", "Tatl Hint (proximity C-Up?)")
/* 0x08C */ DEFINE_ACTOR( En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap", "Fire-shooting Eye Switch")
/* 0x08D */ DEFINE_ACTOR( En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap", "Flying Pot Trap")
/* 0x08E */ DEFINE_ACTOR( Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly", "Large Ice Block (meltable)")
/* 0x08F */ DEFINE_ACTOR( En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz", "Freezard")
/* 0x090 */ DEFINE_ACTOR( En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa", "Grass")
/* 0x091 */ DEFINE_ACTOR( Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean", "Floating Bean Plant/Soft Soil")
/* 0x092 */ DEFINE_ACTOR( Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa", "Bombable Boulder")
/* 0x093 */ DEFINE_ACTOR( Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch", "Floor/Eye Switch")
/* 0x094 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_94)
/* 0x095 */ DEFINE_ACTOR( Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift", "Brown Elevator (Dampe's Grave)")
/* 0x096 */ DEFINE_ACTOR( Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock", "Hookshot Block")
/* 0x097 */ DEFINE_ACTOR( En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag", "Ocarina Music Staff Spot")
/* 0x098 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_98)
/* 0x099 */ DEFINE_ACTOR( En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa", "Rolling Boulder")
/* 0x09A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_9A)
/* 0x09B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_9B)
/* 0x09C */ DEFINE_ACTOR( En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku", "Carpenter")
/* 0x09D */ DEFINE_ACTOR( En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc", "Cucco chick")
/* 0x09E */ DEFINE_ACTOR( Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox", "In-chest Item Draw (unused)")
/* 0x09F */ DEFINE_ACTOR( En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1", "White-clad Gerudo Pirate")
/* 0x0A0 */ DEFINE_ACTOR( Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop", "Push Block trigger (Snowhead)")
/* 0x0A1 */ DEFINE_ACTOR( En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda", "Dynamic Player Shadow")
/* 0x0A2 */ DEFINE_ACTOR( En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag", "Various Effects")
/* 0x0A3 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_A3)
/* 0x0A4 */ DEFINE_ACTOR( En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm", "Gorman")
/* 0x0A5 */ DEFINE_ACTOR( En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms", "Bean Seller")
/* 0x0A6 */ DEFINE_ACTOR( En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs", "Grog")
/* 0x0A7 */ DEFINE_ACTOR( Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate", "Swamp Tour Boat")
/* 0x0A8 */ DEFINE_ACTOR( En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban", "Square Signpost")
/* 0x0A9 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_A9)
/* 0x0AA */ DEFINE_ACTOR( En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw", "Attacking Cucco")
/* 0x0AB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AB)
/* 0x0AC */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AC)
/* 0x0AD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AD)
/* 0x0AE */ DEFINE_ACTOR( En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk", "Marine Researcher")
/* 0x0AF */ DEFINE_ACTOR( En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl", "Kaepora Gaebora")
/* 0x0B0 */ DEFINE_ACTOR( En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi", "Liftable Rocks/Silver Boulders")
/* 0x0B1 */ DEFINE_ACTOR( Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana", "Orange Graveyard Flower")
/* 0x0B2 */ DEFINE_ACTOR( Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch", "Sun Switch / STT Flip switch")
/* 0x0B3 */ DEFINE_ACTOR( Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2", "Rock Circle Spawner")
/* 0x0B4 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B4)
/* 0x0B5 */ DEFINE_ACTOR( En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu", "Honey & Darling")
/* 0x0B6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B6)
/* 0x0B7 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B7)
/* 0x0B8 */ DEFINE_ACTOR( En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream", "Water Vortex (OoT)")
/* 0x0B9 */ DEFINE_ACTOR( En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm", "Rock Sirloin")
/* 0x0BA */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BA)
/* 0x0BB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BB)
/* 0x0BC */ DEFINE_ACTOR( En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag", "Local Weather Changes")
/* 0x0BD */ DEFINE_ACTOR( En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani", "Man in Tree in South Termina Field")
/* 0x0BE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BE)
/* 0x0BF */ DEFINE_ACTOR( En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js", "Moon Child")
/* 0x0C0 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C0)
/* 0x0C1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C1)
/* 0x0C2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C2)
/* 0x0C3 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C3)
/* 0x0C4 */ DEFINE_ACTOR( En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect", "Song of Storms Storm")
/* 0x0C5 */ DEFINE_ACTOR( En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag", "Title Logo")
/* 0x0C6 */ DEFINE_ACTOR( Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2", "Tatl Hint (Z-Target C-Up?)")
/* 0x0C7 */ DEFINE_ACTOR( Bg_F40_Swlift, ACTOR_BG_F40_SWLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Swlift", "Stone Tower vertically oscillating platform (unused)")
/* 0x0C8 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C8)
/* 0x0C9 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C9)
/* 0x0CA */ DEFINE_ACTOR( En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi", "Pierre the Scarecrow")
/* 0x0CB */ DEFINE_ACTOR( Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki", "Pushable Block Switch Flag Handler")
/* 0x0CC */ DEFINE_ACTOR( Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot", "Sun's Song Ocarina Effect")
/* 0x0CD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_CD)
/* 0x0CE */ DEFINE_ACTOR( En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch", "Grotto chest spawner")
/* 0x0CF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_CF)
/* 0x0D0 */ DEFINE_ACTOR( Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun", "Sun hitbox (OoT)/Fairy Spawner(?)")
/* 0x0D1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D1)
/* 0x0D2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D2)
/* 0x0D3 */ DEFINE_ACTOR( Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer", "Room Timer")
/* 0x0D4 */ DEFINE_ACTOR( En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh", "Cursed Man (Swamp Spider House)")
/* 0x0D5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D5)
/* 0x0D6 */ DEFINE_ACTOR( Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe", "Song of Time Ocarina Effect")
/* 0x0D7 */ DEFINE_ACTOR( Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm", "Song of Storms Ocarina Effect")
/* 0x0D8 */ DEFINE_ACTOR( Obj_Demo, ACTOR_OBJ_DEMO, ALLOCTYPE_NORMAL, "Obj_Demo", "Proximity-based cutscene trigger")
/* 0x0D9 */ DEFINE_ACTOR( En_Minislime, ACTOR_EN_MINISLIME, ALLOCTYPE_NORMAL, "En_Minislime", "Mini Jelly Droplet")
/* 0x0DA */ DEFINE_ACTOR( En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball", "Deku Nut projectile")
/* 0x0DB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DB)
/* 0x0DC */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DC)
/* 0x0DD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DD)
/* 0x0DE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DE)
/* 0x0DF */ DEFINE_ACTOR( Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2", "Epona's Song Ocarina Effect")
/* 0x0E0 */ DEFINE_ACTOR( Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3", "Saria's Song Ocarina Effect (OoT)")
/* 0x0E1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_E1)
/* 0x0E2 */ DEFINE_ACTOR( En_Dg, ACTOR_EN_DG, ALLOCTYPE_NORMAL, "En_Dg", "Dog")
/* 0x0E3 */ DEFINE_ACTOR( En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si", "Gold Skulltula Token")
/* 0x0E4 */ DEFINE_ACTOR( Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb", "Beehive")
/* 0x0E5 */ DEFINE_ACTOR( Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2", "Large Wooden Crate")
/* 0x0E6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_E6)
/* 0x0E7 */ DEFINE_ACTOR( En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2", "Targetable Nothing")
/* 0x0E8 */ DEFINE_ACTOR( Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3", "Group Rupee spawner")
/* 0x0E9 */ DEFINE_ACTOR( En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg", "Target Game (Honey & Darling)")
/* 0x0EA */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EA)
/* 0x0EB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EB)
/* 0x0EC */ DEFINE_ACTOR( En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf", "Wolfos/White Wolfos")
/* 0x0ED */ DEFINE_ACTOR( En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb", "Stalchild")
/* 0x0EE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EE)
/* 0x0EF */ DEFINE_ACTOR( En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs", "Gossip Stone")
/* 0x0F0 */ DEFINE_ACTOR( Obj_Sound, ACTOR_OBJ_SOUND, ALLOCTYPE_NORMAL, "Obj_Sound", "Invisible Sound Emitter")
/* 0x0F1 */ DEFINE_ACTOR( En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow", "Guay")
/* 0x0F2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F2)
/* 0x0F3 */ DEFINE_ACTOR( En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow", "Cow")
/* 0x0F4 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F4)
/* 0x0F5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F5)
/* 0x0F6 */ DEFINE_ACTOR( Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4", "Scarecrow's Song Ocarina Effect")
/* 0x0F7 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F7)
/* 0x0F8 */ DEFINE_ACTOR( En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo", "Zora (Unused)")
/* 0x0F9 */ DEFINE_ACTOR( Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta", "Soft Soil w/Skulltula (Swamp Spider House)")
/* 0x0FA */ DEFINE_ACTOR( En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3", "Aviel (Gerudo Pirate Leader)")
/* 0x0FB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_FB)
/* 0x0FC */ DEFINE_ACTOR( Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi", "Bronze Boulder")
/* 0x0FD */ DEFINE_ACTOR( En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4", "Glitched Skull Kid T-pose")
/* 0x0FE */ DEFINE_ACTOR( En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2", "Postman's Letter to Himself")
/* 0x0FF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_FF)
/* 0x100 */ DEFINE_ACTOR( Door_Spiral, ACTOR_DOOR_SPIRAL, ALLOCTYPE_PERMANENT, "Door_Spiral", "Staircase")
/* 0x101 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_101)
/* 0x102 */ DEFINE_ACTOR( Obj_Pzlblock, ACTOR_OBJ_PZLBLOCK, ALLOCTYPE_NORMAL, "Obj_Pzlblock", "Puzzle Block")
/* 0x103 */ DEFINE_ACTOR( Obj_Toge, ACTOR_OBJ_TOGE, ALLOCTYPE_NORMAL, "Obj_Toge", "Blade Trap")
/* 0x104 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_104)
/* 0x105 */ DEFINE_ACTOR( Obj_Armos, ACTOR_OBJ_ARMOS, ALLOCTYPE_NORMAL, "Obj_Armos", "Non-Hostile Armos")
/* 0x106 */ DEFINE_ACTOR( Obj_Boyo, ACTOR_OBJ_BOYO, ALLOCTYPE_NORMAL, "Obj_Boyo", "(Unknown)")
/* 0x107 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_107)
/* 0x108 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_108)
/* 0x109 */ DEFINE_ACTOR( En_Grasshopper, ACTOR_EN_GRASSHOPPER, ALLOCTYPE_NORMAL, "En_Grasshopper", "Dragonfly")
/* 0x10A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10A)
/* 0x10B */ DEFINE_ACTOR( Obj_Grass, ACTOR_OBJ_GRASS, ALLOCTYPE_NORMAL, "Obj_Grass", "Optimized Manager for ObjGrassUnit grasses")
/* 0x10C */ DEFINE_ACTOR( Obj_Grass_Carry, ACTOR_OBJ_GRASS_CARRY, ALLOCTYPE_NORMAL, "Obj_Grass_Carry", "Carried grass from ObjGrassUnit")
/* 0x10D */ DEFINE_ACTOR( Obj_Grass_Unit, ACTOR_OBJ_GRASS_UNIT, ALLOCTYPE_NORMAL, "Obj_Grass_Unit", "Grass pattern initializer")
/* 0x10E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10E)
/* 0x10F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10F)
/* 0x110 */ DEFINE_ACTOR( Bg_Fire_Wall, ACTOR_BG_FIRE_WALL, ALLOCTYPE_NORMAL, "Bg_Fire_Wall", "Wall of Fire from BgSpoutFire")
/* 0x111 */ DEFINE_ACTOR( En_Bu, ACTOR_EN_BU, ALLOCTYPE_NORMAL, "En_Bu", "Dummied out Enemy")
/* 0x112 */ DEFINE_ACTOR( En_Encount3, ACTOR_EN_ENCOUNT3, ALLOCTYPE_NORMAL, "En_Encount3", "Garo Spawner")
/* 0x113 */ DEFINE_ACTOR( En_Jso, ACTOR_EN_JSO, ALLOCTYPE_NORMAL, "En_Jso", "Garo")
/* 0x114 */ DEFINE_ACTOR( Obj_Chikuwa, ACTOR_OBJ_CHIKUWA, ALLOCTYPE_NORMAL, "Obj_Chikuwa", "Falling row of blocks (unused)")
/* 0x115 */ DEFINE_ACTOR( En_Knight, ACTOR_EN_KNIGHT, ALLOCTYPE_NORMAL, "En_Knight", "Igos du Ikana/IdI Lackey")
/* 0x116 */ DEFINE_ACTOR( En_Warp_tag, ACTOR_EN_WARP_TAG, ALLOCTYPE_NORMAL, "En_Warp_tag", "Warp to Moon Trial Entrance")
/* 0x117 */ DEFINE_ACTOR( En_Aob_01, ACTOR_EN_AOB_01, ALLOCTYPE_NORMAL, "En_Aob_01", "Mamamu Yan")
/* 0x118 */ DEFINE_ACTOR( En_Boj_01, ACTOR_EN_BOJ_01, ALLOCTYPE_NORMAL, "En_Boj_01", "(Empty)")
/* 0x119 */ DEFINE_ACTOR( En_Boj_02, ACTOR_EN_BOJ_02, ALLOCTYPE_NORMAL, "En_Boj_02", "(Empty)")
/* 0x11A */ DEFINE_ACTOR( En_Boj_03, ACTOR_EN_BOJ_03, ALLOCTYPE_NORMAL, "En_Boj_03", "(Empty)")
/* 0x11B */ DEFINE_ACTOR( En_Encount4, ACTOR_EN_ENCOUNT4, ALLOCTYPE_NORMAL, "En_Encount4", "Stalchild/Fire Wall spawner (Keeta Chase)")
/* 0x11C */ DEFINE_ACTOR( En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man", "Bomber Line")
/* 0x11D */ DEFINE_ACTOR( En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man", "Shooting Gallery Guy")
/* 0x11E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_11E)
/* 0x11F */ DEFINE_ACTOR( Bg_Icicle, ACTOR_BG_ICICLE, ALLOCTYPE_NORMAL, "Bg_Icicle", "Icicle")
/* 0x120 */ DEFINE_ACTOR( En_Syateki_Crow, ACTOR_EN_SYATEKI_CROW, ALLOCTYPE_NORMAL, "En_Syateki_Crow", "Shooting Gallery Guay")
/* 0x121 */ DEFINE_ACTOR( En_Boj_04, ACTOR_EN_BOJ_04, ALLOCTYPE_NORMAL, "En_Boj_04", "(Empty)")
/* 0x122 */ DEFINE_ACTOR( En_Cne_01, ACTOR_EN_CNE_01, ALLOCTYPE_NORMAL, "En_Cne_01", "Market NPC (Unused)")
/* 0x123 */ DEFINE_ACTOR( En_Bba_01, ACTOR_EN_BBA_01, ALLOCTYPE_NORMAL, "En_Bba_01", "Bomb Shop Lady NPC (Unused)")
/* 0x124 */ DEFINE_ACTOR( En_Bji_01, ACTOR_EN_BJI_01, ALLOCTYPE_NORMAL, "En_Bji_01", "Professor Shikashi (Astral Observatory)")
/* 0x125 */ DEFINE_ACTOR( Bg_Spdweb, ACTOR_BG_SPDWEB, ALLOCTYPE_NORMAL, "Bg_Spdweb", "Spider web")
/* 0x126 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_126)
/* 0x127 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_127)
/* 0x128 */ DEFINE_ACTOR( En_Mt_tag, ACTOR_EN_MT_TAG, ALLOCTYPE_NORMAL, "En_Mt_tag", "Goron Race Controls")
/* 0x129 */ DEFINE_ACTOR( Boss_01, ACTOR_BOSS_01, ALLOCTYPE_NORMAL, "Boss_01", "Odolwa/Odolwa Bug/Odolwa Afterimage")
/* 0x12A */ DEFINE_ACTOR( Boss_02, ACTOR_BOSS_02, ALLOCTYPE_NORMAL, "Boss_02", "Twinmold")
/* 0x12B */ DEFINE_ACTOR( Boss_03, ACTOR_BOSS_03, ALLOCTYPE_NORMAL, "Boss_03", "Gyorg")
/* 0x12C */ DEFINE_ACTOR( Boss_04, ACTOR_BOSS_04, ALLOCTYPE_NORMAL, "Boss_04", "Wart")
/* 0x12D */ DEFINE_ACTOR( Boss_05, ACTOR_BOSS_05, ALLOCTYPE_NORMAL, "Boss_05", "Bio Deku Baba")
/* 0x12E */ DEFINE_ACTOR( Boss_06, ACTOR_BOSS_06, ALLOCTYPE_NORMAL, "Boss_06", "Igos du Ikana window")
/* 0x12F */ DEFINE_ACTOR( Boss_07, ACTOR_BOSS_07, ALLOCTYPE_NORMAL, "Boss_07", "Majora")
/* 0x130 */ DEFINE_ACTOR( Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo", "Great Fairy")
/* 0x131 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_131)
/* 0x132 */ DEFINE_ACTOR( En_Boj_05, ACTOR_EN_BOJ_05, ALLOCTYPE_NORMAL, "En_Boj_05", "(Empty)")
/* 0x133 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_133)
/* 0x134 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_134)
/* 0x135 */ DEFINE_ACTOR( En_Sob1, ACTOR_EN_SOB1, ALLOCTYPE_NORMAL, "En_Sob1", "Shop (Zora/Goron/Bomb)")
/* 0x136 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_136)
/* 0x137 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_137)
/* 0x138 */ DEFINE_ACTOR( En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go", "Goron")
/* 0x139 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_139)
/* 0x13A */ DEFINE_ACTOR( En_Raf, ACTOR_EN_RAF, ALLOCTYPE_NORMAL, "En_Raf", "Carnivorous Lily Pad")
/* 0x13B */ DEFINE_ACTOR( Obj_Funen, ACTOR_OBJ_FUNEN, ALLOCTYPE_NORMAL, "Obj_Funen", "Stone Tower Smoke")
/* 0x13C */ DEFINE_ACTOR( Obj_Raillift, ACTOR_OBJ_RAILLIFT, ALLOCTYPE_NORMAL, "Obj_Raillift", "Moving Deku Flower Platform")
/* 0x13D */ DEFINE_ACTOR( Bg_Numa_Hana, ACTOR_BG_NUMA_HANA, ALLOCTYPE_NORMAL, "Bg_Numa_Hana", "Big Wooden Flower (Woodfall Temple)")
/* 0x13E */ DEFINE_ACTOR( Obj_Flowerpot, ACTOR_OBJ_FLOWERPOT, ALLOCTYPE_NORMAL, "Obj_Flowerpot", "Breakable Pot with Grass")
/* 0x13F */ DEFINE_ACTOR( Obj_Spinyroll, ACTOR_OBJ_SPINYROLL, ALLOCTYPE_NORMAL, "Obj_Spinyroll", "Horizontal Spike-Covered Log")
/* 0x140 */ DEFINE_ACTOR( Dm_Hina, ACTOR_DM_HINA, ALLOCTYPE_NORMAL, "Dm_Hina", "Boss Mask cutscene object")
/* 0x141 */ DEFINE_ACTOR( En_Syateki_Wf, ACTOR_EN_SYATEKI_WF, ALLOCTYPE_NORMAL, "En_Syateki_Wf", "Shooting Gallery Wolfos")
/* 0x142 */ DEFINE_ACTOR( Obj_Skateblock, ACTOR_OBJ_SKATEBLOCK, ALLOCTYPE_NORMAL, "Obj_Skateblock", "Ice-Sliding Pushable Block")
/* 0x143 */ DEFINE_ACTOR( Obj_Iceblock, ACTOR_OBJ_ICEBLOCK, ALLOCTYPE_NORMAL, "Obj_Iceblock", "Ice Block Surrounding Frozen Enemy")
/* 0x144 */ DEFINE_ACTOR( En_Bigpamet, ACTOR_EN_BIGPAMET, ALLOCTYPE_NORMAL, "En_Bigpamet", "Snapper")
/* 0x145 */ DEFINE_ACTOR( En_Syateki_Dekunuts, ACTOR_EN_SYATEKI_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Syateki_Dekunuts", "Shooting Gallery Scrub")
/* 0x146 */ DEFINE_ACTOR( Elf_Msg3, ACTOR_ELF_MSG3, ALLOCTYPE_NORMAL, "Elf_Msg3", "Tatl Message (Proximity?)")
/* 0x147 */ DEFINE_ACTOR( En_Fg, ACTOR_EN_FG, ALLOCTYPE_NORMAL, "En_Fg", "Enemy Frog (beta)")
/* 0x148 */ DEFINE_ACTOR( Dm_Ravine, ACTOR_DM_RAVINE, ALLOCTYPE_NORMAL, "Dm_Ravine", "Tree Trunk (Lost Woods cutscene)")
/* 0x149 */ DEFINE_ACTOR( Dm_Sa, ACTOR_DM_SA, ALLOCTYPE_NORMAL, "Dm_Sa", "Glitched Skull Kid T-Pose (cutscene)")
/* 0x14A */ DEFINE_ACTOR( En_Slime, ACTOR_EN_SLIME, ALLOCTYPE_NORMAL, "En_Slime", "Chuchu")
/* 0x14B */ DEFINE_ACTOR( En_Pr, ACTOR_EN_PR, ALLOCTYPE_NORMAL, "En_Pr", "Desbreko")
/* 0x14C */ DEFINE_ACTOR( Obj_Toudai, ACTOR_OBJ_TOUDAI, ALLOCTYPE_NORMAL, "Obj_Toudai", "Clock Tower spotlight (unused)")
/* 0x14D */ DEFINE_ACTOR( Obj_Entotu, ACTOR_OBJ_ENTOTU, ALLOCTYPE_NORMAL, "Obj_Entotu", "Clock Town smoking chimney")
/* 0x14E */ DEFINE_ACTOR( Obj_Bell, ACTOR_OBJ_BELL, ALLOCTYPE_NORMAL, "Obj_Bell", "Stock Pot Inn bell")
/* 0x14F */ DEFINE_ACTOR( En_Syateki_Okuta, ACTOR_EN_SYATEKI_OKUTA, ALLOCTYPE_NORMAL, "En_Syateki_Okuta", "Shooting Gallery Octorok")
/* 0x150 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_150)
/* 0x151 */ DEFINE_ACTOR( Obj_Shutter, ACTOR_OBJ_SHUTTER, ALLOCTYPE_NORMAL, "Obj_Shutter", "West Clock Town bank closing shutter")
/* 0x152 */ DEFINE_ACTOR( Dm_Zl, ACTOR_DM_ZL, ALLOCTYPE_NORMAL, "Dm_Zl", "Child Zelda")
/* 0x153 */ DEFINE_ACTOR( En_Elfgrp, ACTOR_EN_ELFGRP, ALLOCTYPE_NORMAL, "En_Elfgrp", "Stray Fairy group manager")
/* 0x154 */ DEFINE_ACTOR( Dm_Tsg, ACTOR_DM_TSG, ALLOCTYPE_NORMAL, "Dm_Tsg", "Mask effect handler (when Link falls in intro)")
/* 0x155 */ DEFINE_ACTOR( En_Baguo, ACTOR_EN_BAGUO, ALLOCTYPE_NORMAL, "En_Baguo", "Nejiron")
/* 0x156 */ DEFINE_ACTOR( Obj_Vspinyroll, ACTOR_OBJ_VSPINYROLL, ALLOCTYPE_NORMAL, "Obj_Vspinyroll", "Vertical spike rollers")
/* 0x157 */ DEFINE_ACTOR( Obj_Smork, ACTOR_OBJ_SMORK, ALLOCTYPE_NORMAL, "Obj_Smork", "Romani Ranch Chimney Smoke")
/* 0x158 */ DEFINE_ACTOR( En_Test2, ACTOR_EN_TEST2, ALLOCTYPE_NORMAL, "En_Test2", "Lens of Truth-affected object")
/* 0x159 */ DEFINE_ACTOR( En_Test3, ACTOR_EN_TEST3, ALLOCTYPE_NORMAL, "En_Test3", "Kafei")
/* 0x15A */ DEFINE_ACTOR( En_Test4, ACTOR_EN_TEST4, ALLOCTYPE_NORMAL, "En_Test4", "Three-day events")
/* 0x15B */ DEFINE_ACTOR( En_Bat, ACTOR_EN_BAT, ALLOCTYPE_NORMAL, "En_Bat", "Bad Bat")
/* 0x15C */ DEFINE_ACTOR( En_Sekihi, ACTOR_EN_SEKIHI, ALLOCTYPE_NORMAL, "En_Sekihi", "Mikau's Grave/Song Pedestal")
/* 0x15D */ DEFINE_ACTOR( En_Wiz, ACTOR_EN_WIZ, ALLOCTYPE_NORMAL, "En_Wiz", "Wizrobe")
/* 0x15E */ DEFINE_ACTOR( En_Wiz_Brock, ACTOR_EN_WIZ_BROCK, ALLOCTYPE_NORMAL, "En_Wiz_Brock", "Wizrobe Warp Platform")
/* 0x15F */ DEFINE_ACTOR( En_Wiz_Fire, ACTOR_EN_WIZ_FIRE, ALLOCTYPE_NORMAL, "En_Wiz_Fire", "Wizrobe Fire/Ice Attack")
/* 0x160 */ DEFINE_ACTOR( Eff_Change, ACTOR_EFF_CHANGE, ALLOCTYPE_NORMAL, "Eff_Change", "EoE Beam of Light")
/* 0x161 */ DEFINE_ACTOR( Dm_Statue, ACTOR_DM_STATUE, ALLOCTYPE_NORMAL, "Dm_Statue", "Pillar of Water (Giant's Chamber)")
/* 0x162 */ DEFINE_ACTOR( Obj_Fireshield, ACTOR_OBJ_FIRESHIELD, ALLOCTYPE_NORMAL, "Obj_Fireshield", "Ring of Fire")
/* 0x163 */ DEFINE_ACTOR( Bg_Ladder, ACTOR_BG_LADDER, ALLOCTYPE_NORMAL, "Bg_Ladder", "Wooden Ladder")
/* 0x164 */ DEFINE_ACTOR( En_Mkk, ACTOR_EN_MKK, ALLOCTYPE_NORMAL, "En_Mkk", "Black/White Boe")
/* 0x165 */ DEFINE_ACTOR( Demo_Getitem, ACTOR_DEMO_GETITEM, ALLOCTYPE_NORMAL, "Demo_Getitem", "Cutscene Object for Great Fairy Mask/Sword")
/* 0x166 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_166)
/* 0x167 */ DEFINE_ACTOR( En_Dnb, ACTOR_EN_DNB, ALLOCTYPE_NORMAL, "En_Dnb", "Exploding Snow Mountain? (unused)")
/* 0x168 */ DEFINE_ACTOR( En_Dnh, ACTOR_EN_DNH, ALLOCTYPE_NORMAL, "En_Dnh", "Koume (Boat House)")
/* 0x169 */ DEFINE_ACTOR( En_Dnk, ACTOR_EN_DNK, ALLOCTYPE_NORMAL, "En_Dnk", "Hallucinatory Mad Scrub")
/* 0x16A */ DEFINE_ACTOR( En_Dnq, ACTOR_EN_DNQ, ALLOCTYPE_NORMAL, "En_Dnq", "Deku King")
/* 0x16B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_16B)
/* 0x16C */ DEFINE_ACTOR( Bg_Keikoku_Saku, ACTOR_BG_KEIKOKU_SAKU, ALLOCTYPE_NORMAL, "Bg_Keikoku_Saku", "Spiked Fence (Termina Field)")
/* 0x16D */ DEFINE_ACTOR( Obj_Hugebombiwa, ACTOR_OBJ_HUGEBOMBIWA, ALLOCTYPE_NORMAL, "Obj_Hugebombiwa", "Milk Road/Goron Racetrack Boulder")
/* 0x16E */ DEFINE_ACTOR( En_Firefly2, ACTOR_EN_FIREFLY2, ALLOCTYPE_NORMAL, "En_Firefly2", "(Empty)")
/* 0x16F */ DEFINE_ACTOR( En_Rat, ACTOR_EN_RAT, ALLOCTYPE_NORMAL, "En_Rat", "Real Bombchu")
/* 0x170 */ DEFINE_ACTOR( En_Water_Effect, ACTOR_EN_WATER_EFFECT, ALLOCTYPE_NORMAL, "En_Water_Effect", "Water/Rock Drop Spawner/Gyorg splashing effect")
/* 0x171 */ DEFINE_ACTOR( En_Kusa2, ACTOR_EN_KUSA2, ALLOCTYPE_NORMAL, "En_Kusa2", "Keaton Grass")
/* 0x172 */ DEFINE_ACTOR( Bg_Spout_Fire, ACTOR_BG_SPOUT_FIRE, ALLOCTYPE_NORMAL, "Bg_Spout_Fire", "Proximity-activated Fire Wall Spawner")
/* 0x173 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_173)
/* 0x174 */ DEFINE_ACTOR( Bg_Dblue_Movebg, ACTOR_BG_DBLUE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Dblue_Movebg", "Great Bay Moving parts")
/* 0x175 */ DEFINE_ACTOR( En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra", "Great Fairy Beam")
/* 0x176 */ DEFINE_ACTOR( En_Bal, ACTOR_EN_BAL, ALLOCTYPE_NORMAL, "En_Bal", "Tingle (w/Balloon)")
/* 0x177 */ DEFINE_ACTOR( En_Ginko_Man, ACTOR_EN_GINKO_MAN, ALLOCTYPE_NORMAL, "En_Ginko_Man", "Bank Teller")
/* 0x178 */ DEFINE_ACTOR( En_Warp_Uzu, ACTOR_EN_WARP_UZU, ALLOCTYPE_NORMAL, "En_Warp_Uzu", "Pirates' Fortress Telescope")
/* 0x179 */ DEFINE_ACTOR( Obj_Driftice, ACTOR_OBJ_DRIFTICE, ALLOCTYPE_NORMAL, "Obj_Driftice", "Floating Ice Platform (Mountain Village)")
/* 0x17A */ DEFINE_ACTOR( En_Look_Nuts, ACTOR_EN_LOOK_NUTS, ALLOCTYPE_NORMAL, "En_Look_Nuts", "Patrolling Deku Guard")
/* 0x17B */ DEFINE_ACTOR( En_Mushi2, ACTOR_EN_MUSHI2, ALLOCTYPE_NORMAL, "En_Mushi2", "Bugs from Bottle")
/* 0x17C */ DEFINE_ACTOR( En_Fall, ACTOR_EN_FALL, ALLOCTYPE_NORMAL, "En_Fall", "Moon/Moon effect/Moon Tear")
/* 0x17D */ DEFINE_ACTOR( En_Mm3, ACTOR_EN_MM3, ALLOCTYPE_NORMAL, "En_Mm3", "Counting Game Postman")
/* 0x17E */ DEFINE_ACTOR( Bg_Crace_Movebg, ACTOR_BG_CRACE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Crace_Movebg", "Sliding Doors (Deku Shrine)")
/* 0x17F */ DEFINE_ACTOR( En_Dno, ACTOR_EN_DNO, ALLOCTYPE_NORMAL, "En_Dno", "Deku Butler")
/* 0x180 */ DEFINE_ACTOR( En_Pr2, ACTOR_EN_PR2, ALLOCTYPE_NORMAL, "En_Pr2", "Skullfish")
/* 0x181 */ DEFINE_ACTOR( En_Prz, ACTOR_EN_PRZ, ALLOCTYPE_NORMAL, "En_Prz", "Defeated Skullfish")
/* 0x182 */ DEFINE_ACTOR( En_Jso2, ACTOR_EN_JSO2, ALLOCTYPE_NORMAL, "En_Jso2", "Garo Master")
/* 0x183 */ DEFINE_ACTOR( Obj_Etcetera, ACTOR_OBJ_ETCETERA, ALLOCTYPE_NORMAL, "Obj_Etcetera", "Deku Flower")
/* 0x184 */ DEFINE_ACTOR( En_Egol, ACTOR_EN_EGOL, ALLOCTYPE_NORMAL, "En_Egol", "Eyegore")
/* 0x185 */ DEFINE_ACTOR( Obj_Mine, ACTOR_OBJ_MINE, ALLOCTYPE_NORMAL, "Obj_Mine", "Spike metal mine")
/* 0x186 */ DEFINE_ACTOR( Obj_Purify, ACTOR_OBJ_PURIFY, ALLOCTYPE_NORMAL, "Obj_Purify", "Poisoned/Purified Water Element")
/* 0x187 */ DEFINE_ACTOR( En_Tru, ACTOR_EN_TRU, ALLOCTYPE_NORMAL, "En_Tru", "Koume (Woods of Mystery)")
/* 0x188 */ DEFINE_ACTOR( En_Trt, ACTOR_EN_TRT, ALLOCTYPE_NORMAL, "En_Trt", "Kotake")
/* 0x189 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_189)
/* 0x18A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_18A)
/* 0x18B */ DEFINE_ACTOR( En_Test5, ACTOR_EN_TEST5, ALLOCTYPE_NORMAL, "En_Test5", "Spring Water modifier")
/* 0x18C */ DEFINE_ACTOR( En_Test6, ACTOR_EN_TEST6, ALLOCTYPE_NORMAL, "En_Test6", "Song of Time Effect")
/* 0x18D */ DEFINE_ACTOR( En_Az, ACTOR_EN_AZ, ALLOCTYPE_NORMAL, "En_Az", "Beaver Bro")
/* 0x18E */ DEFINE_ACTOR( En_Estone, ACTOR_EN_ESTONE, ALLOCTYPE_NORMAL, "En_Estone", "Rubble (Eyegore)")
/* 0x18F */ DEFINE_ACTOR( Bg_Hakugin_Post, ACTOR_BG_HAKUGIN_POST, ALLOCTYPE_NORMAL, "Bg_Hakugin_Post", "Central Pillar (Snowhead Temple)")
/* 0x190 */ DEFINE_ACTOR( Dm_Opstage, ACTOR_DM_OPSTAGE, ALLOCTYPE_NORMAL, "Dm_Opstage", "Lost Woods Cutscene Trees/Floor")
/* 0x191 */ DEFINE_ACTOR( Dm_Stk, ACTOR_DM_STK, ALLOCTYPE_NORMAL, "Dm_Stk", "Skull Kid (Cutscene)/Majora's Mask (Cutscene)")
/* 0x192 */ DEFINE_ACTOR( Dm_Char00, ACTOR_DM_CHAR00, ALLOCTYPE_NORMAL, "Dm_Char00", "Tatl/Tael (Cutscene)")
/* 0x193 */ DEFINE_ACTOR( Dm_Char01, ACTOR_DM_CHAR01, ALLOCTYPE_NORMAL, "Dm_Char01", "Woodfall scene object")
/* 0x194 */ DEFINE_ACTOR( Dm_Char02, ACTOR_DM_CHAR02, ALLOCTYPE_NORMAL, "Dm_Char02", "Ocarina of Time (Clock Tower rooftop cutscenes)")
/* 0x195 */ DEFINE_ACTOR( Dm_Char03, ACTOR_DM_CHAR03, ALLOCTYPE_NORMAL, "Dm_Char03", "Deku Mask (Cutscene)")
/* 0x196 */ DEFINE_ACTOR( Dm_Char04, ACTOR_DM_CHAR04, ALLOCTYPE_NORMAL, "Dm_Char04", "Tatl/Tael (unused)")
/* 0x197 */ DEFINE_ACTOR( Dm_Char05, ACTOR_DM_CHAR05, ALLOCTYPE_NORMAL, "Dm_Char05", "Cutscene Mask object")
/* 0x198 */ DEFINE_ACTOR( Dm_Char06, ACTOR_DM_CHAR06, ALLOCTYPE_NORMAL, "Dm_Char06", "Mountain Village Snowy landscape fadeout")
/* 0x199 */ DEFINE_ACTOR( Dm_Char07, ACTOR_DM_CHAR07, ALLOCTYPE_NORMAL, "Dm_Char07", "Milk Bar Object")
/* 0x19A */ DEFINE_ACTOR( Dm_Char08, ACTOR_DM_CHAR08, ALLOCTYPE_NORMAL, "Dm_Char08", "Large Great Bay Turtle")
/* 0x19B */ DEFINE_ACTOR( Dm_Char09, ACTOR_DM_CHAR09, ALLOCTYPE_NORMAL, "Dm_Char09", "Pirates' Fortress CS character")
/* 0x19C */ DEFINE_ACTOR( Obj_Tokeidai, ACTOR_OBJ_TOKEIDAI, ALLOCTYPE_NORMAL, "Obj_Tokeidai", "Clock Tower Component")
/* 0x19D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_19D)
/* 0x19E */ DEFINE_ACTOR( En_Mnk, ACTOR_EN_MNK, ALLOCTYPE_NORMAL, "En_Mnk", "Monkey")
/* 0x19F */ DEFINE_ACTOR( En_Egblock, ACTOR_EN_EGBLOCK, ALLOCTYPE_NORMAL, "En_Egblock", "Pillar (weak to Eyegore, unused)")
/* 0x1A0 */ DEFINE_ACTOR( En_Guard_Nuts, ACTOR_EN_GUARD_NUTS, ALLOCTYPE_NORMAL, "En_Guard_Nuts", "Deku Palace Entrace guard")
/* 0x1A1 */ DEFINE_ACTOR( Bg_Hakugin_Bombwall, ACTOR_BG_HAKUGIN_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Hakugin_Bombwall", "Bombable Wall (Snowhead Temple)")
/* 0x1A2 */ DEFINE_ACTOR( Obj_Tokei_Tobira, ACTOR_OBJ_TOKEI_TOBIRA, ALLOCTYPE_NORMAL, "Obj_Tokei_Tobira", "Clock Tower Swinging Doors")
/* 0x1A3 */ DEFINE_ACTOR( Bg_Hakugin_Elvpole, ACTOR_BG_HAKUGIN_ELVPOLE, ALLOCTYPE_NORMAL, "Bg_Hakugin_Elvpole", "Raisable pillar (Snowhead Temple)")
/* 0x1A4 */ DEFINE_ACTOR( En_Ma4, ACTOR_EN_MA4, ALLOCTYPE_NORMAL, "En_Ma4", "Romani")
/* 0x1A5 */ DEFINE_ACTOR( En_Twig, ACTOR_EN_TWIG, ALLOCTYPE_NORMAL, "En_Twig", "Beaver Race Ring")
/* 0x1A6 */ DEFINE_ACTOR( En_Po_Fusen, ACTOR_EN_PO_FUSEN, ALLOCTYPE_NORMAL, "En_Po_Fusen", "Poe Balloon (Romani Ranch)")
/* 0x1A7 */ DEFINE_ACTOR( En_Door_Etc, ACTOR_EN_DOOR_ETC, ALLOCTYPE_NORMAL, "En_Door_Etc", "Wooden Door (copy)")
/* 0x1A8 */ DEFINE_ACTOR( En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta", "Big Octo")
/* 0x1A9 */ DEFINE_ACTOR( Bg_Icefloe, ACTOR_BG_ICEFLOE, ALLOCTYPE_NORMAL, "Bg_Icefloe", "Ice Platform from Ice Arrow")
/* 0x1AA */ DEFINE_ACTOR( Obj_Ocarinalift, ACTOR_OBJ_OCARINALIFT, ALLOCTYPE_NORMAL, "Obj_Ocarinalift", "Triforce Elevator?")
/* 0x1AB */ DEFINE_ACTOR( En_Time_Tag, ACTOR_EN_TIME_TAG, ALLOCTYPE_NORMAL, "En_Time_Tag", "Event Trigger")
/* 0x1AC */ DEFINE_ACTOR( Bg_Open_Shutter, ACTOR_BG_OPEN_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Open_Shutter", "Sliding doors")
/* 0x1AD */ DEFINE_ACTOR( Bg_Open_Spot, ACTOR_BG_OPEN_SPOT, ALLOCTYPE_NORMAL, "Bg_Open_Spot", "Spotlight (Human -> Deku cutscene)")
/* 0x1AE */ DEFINE_ACTOR( Bg_Fu_Kaiten, ACTOR_BG_FU_KAITEN, ALLOCTYPE_NORMAL, "Bg_Fu_Kaiten", "Rotating Platform (Honey & Darling)")
/* 0x1AF */ DEFINE_ACTOR( Obj_Aqua, ACTOR_OBJ_AQUA, ALLOCTYPE_NORMAL, "Obj_Aqua", "Bottle Water")
/* 0x1B0 */ DEFINE_ACTOR( En_Elforg, ACTOR_EN_ELFORG, ALLOCTYPE_NORMAL, "En_Elforg", "Stray Fairy")
/* 0x1B1 */ DEFINE_ACTOR( En_Elfbub, ACTOR_EN_ELFBUB, ALLOCTYPE_NORMAL, "En_Elfbub", "Stray Fairy (bubble)")
/* 0x1B2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1B2)
/* 0x1B3 */ DEFINE_ACTOR( En_Fu_Mato, ACTOR_EN_FU_MATO, ALLOCTYPE_NORMAL, "En_Fu_Mato", "Target (Honey & Darling)")
/* 0x1B4 */ DEFINE_ACTOR( En_Fu_Kago, ACTOR_EN_FU_KAGO, ALLOCTYPE_NORMAL, "En_Fu_Kago", "Bomb Basket (Honey & Darling)")
/* 0x1B5 */ DEFINE_ACTOR( En_Osn, ACTOR_EN_OSN, ALLOCTYPE_NORMAL, "En_Osn", "Happy Mask Salesman")
/* 0x1B6 */ DEFINE_ACTOR( Bg_Ctower_Gear, ACTOR_BG_CTOWER_GEAR, ALLOCTYPE_NORMAL, "Bg_Ctower_Gear", "Inside Clock Tower Cog/Organ")
/* 0x1B7 */ DEFINE_ACTOR( En_Trt2, ACTOR_EN_TRT2, ALLOCTYPE_NORMAL, "En_Trt2", "Kotake (Southern Swamp/Woods of Mystery)")
/* 0x1B8 */ DEFINE_ACTOR( Obj_Tokei_Step, ACTOR_OBJ_TOKEI_STEP, ALLOCTYPE_NORMAL, "Obj_Tokei_Step", "Door (to top of Clock Tower)")
/* 0x1B9 */ DEFINE_ACTOR( Bg_Lotus, ACTOR_BG_LOTUS, ALLOCTYPE_NORMAL, "Bg_Lotus", "Lily Pad")
/* 0x1BA */ DEFINE_ACTOR( En_Kame, ACTOR_EN_KAME, ALLOCTYPE_NORMAL, "En_Kame", "Snapper")
/* 0x1BB */ DEFINE_ACTOR( Obj_Takaraya_Wall, ACTOR_OBJ_TAKARAYA_WALL, ALLOCTYPE_NORMAL, "Obj_Takaraya_Wall", "Treasure Chest Shop board manager")
/* 0x1BC */ DEFINE_ACTOR( Bg_Fu_Mizu, ACTOR_BG_FU_MIZU, ALLOCTYPE_NORMAL, "Bg_Fu_Mizu", "Water (Honey & Darling)")
/* 0x1BD */ DEFINE_ACTOR( En_Sellnuts, ACTOR_EN_SELLNUTS, ALLOCTYPE_NORMAL, "En_Sellnuts", "Business Scrub (carrying bags)")
/* 0x1BE */ DEFINE_ACTOR( Bg_Dkjail_Ivy, ACTOR_BG_DKJAIL_IVY, ALLOCTYPE_NORMAL, "Bg_Dkjail_Ivy", "Cuttable Ivy")
/* 0x1BF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1BF)
/* 0x1C0 */ DEFINE_ACTOR( Obj_Visiblock, ACTOR_OBJ_VISIBLOCK, ALLOCTYPE_NORMAL, "Obj_Visiblock", "Lens of Truth Platform")
/* 0x1C1 */ DEFINE_ACTOR( En_Takaraya, ACTOR_EN_TAKARAYA, ALLOCTYPE_NORMAL, "En_Takaraya", "Treasure Chest Shop Girl")
/* 0x1C2 */ DEFINE_ACTOR( En_Tsn, ACTOR_EN_TSN, ALLOCTYPE_NORMAL, "En_Tsn", "Great Bay Fisherman")
/* 0x1C3 */ DEFINE_ACTOR( En_Ds2n, ACTOR_EN_DS2N, ALLOCTYPE_NORMAL, "En_Ds2n", "Potion Shop Owner (OoT)")
/* 0x1C4 */ DEFINE_ACTOR( En_Fsn, ACTOR_EN_FSN, ALLOCTYPE_NORMAL, "En_Fsn", "Curiosity Shop Man")
/* 0x1C5 */ DEFINE_ACTOR( En_Shn, ACTOR_EN_SHN, ALLOCTYPE_NORMAL, "En_Shn", "Swamp Tourist Center Guide")
/* 0x1C6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1C6)
/* 0x1C7 */ DEFINE_ACTOR( En_Stop_heishi, ACTOR_EN_STOP_HEISHI, ALLOCTYPE_NORMAL, "En_Stop_heishi", "Gate-Blocking Soldier")
/* 0x1C8 */ DEFINE_ACTOR( Obj_Bigicicle, ACTOR_OBJ_BIGICICLE, ALLOCTYPE_NORMAL, "Obj_Bigicicle", "Large Icicle")
/* 0x1C9 */ DEFINE_ACTOR( En_Lift_Nuts, ACTOR_EN_LIFT_NUTS, ALLOCTYPE_NORMAL, "En_Lift_Nuts", "Deku Scrub Playground Employee")
/* 0x1CA */ DEFINE_ACTOR( En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk", "Dampe")
/* 0x1CB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1CB)
/* 0x1CC */ DEFINE_ACTOR( Bg_Market_Step, ACTOR_BG_MARKET_STEP, ALLOCTYPE_NORMAL, "Bg_Market_Step", "Scenery (West Clocktown)")
/* 0x1CD */ DEFINE_ACTOR( Obj_Lupygamelift, ACTOR_OBJ_LUPYGAMELIFT, ALLOCTYPE_NORMAL, "Obj_Lupygamelift", "Rupee Elevator (Deku Scrub Elevator)")
/* 0x1CE */ DEFINE_ACTOR( En_Test7, ACTOR_EN_TEST7, ALLOCTYPE_NORMAL, "En_Test7", "Song of Soaring effect")
/* 0x1CF */ DEFINE_ACTOR( Obj_Lightblock, ACTOR_OBJ_LIGHTBLOCK, ALLOCTYPE_NORMAL, "Obj_Lightblock", "Sun Block")
/* 0x1D0 */ DEFINE_ACTOR( Mir_Ray2, ACTOR_MIR_RAY2, ALLOCTYPE_NORMAL, "Mir_Ray2", "Reflectable light ray")
/* 0x1D1 */ DEFINE_ACTOR( En_Wdhand, ACTOR_EN_WDHAND, ALLOCTYPE_NORMAL, "En_Wdhand", "Dexihand")
/* 0x1D2 */ DEFINE_ACTOR( En_Gamelupy, ACTOR_EN_GAMELUPY, ALLOCTYPE_NORMAL, "En_Gamelupy", "Deku Scrub Playground Rupee")
/* 0x1D3 */ DEFINE_ACTOR( Bg_Danpei_Movebg, ACTOR_BG_DANPEI_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Danpei_Movebg", "Floating Block (Deku Shrine/Snowhead Temple)")
/* 0x1D4 */ DEFINE_ACTOR( En_Snowwd, ACTOR_EN_SNOWWD, ALLOCTYPE_NORMAL, "En_Snowwd", "Snow-Covered Tree")
/* 0x1D5 */ DEFINE_ACTOR( En_Pm, ACTOR_EN_PM, ALLOCTYPE_NORMAL, "En_Pm", "Postman")
/* 0x1D6 */ DEFINE_ACTOR( En_Gakufu, ACTOR_EN_GAKUFU, ALLOCTYPE_NORMAL, "En_Gakufu", "2D Song Button (Termina Field)")
/* 0x1D7 */ DEFINE_ACTOR( Elf_Msg4, ACTOR_ELF_MSG4, ALLOCTYPE_NORMAL, "Elf_Msg4", "Tatl Hint (Proximity C-Up Copy?)")
/* 0x1D8 */ DEFINE_ACTOR( Elf_Msg5, ACTOR_ELF_MSG5, ALLOCTYPE_NORMAL, "Elf_Msg5", "Tatl Message (Proximity copy?)")
/* 0x1D9 */ DEFINE_ACTOR( En_Col_Man, ACTOR_EN_COL_MAN, ALLOCTYPE_NORMAL, "En_Col_Man", "Lab Heart Piece/Garo Master Falling rock/Garo Master Bomb")
/* 0x1DA */ DEFINE_ACTOR( En_Talk_Gibud, ACTOR_EN_TALK_GIBUD, ALLOCTYPE_NORMAL, "En_Talk_Gibud", "Talking Gibdo")
/* 0x1DB */ DEFINE_ACTOR( En_Giant, ACTOR_EN_GIANT, ALLOCTYPE_NORMAL, "En_Giant", "Giant")
/* 0x1DC */ DEFINE_ACTOR( Obj_Snowball, ACTOR_OBJ_SNOWBALL, ALLOCTYPE_NORMAL, "Obj_Snowball", "Large Snowball")
/* 0x1DD */ DEFINE_ACTOR( Boss_Hakugin, ACTOR_BOSS_HAKUGIN, ALLOCTYPE_NORMAL, "Boss_Hakugin", "Goht")
/* 0x1DE */ DEFINE_ACTOR( En_Gb2, ACTOR_EN_GB2, ALLOCTYPE_NORMAL, "En_Gb2", "Spirit House Owner")
/* 0x1DF */ DEFINE_ACTOR( En_Onpuman, ACTOR_EN_ONPUMAN, ALLOCTYPE_NORMAL, "En_Onpuman", "Monkey Instrument Prompt")
/* 0x1E0 */ DEFINE_ACTOR( Bg_Tobira01, ACTOR_BG_TOBIRA01, ALLOCTYPE_NORMAL, "Bg_Tobira01", "Goron Shrine Gate")
/* 0x1E1 */ DEFINE_ACTOR( En_Tag_Obj, ACTOR_EN_TAG_OBJ, ALLOCTYPE_NORMAL, "En_Tag_Obj", "Seahorse Spawner (unused)")
/* 0x1E2 */ DEFINE_ACTOR( Obj_Dhouse, ACTOR_OBJ_DHOUSE, ALLOCTYPE_NORMAL, "Obj_Dhouse", "Stone Bridge")
/* 0x1E3 */ DEFINE_ACTOR( Obj_Hakaisi, ACTOR_OBJ_HAKAISI, ALLOCTYPE_NORMAL, "Obj_Hakaisi", "Gravestone")
/* 0x1E4 */ DEFINE_ACTOR( Bg_Hakugin_Switch, ACTOR_BG_HAKUGIN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Hakugin_Switch", "Goron Link Switch")
/* 0x1E5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1E5)
/* 0x1E6 */ DEFINE_ACTOR( En_Snowman, ACTOR_EN_SNOWMAN, ALLOCTYPE_NORMAL, "En_Snowman", "Eeno")
/* 0x1E7 */ DEFINE_ACTOR( TG_Sw, ACTOR_TG_SW, ALLOCTYPE_NORMAL, "TG_Sw", "Skulltula bonk detector")
/* 0x1E8 */ DEFINE_ACTOR( En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters", "Poe Sister")
/* 0x1E9 */ DEFINE_ACTOR( En_Pp, ACTOR_EN_PP, ALLOCTYPE_NORMAL, "En_Pp", "Hiploop")
/* 0x1EA */ DEFINE_ACTOR( En_Hakurock, ACTOR_EN_HAKUROCK, ALLOCTYPE_NORMAL, "En_Hakurock", "Goht Debris")
/* 0x1EB */ DEFINE_ACTOR( En_Hanabi, ACTOR_EN_HANABI, ALLOCTYPE_NORMAL, "En_Hanabi", "Fireworks")
/* 0x1EC */ DEFINE_ACTOR( Obj_Dowsing, ACTOR_OBJ_DOWSING, ALLOCTYPE_NORMAL, "Obj_Dowsing", "Switch/Chest/Collectible Detector")
/* 0x1ED */ DEFINE_ACTOR( Obj_Wind, ACTOR_OBJ_WIND, ALLOCTYPE_NORMAL, "Obj_Wind", "Updraft Current/Water Current")
/* 0x1EE */ DEFINE_ACTOR( En_Racedog, ACTOR_EN_RACEDOG, ALLOCTYPE_NORMAL, "En_Racedog", "Racetrack Dog")
/* 0x1EF */ DEFINE_ACTOR( En_Kendo_Js, ACTOR_EN_KENDO_JS, ALLOCTYPE_NORMAL, "En_Kendo_Js", "Swordsman")
/* 0x1F0 */ DEFINE_ACTOR( Bg_Botihasira, ACTOR_BG_BOTIHASIRA, ALLOCTYPE_NORMAL, "Bg_Botihasira", "Keeta Race Gatepost")
/* 0x1F1 */ DEFINE_ACTOR( En_Fish2, ACTOR_EN_FISH2, ALLOCTYPE_NORMAL, "En_Fish2", "Marine Research Lab Fish")
/* 0x1F2 */ DEFINE_ACTOR( En_Pst, ACTOR_EN_PST, ALLOCTYPE_NORMAL, "En_Pst", "Postbox")
/* 0x1F3 */ DEFINE_ACTOR( En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh", "Poe")
/* 0x1F4 */ DEFINE_ACTOR( Obj_Spidertent, ACTOR_OBJ_SPIDERTENT, ALLOCTYPE_NORMAL, "Obj_Spidertent", "Tent-Shaped spide web")
/* 0x1F5 */ DEFINE_ACTOR( En_Zoraegg, ACTOR_EN_ZORAEGG, ALLOCTYPE_NORMAL, "En_Zoraegg", "Zora Egg")
/* 0x1F6 */ DEFINE_ACTOR( En_Kbt, ACTOR_EN_KBT, ALLOCTYPE_NORMAL, "En_Kbt", "Zubora")
/* 0x1F7 */ DEFINE_ACTOR( En_Gg, ACTOR_EN_GG, ALLOCTYPE_NORMAL, "En_Gg", "Darmani's Ghost")
/* 0x1F8 */ DEFINE_ACTOR( En_Maruta, ACTOR_EN_MARUTA, ALLOCTYPE_NORMAL, "En_Maruta", "Practice Log")
/* 0x1F9 */ DEFINE_ACTOR( Obj_Snowball2, ACTOR_OBJ_SNOWBALL2, ALLOCTYPE_NORMAL, "Obj_Snowball2", "Small Snowball")
/* 0x1FA */ DEFINE_ACTOR( En_Gg2, ACTOR_EN_GG2, ALLOCTYPE_NORMAL, "En_Gg2", "Darmani's Ghost (copy)")
/* 0x1FB */ DEFINE_ACTOR( Obj_Ghaka, ACTOR_OBJ_GHAKA, ALLOCTYPE_NORMAL, "Obj_Ghaka", "Darmani's Gravestone")
/* 0x1FC */ DEFINE_ACTOR( En_Dnp, ACTOR_EN_DNP, ALLOCTYPE_NORMAL, "En_Dnp", "Deku Princess")
/* 0x1FD */ DEFINE_ACTOR( En_Dai, ACTOR_EN_DAI, ALLOCTYPE_NORMAL, "En_Dai", "Biggoron")
/* 0x1FE */ DEFINE_ACTOR( Bg_Goron_Oyu, ACTOR_BG_GORON_OYU, ALLOCTYPE_NORMAL, "Bg_Goron_Oyu", "Goron Hot Spring Water")
/* 0x1FF */ DEFINE_ACTOR( En_Kgy, ACTOR_EN_KGY, ALLOCTYPE_NORMAL, "En_Kgy", "Gabora")
/* 0x200 */ DEFINE_ACTOR( En_Invadepoh, ACTOR_EN_INVADEPOH, ALLOCTYPE_NORMAL, "En_Invadepoh", "Alien")
/* 0x201 */ DEFINE_ACTOR( En_Gk, ACTOR_EN_GK, ALLOCTYPE_NORMAL, "En_Gk", "Goron Elder's Son")
/* 0x202 */ DEFINE_ACTOR( En_An, ACTOR_EN_AN, ALLOCTYPE_NORMAL, "En_An", "Anju")
/* 0x203 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_203)
/* 0x204 */ DEFINE_ACTOR( En_Bee, ACTOR_EN_BEE, ALLOCTYPE_NORMAL, "En_Bee", "Giant Bee")
/* 0x205 */ DEFINE_ACTOR( En_Ot, ACTOR_EN_OT, ALLOCTYPE_NORMAL, "En_Ot", "Seahorse")
/* 0x206 */ DEFINE_ACTOR( En_Dragon, ACTOR_EN_DRAGON, ALLOCTYPE_NORMAL, "En_Dragon", "Deep Python")
/* 0x207 */ DEFINE_ACTOR( Obj_Dora, ACTOR_OBJ_DORA, ALLOCTYPE_NORMAL, "Obj_Dora", "Gong")
/* 0x208 */ DEFINE_ACTOR( En_Bigpo, ACTOR_EN_BIGPO, ALLOCTYPE_NORMAL, "En_Bigpo", "Big Poe")
/* 0x209 */ DEFINE_ACTOR( Obj_Kendo_Kanban, ACTOR_OBJ_KENDO_KANBAN, ALLOCTYPE_NORMAL, "Obj_Kendo_Kanban", "Cuttable Board (Swordsman's School)")
/* 0x20A */ DEFINE_ACTOR( Obj_Hariko, ACTOR_OBJ_HARIKO, ALLOCTYPE_NORMAL, "Obj_Hariko", "Little Cow Statue Head")
/* 0x20B */ DEFINE_ACTOR( En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth", "Guy looking at Moon/Uncursed Man (Swamp Spider House)")
/* 0x20C */ DEFINE_ACTOR( Bg_Sinkai_Kabe, ACTOR_BG_SINKAI_KABE, ALLOCTYPE_NORMAL, "Bg_Sinkai_Kabe", "Deep Python manager")
/* 0x20D */ DEFINE_ACTOR( Bg_Haka_Curtain, ACTOR_BG_HAKA_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Haka_Curtain", "Flat's Tomb Curtain")
/* 0x20E */ DEFINE_ACTOR( Bg_Kin2_Bombwall, ACTOR_BG_KIN2_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Kin2_Bombwall", "Bombable Wall (Ocean Spider House)")
/* 0x20F */ DEFINE_ACTOR( Bg_Kin2_Fence, ACTOR_BG_KIN2_FENCE, ALLOCTYPE_NORMAL, "Bg_Kin2_Fence", "Fireplace Gate (Ocean Spider House)")
/* 0x210 */ DEFINE_ACTOR( Bg_Kin2_Picture, ACTOR_BG_KIN2_PICTURE, ALLOCTYPE_NORMAL, "Bg_Kin2_Picture", "Skullkid Painting (Ocean Spider House)")
/* 0x211 */ DEFINE_ACTOR( Bg_Kin2_Shelf, ACTOR_BG_KIN2_SHELF, ALLOCTYPE_NORMAL, "Bg_Kin2_Shelf", "Drawers (Ocean Spider House)")
/* 0x212 */ DEFINE_ACTOR( En_Rail_Skb, ACTOR_EN_RAIL_SKB, ALLOCTYPE_NORMAL, "En_Rail_Skb", "Stalchildren Circle")
/* 0x213 */ DEFINE_ACTOR( En_Jg, ACTOR_EN_JG, ALLOCTYPE_NORMAL, "En_Jg", "Goron Elder")
/* 0x214 */ DEFINE_ACTOR( En_Tru_Mt, ACTOR_EN_TRU_MT, ALLOCTYPE_NORMAL, "En_Tru_Mt", "Koume on Broom")
/* 0x215 */ DEFINE_ACTOR( Obj_Um, ACTOR_OBJ_UM, ALLOCTYPE_NORMAL, "Obj_Um", "Cremia's Cart")
/* 0x216 */ DEFINE_ACTOR( En_Neo_Reeba, ACTOR_EN_NEO_REEBA, ALLOCTYPE_NORMAL, "En_Neo_Reeba", "(New!) Leevers")
/* 0x217 */ DEFINE_ACTOR( Bg_Mbar_Chair, ACTOR_BG_MBAR_CHAIR, ALLOCTYPE_NORMAL, "Bg_Mbar_Chair", "Milk Bar Chair")
/* 0x218 */ DEFINE_ACTOR( Bg_Ikana_Block, ACTOR_BG_IKANA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Ikana_Block", "Rotating Room Pushblock (Stone Tower Temple)")
/* 0x219 */ DEFINE_ACTOR( Bg_Ikana_Mirror, ACTOR_BG_IKANA_MIRROR, ALLOCTYPE_NORMAL, "Bg_Ikana_Mirror", "Mirror (Stone Tower Temple)")
/* 0x21A */ DEFINE_ACTOR( Bg_Ikana_Rotaryroom, ACTOR_BG_IKANA_ROTARYROOM, ALLOCTYPE_NORMAL, "Bg_Ikana_Rotaryroom", "Rotating Room (Stone Tower Temple)")
/* 0x21B */ DEFINE_ACTOR( Bg_Dblue_Balance, ACTOR_BG_DBLUE_BALANCE, ALLOCTYPE_NORMAL, "Bg_Dblue_Balance", "Seesaw/Waterwhell w/ platforms (Great Bay Temple)")
/* 0x21C */ DEFINE_ACTOR( Bg_Dblue_Waterfall, ACTOR_BG_DBLUE_WATERFALL, ALLOCTYPE_NORMAL, "Bg_Dblue_Waterfall", "Waterfall (Great Bay Temple)")
/* 0x21D */ DEFINE_ACTOR( En_Kaizoku, ACTOR_EN_KAIZOKU, ALLOCTYPE_NORMAL, "En_Kaizoku", "Fighter Pirate")
/* 0x21E */ DEFINE_ACTOR( En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2", "Purple Gerudo Pirate")
/* 0x21F */ DEFINE_ACTOR( En_Ma_Yts, ACTOR_EN_MA_YTS, ALLOCTYPE_NORMAL, "En_Ma_Yts", "Romani (paired)")
/* 0x220 */ DEFINE_ACTOR( En_Ma_Yto, ACTOR_EN_MA_YTO, ALLOCTYPE_NORMAL, "En_Ma_Yto", "Cremia")
/* 0x221 */ DEFINE_ACTOR( Obj_Tokei_Turret, ACTOR_OBJ_TOKEI_TURRET, ALLOCTYPE_NORMAL, "Obj_Tokei_Turret", "Flag/Carnival Platform (South Clock Town)")
/* 0x222 */ DEFINE_ACTOR( Bg_Dblue_Elevator, ACTOR_BG_DBLUE_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Dblue_Elevator", "Elevator (Great Bay Temple)")
/* 0x223 */ DEFINE_ACTOR( Obj_Warpstone, ACTOR_OBJ_WARPSTONE, ALLOCTYPE_NORMAL, "Obj_Warpstone", "Owl Statue")
/* 0x224 */ DEFINE_ACTOR( En_Zog, ACTOR_EN_ZOG, ALLOCTYPE_NORMAL, "En_Zog", "Mikau")
/* 0x225 */ DEFINE_ACTOR( Obj_Rotlift, ACTOR_OBJ_ROTLIFT, ALLOCTYPE_NORMAL, "Obj_Rotlift", "Spiked Rotating Platform")
/* 0x226 */ DEFINE_ACTOR( Obj_Jg_Gakki, ACTOR_OBJ_JG_GAKKI, ALLOCTYPE_NORMAL, "Obj_Jg_Gakki", "Goron Elder's Drum")
/* 0x227 */ DEFINE_ACTOR( Bg_Inibs_Movebg, ACTOR_BG_INIBS_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Inibs_Movebg", "Twinmold Arena")
/* 0x228 */ DEFINE_ACTOR( En_Zot, ACTOR_EN_ZOT, ALLOCTYPE_NORMAL, "En_Zot", "Zora with Directions/Pot Game Zora")
/* 0x229 */ DEFINE_ACTOR( Obj_Tree, ACTOR_OBJ_TREE, ALLOCTYPE_NORMAL, "Obj_Tree", "Tree")
/* 0x22A */ DEFINE_ACTOR( Obj_Y2lift, ACTOR_OBJ_Y2LIFT, ALLOCTYPE_NORMAL, "Obj_Y2lift", "Elevator Platform")
/* 0x22B */ DEFINE_ACTOR( Obj_Y2shutter, ACTOR_OBJ_Y2SHUTTER, ALLOCTYPE_NORMAL, "Obj_Y2shutter", "Sliding grated shutters")
/* 0x22C */ DEFINE_ACTOR( Obj_Boat, ACTOR_OBJ_BOAT, ALLOCTYPE_NORMAL, "Obj_Boat", "Pirate Boat")
/* 0x22D */ DEFINE_ACTOR( Obj_Taru, ACTOR_OBJ_TARU, ALLOCTYPE_NORMAL, "Obj_Taru", "Wooden Barrel/Breakable Pirate Panel")
/* 0x22E */ DEFINE_ACTOR( Obj_Hunsui, ACTOR_OBJ_HUNSUI, ALLOCTYPE_NORMAL, "Obj_Hunsui", "Switch-Activated Geyser")
/* 0x22F */ DEFINE_ACTOR( En_Jc_Mato, ACTOR_EN_JC_MATO, ALLOCTYPE_NORMAL, "En_Jc_Mato", "Boat Cruise Target")
/* 0x230 */ DEFINE_ACTOR( Mir_Ray3, ACTOR_MIR_RAY3, ALLOCTYPE_NORMAL, "Mir_Ray3", "Mirror shield reflection and glow")
/* 0x231 */ DEFINE_ACTOR( En_Zob, ACTOR_EN_ZOB, ALLOCTYPE_NORMAL, "En_Zob", "Japas (Zora Bassist)")
/* 0x232 */ DEFINE_ACTOR( Elf_Msg6, ACTOR_ELF_MSG6, ALLOCTYPE_NORMAL, "Elf_Msg6", "Tatl Hint (3rd proximity C-Up?)")
/* 0x233 */ DEFINE_ACTOR( Obj_Nozoki, ACTOR_OBJ_NOZOKI, ALLOCTYPE_NORMAL, "Obj_Nozoki", "Sakon's Hideout Object")
/* 0x234 */ DEFINE_ACTOR( En_Toto, ACTOR_EN_TOTO, ALLOCTYPE_NORMAL, "En_Toto", "Toto")
/* 0x235 */ DEFINE_ACTOR( En_Railgibud, ACTOR_EN_RAILGIBUD, ALLOCTYPE_NORMAL, "En_Railgibud", "Patrolling Gibdos")
/* 0x236 */ DEFINE_ACTOR( En_Baba, ACTOR_EN_BABA, ALLOCTYPE_NORMAL, "En_Baba", "Bomb Shop Lady (used)")
/* 0x237 */ DEFINE_ACTOR( En_Suttari, ACTOR_EN_SUTTARI, ALLOCTYPE_NORMAL, "En_Suttari", "Sakon")
/* 0x238 */ DEFINE_ACTOR( En_Zod, ACTOR_EN_ZOD, ALLOCTYPE_NORMAL, "En_Zod", "Zora Drummer Tijo")
/* 0x239 */ DEFINE_ACTOR( En_Kujiya, ACTOR_EN_KUJIYA, ALLOCTYPE_NORMAL, "En_Kujiya", "Lottery Shop")
/* 0x23A */ DEFINE_ACTOR( En_Geg, ACTOR_EN_GEG, ALLOCTYPE_NORMAL, "En_Geg", "Goron with Don Gero's Mask")
/* 0x23B */ DEFINE_ACTOR( Obj_Kinoko, ACTOR_OBJ_KINOKO, ALLOCTYPE_NORMAL, "Obj_Kinoko", "Mushroom")
/* 0x23C */ DEFINE_ACTOR( Obj_Yasi, ACTOR_OBJ_YASI, ALLOCTYPE_NORMAL, "Obj_Yasi", "Palm Tree")
/* 0x23D */ DEFINE_ACTOR( En_Tanron1, ACTOR_EN_TANRON1, ALLOCTYPE_NORMAL, "En_Tanron1", "Moth Swarm (Woodfall Temple)")
/* 0x23E */ DEFINE_ACTOR( En_Tanron2, ACTOR_EN_TANRON2, ALLOCTYPE_NORMAL, "En_Tanron2", "Wart's Bubble")
/* 0x23F */ DEFINE_ACTOR( En_Tanron3, ACTOR_EN_TANRON3, ALLOCTYPE_NORMAL, "En_Tanron3", "Small fish (Gyorg)")
/* 0x240 */ DEFINE_ACTOR( Obj_Chan, ACTOR_OBJ_CHAN, ALLOCTYPE_NORMAL, "Obj_Chan", "Goron Shrine Chandelier")
/* 0x241 */ DEFINE_ACTOR( En_Zos, ACTOR_EN_ZOS, ALLOCTYPE_NORMAL, "En_Zos", "Evan (Zora Synthesizer)")
/* 0x242 */ DEFINE_ACTOR( En_S_Goro, ACTOR_EN_S_GORO, ALLOCTYPE_NORMAL, "En_S_Goro", "Goron Shrine Goron/Bomb Shop Goron")
/* 0x243 */ DEFINE_ACTOR( En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb", "Anju's Grandma")
/* 0x244 */ DEFINE_ACTOR( En_Ja, ACTOR_EN_JA, ALLOCTYPE_NORMAL, "En_Ja", "Juggler")
/* 0x245 */ DEFINE_ACTOR( Bg_F40_Block, ACTOR_BG_F40_BLOCK, ALLOCTYPE_NORMAL, "Bg_F40_Block", "Stone Tower Block")
/* 0x246 */ DEFINE_ACTOR( Bg_F40_Switch, ACTOR_BG_F40_SWITCH, ALLOCTYPE_NORMAL, "Bg_F40_Switch", "Stone Tower Floor Switch")
/* 0x247 */ DEFINE_ACTOR( En_Po_Composer, ACTOR_EN_PO_COMPOSER, ALLOCTYPE_NORMAL, "En_Po_Composer", "Flat/Sharp")
/* 0x248 */ DEFINE_ACTOR( En_Guruguru, ACTOR_EN_GURUGURU, ALLOCTYPE_NORMAL, "En_Guruguru", "Guru Guru")
/* 0x249 */ DEFINE_ACTOR( Oceff_Wipe5, ACTOR_OCEFF_WIPE5, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe5", "Ocarina Effect (Sonata/Lullaby/Bossa Nova/Elegy/Oath)")
/* 0x24A */ DEFINE_ACTOR( En_Stone_heishi, ACTOR_EN_STONE_HEISHI, ALLOCTYPE_NORMAL, "En_Stone_heishi", "Shiro")
/* 0x24B */ DEFINE_ACTOR( Oceff_Wipe6, ACTOR_OCEFF_WIPE6, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe6", "Song of Soaring Ocarina Effect")
/* 0x24C */ DEFINE_ACTOR( En_Scopenuts, ACTOR_EN_SCOPENUTS, ALLOCTYPE_NORMAL, "En_Scopenuts", "Business Scrub (Heart Piece)")
/* 0x24D */ DEFINE_ACTOR( En_Scopecrow, ACTOR_EN_SCOPECROW, ALLOCTYPE_NORMAL, "En_Scopecrow", "Guay (Astral Observatory Telescope)")
/* 0x24E */ DEFINE_ACTOR( Oceff_Wipe7, ACTOR_OCEFF_WIPE7, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe7", "Song of Healing Ocarina Effect")
/* 0x24F */ DEFINE_ACTOR( Eff_Kamejima_Wave, ACTOR_EFF_KAMEJIMA_WAVE, ALLOCTYPE_NORMAL, "Eff_Kamejima_Wave", "Turtle Awakening Wave")
/* 0x250 */ DEFINE_ACTOR( En_Hg, ACTOR_EN_HG, ALLOCTYPE_NORMAL, "En_Hg", "Gibdo (Pamela's Father)")
/* 0x251 */ DEFINE_ACTOR( En_Hgo, ACTOR_EN_HGO, ALLOCTYPE_NORMAL, "En_Hgo", "Pamela's Father")
/* 0x252 */ DEFINE_ACTOR( En_Zov, ACTOR_EN_ZOV, ALLOCTYPE_NORMAL, "En_Zov", "Lulu (Zora Vocalist)")
/* 0x253 */ DEFINE_ACTOR( En_Ah, ACTOR_EN_AH, ALLOCTYPE_NORMAL, "En_Ah", "Anju's Mother")
/* 0x254 */ DEFINE_ACTOR( Obj_Hgdoor, ACTOR_OBJ_HGDOOR, ALLOCTYPE_NORMAL, "Obj_Hgdoor", "Closet Door (Music Box House)")
/* 0x255 */ DEFINE_ACTOR( Bg_Ikana_Bombwall, ACTOR_BG_IKANA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Ikana_Bombwall", "Bombable Tan Floor File (Stone Tower Temple)")
/* 0x256 */ DEFINE_ACTOR( Bg_Ikana_Ray, ACTOR_BG_IKANA_RAY, ALLOCTYPE_NORMAL, "Bg_Ikana_Ray", "Large light ray (Stone Tower Temple)")
/* 0x257 */ DEFINE_ACTOR( Bg_Ikana_Shutter, ACTOR_BG_IKANA_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ikana_Shutter", "Metal Shutter (Stone Tower Temple)")
/* 0x258 */ DEFINE_ACTOR( Bg_Haka_Bombwall, ACTOR_BG_HAKA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Haka_Bombwall", "Bombable Wall (Beneath the Well)")
/* 0x259 */ DEFINE_ACTOR( Bg_Haka_Tomb, ACTOR_BG_HAKA_TOMB, ALLOCTYPE_NORMAL, "Bg_Haka_Tomb", "Flat's Tomb")
/* 0x25A */ DEFINE_ACTOR( En_Sc_Ruppe, ACTOR_EN_SC_RUPPE, ALLOCTYPE_NORMAL, "En_Sc_Ruppe", "Giant Rupee")
/* 0x25B */ DEFINE_ACTOR( Bg_Iknv_Doukutu, ACTOR_BG_IKNV_DOUKUTU, ALLOCTYPE_NORMAL, "Bg_Iknv_Doukutu", "Sharp's Cave")
/* 0x25C */ DEFINE_ACTOR( Bg_Iknv_Obj, ACTOR_BG_IKNV_OBJ, ALLOCTYPE_NORMAL, "Bg_Iknv_Obj", "Waterwheel/Stone Tower Door/Sakon's Hideout Door")
/* 0x25D */ DEFINE_ACTOR( En_Pamera, ACTOR_EN_PAMERA, ALLOCTYPE_NORMAL, "En_Pamera", "Pamela")
/* 0x25E */ DEFINE_ACTOR( Obj_HsStump, ACTOR_OBJ_HSSTUMP, ALLOCTYPE_NORMAL, "Obj_HsStump", "Hookshottable Tree")
/* 0x25F */ DEFINE_ACTOR( En_Hidden_Nuts, ACTOR_EN_HIDDEN_NUTS, ALLOCTYPE_NORMAL, "En_Hidden_Nuts", "Sleeping Deku Scrub")
/* 0x260 */ DEFINE_ACTOR( En_Zow, ACTOR_EN_ZOW, ALLOCTYPE_NORMAL, "En_Zow", "Complaining Water")
/* 0x261 */ DEFINE_ACTOR( En_Talk, ACTOR_EN_TALK, ALLOCTYPE_NORMAL, "En_Talk", "Green Target Spot")
/* 0x262 */ DEFINE_ACTOR( En_Al, ACTOR_EN_AL, ALLOCTYPE_NORMAL, "En_Al", "Madame Aroma")
/* 0x263 */ DEFINE_ACTOR( En_Tab, ACTOR_EN_TAB, ALLOCTYPE_NORMAL, "En_Tab", "Mr. Barten")
/* 0x264 */ DEFINE_ACTOR( En_Nimotsu, ACTOR_EN_NIMOTSU, ALLOCTYPE_NORMAL, "En_Nimotsu", "Bomb Shop Bag (Stolen)")
/* 0x265 */ DEFINE_ACTOR( En_Hit_Tag, ACTOR_EN_HIT_TAG, ALLOCTYPE_NORMAL, "En_Hit_Tag", "Invisible Rupee Hitbox")
/* 0x266 */ DEFINE_ACTOR( En_Ruppecrow, ACTOR_EN_RUPPECROW, ALLOCTYPE_NORMAL, "En_Ruppecrow", "Guay (circling Clock Town)")
/* 0x267 */ DEFINE_ACTOR( En_Tanron4, ACTOR_EN_TANRON4, ALLOCTYPE_NORMAL, "En_Tanron4", "Seagull")
/* 0x268 */ DEFINE_ACTOR( En_Tanron5, ACTOR_EN_TANRON5, ALLOCTYPE_NORMAL, "En_Tanron5", "Destructible Item (Twinmold Arena)")
/* 0x269 */ DEFINE_ACTOR( En_Tanron6, ACTOR_EN_TANRON6, ALLOCTYPE_NORMAL, "En_Tanron6", "Invisible Enemy (unused)")
/* 0x26A */ DEFINE_ACTOR( En_Daiku2, ACTOR_EN_DAIKU2, ALLOCTYPE_NORMAL, "En_Daiku2", "Milk Road Carpenter")
/* 0x26B */ DEFINE_ACTOR( En_Muto, ACTOR_EN_MUTO, ALLOCTYPE_NORMAL, "En_Muto", "Mutoh (carpenter boss)")
/* 0x26C */ DEFINE_ACTOR( En_Baisen, ACTOR_EN_BAISEN, ALLOCTYPE_NORMAL, "En_Baisen", "Viscen (Clock Town Guard leader)")
/* 0x26D */ DEFINE_ACTOR( En_Heishi, ACTOR_EN_HEISHI, ALLOCTYPE_NORMAL, "En_Heishi", "Soldier (Mayor's Office)")
/* 0x26E */ DEFINE_ACTOR( En_Demo_heishi, ACTOR_EN_DEMO_HEISHI, ALLOCTYPE_NORMAL, "En_Demo_heishi", "Shiro (Unused?)")
/* 0x26F */ DEFINE_ACTOR( En_Dt, ACTOR_EN_DT, ALLOCTYPE_NORMAL, "En_Dt", "Mayor Detour")
/* 0x270 */ DEFINE_ACTOR( En_Cha, ACTOR_EN_CHA, ALLOCTYPE_NORMAL, "En_Cha", "Laundry Pool Bell")
/* 0x271 */ DEFINE_ACTOR( Obj_Dinner, ACTOR_OBJ_DINNER, ALLOCTYPE_NORMAL, "Obj_Dinner", "Cremia & Romani's Dinner")
/* 0x272 */ DEFINE_ACTOR( Eff_Lastday, ACTOR_EFF_LASTDAY, ALLOCTYPE_NORMAL, "Eff_Lastday", "Moon Crash CS Fire Wall")
/* 0x273 */ DEFINE_ACTOR( Bg_Ikana_Dharma, ACTOR_BG_IKANA_DHARMA, ALLOCTYPE_NORMAL, "Bg_Ikana_Dharma", "Punchable Pillar Segments (Stone Tower Temple)")
/* 0x274 */ DEFINE_ACTOR( En_Akindonuts, ACTOR_EN_AKINDONUTS, ALLOCTYPE_NORMAL, "En_Akindonuts", "Trade Quest business scrub")
/* 0x275 */ DEFINE_ACTOR( Eff_Stk, ACTOR_EFF_STK, ALLOCTYPE_NORMAL, "Eff_Stk", "Skull Kid effect")
/* 0x276 */ DEFINE_ACTOR( En_Ig, ACTOR_EN_IG, ALLOCTYPE_NORMAL, "En_Ig", "Link the Goron")
/* 0x277 */ DEFINE_ACTOR( En_Rg, ACTOR_EN_RG, ALLOCTYPE_NORMAL, "En_Rg", "Racing Goron")
/* 0x278 */ DEFINE_ACTOR( En_Osk, ACTOR_EN_OSK, ALLOCTYPE_NORMAL, "En_Osk", "Igos du Ikana's head/IdI lackey's head")
/* 0x279 */ DEFINE_ACTOR( En_Sth2, ACTOR_EN_STH2, ALLOCTYPE_NORMAL, "En_Sth2", "Guy waving at telescope")
/* 0x27A */ DEFINE_ACTOR( En_Yb, ACTOR_EN_YB, ALLOCTYPE_NORMAL, "En_Yb", "Kamaro")
/* 0x27B */ DEFINE_ACTOR( En_Rz, ACTOR_EN_RZ, ALLOCTYPE_NORMAL, "En_Rz", "Judo (Red)/Marilla (Blue) Rosa")
/* 0x27C */ DEFINE_ACTOR( En_Scopecoin, ACTOR_EN_SCOPECOIN, ALLOCTYPE_NORMAL, "En_Scopecoin", "Rupees (from telescope)")
/* 0x27D */ DEFINE_ACTOR( En_Bjt, ACTOR_EN_BJT, ALLOCTYPE_NORMAL, "En_Bjt", "Hand in Toilet")
/* 0x27E */ DEFINE_ACTOR( En_Bomjima, ACTOR_EN_BOMJIMA, ALLOCTYPE_NORMAL, "En_Bomjima", "Bomber Jim")
/* 0x27F */ DEFINE_ACTOR( En_Bomjimb, ACTOR_EN_BOMJIMB, ALLOCTYPE_NORMAL, "En_Bomjimb", "Bomber (being chased)")
/* 0x280 */ DEFINE_ACTOR( En_Bombers, ACTOR_EN_BOMBERS, ALLOCTYPE_NORMAL, "En_Bombers", "Blue-Hatted Bomber")
/* 0x281 */ DEFINE_ACTOR( En_Bombers2, ACTOR_EN_BOMBERS2, ALLOCTYPE_NORMAL, "En_Bombers2", "Hideout Guard")
/* 0x282 */ DEFINE_ACTOR( En_Bombal, ACTOR_EN_BOMBAL, ALLOCTYPE_NORMAL, "En_Bombal", "Majora's Mask Balloon (Clock Town)")
/* 0x283 */ DEFINE_ACTOR( Obj_Moon_Stone, ACTOR_OBJ_MOON_STONE, ALLOCTYPE_NORMAL, "Obj_Moon_Stone", "Moon's Tear")
/* 0x284 */ DEFINE_ACTOR( Obj_Mu_Pict, ACTOR_OBJ_MU_PICT, ALLOCTYPE_NORMAL, "Obj_Mu_Pict", "Dialogue Handler (Music Box House)")
/* 0x285 */ DEFINE_ACTOR( Bg_Ikninside, ACTOR_BG_IKNINSIDE, ALLOCTYPE_NORMAL, "Bg_Ikninside", "Object (Ancient Castle of Ikana)")
/* 0x286 */ DEFINE_ACTOR( Eff_Zoraband, ACTOR_EFF_ZORABAND, ALLOCTYPE_NORMAL, "Eff_Zoraband", "Indigo-Gos")
/* 0x287 */ DEFINE_ACTOR( Obj_Kepn_Koya, ACTOR_OBJ_KEPN_KOYA, ALLOCTYPE_NORMAL, "Obj_Kepn_Koya", "Gorman Bros. Building")
/* 0x288 */ DEFINE_ACTOR( Obj_Usiyane, ACTOR_OBJ_USIYANE, ALLOCTYPE_NORMAL, "Obj_Usiyane", "Cow Barn Roof")
/* 0x289 */ DEFINE_ACTOR( En_Nnh, ACTOR_EN_NNH, ALLOCTYPE_NORMAL, "En_Nnh", "Deku Butler's Son's Corpse")
/* 0x28A */ DEFINE_ACTOR( Obj_Kzsaku, ACTOR_OBJ_KZSAKU, ALLOCTYPE_NORMAL, "Obj_Kzsaku", "Underwater Grate")
/* 0x28B */ DEFINE_ACTOR( Obj_Milk_Bin, ACTOR_OBJ_MILK_BIN, ALLOCTYPE_NORMAL, "Obj_Milk_Bin", "Milk Jar")
/* 0x28C */ DEFINE_ACTOR( En_Kitan, ACTOR_EN_KITAN, ALLOCTYPE_NORMAL, "En_Kitan", "Keaton")
/* 0x28D */ DEFINE_ACTOR( Bg_Astr_Bombwall, ACTOR_BG_ASTR_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Astr_Bombwall", "Bombable Wall (Astral Laboratory)")
/* 0x28E */ DEFINE_ACTOR( Bg_Iknin_Susceil, ACTOR_BG_IKNIN_SUSCEIL, ALLOCTYPE_NORMAL, "Bg_Iknin_Susceil", "Hot Checkered Celing (Ikana Castle)")
/* 0x28F */ DEFINE_ACTOR( En_Bsb, ACTOR_EN_BSB, ALLOCTYPE_NORMAL, "En_Bsb", "Captain Keeta")
/* 0x290 */ DEFINE_ACTOR( En_Recepgirl, ACTOR_EN_RECEPGIRL, ALLOCTYPE_NORMAL, "En_Recepgirl", "Mayor's Receptionist")
/* 0x291 */ DEFINE_ACTOR( En_Thiefbird, ACTOR_EN_THIEFBIRD, ALLOCTYPE_NORMAL, "En_Thiefbird", "Takkuri")
/* 0x292 */ DEFINE_ACTOR( En_Jgame_Tsn, ACTOR_EN_JGAME_TSN, ALLOCTYPE_NORMAL, "En_Jgame_Tsn", "Jumping Game")
/* 0x293 */ DEFINE_ACTOR( Obj_Jgame_Light, ACTOR_OBJ_JGAME_LIGHT, ALLOCTYPE_NORMAL, "Obj_Jgame_Light", "Jumping Game Torch")
/* 0x294 */ DEFINE_ACTOR( Obj_Yado, ACTOR_OBJ_YADO, ALLOCTYPE_NORMAL, "Obj_Yado", "2nd Floor Window (Stockpot Inn)")
/* 0x295 */ DEFINE_ACTOR( Demo_Syoten, ACTOR_DEMO_SYOTEN, ALLOCTYPE_NORMAL, "Demo_Syoten", "Ikana Canyon Cleansing CS Effect")
/* 0x296 */ DEFINE_ACTOR( Demo_Moonend, ACTOR_DEMO_MOONEND, ALLOCTYPE_NORMAL, "Demo_Moonend", "Moon Disappearing CS")
/* 0x297 */ DEFINE_ACTOR( Bg_Lbfshot, ACTOR_BG_LBFSHOT, ALLOCTYPE_NORMAL, "Bg_Lbfshot", "Rainbow Hookshot Pillar")
/* 0x298 */ DEFINE_ACTOR( Bg_Last_Bwall, ACTOR_BG_LAST_BWALL, ALLOCTYPE_NORMAL, "Bg_Last_Bwall", "Bombable, Climbable Wall (Moon)")
/* 0x299 */ DEFINE_ACTOR( En_And, ACTOR_EN_AND, ALLOCTYPE_NORMAL, "En_And", "Anju (Wedding Dress)" )
/* 0x29A */ DEFINE_ACTOR( En_Invadepoh_Demo, ACTOR_EN_INVADEPOH_DEMO, ALLOCTYPE_NORMAL, "En_Invadepoh_Demo", "Alien CS Actor")
/* 0x29B */ DEFINE_ACTOR( Obj_Danpeilift, ACTOR_OBJ_DANPEILIFT, ALLOCTYPE_NORMAL, "Obj_Danpeilift", "Floating Block (Deku Shrine/Snowhead Temple)")
/* 0x29C */ DEFINE_ACTOR( En_Fall2, ACTOR_EN_FALL2, ALLOCTYPE_NORMAL, "En_Fall2", "Warp Beam from Moon?")
/* 0x29D */ DEFINE_ACTOR( Dm_Al, ACTOR_DM_AL, ALLOCTYPE_NORMAL, "Dm_Al", "Madame Aroma (Cutscene)")
/* 0x29E */ DEFINE_ACTOR( Dm_An, ACTOR_DM_AN, ALLOCTYPE_NORMAL, "Dm_An", "Anju (Cutscene)")
/* 0x29F */ DEFINE_ACTOR( Dm_Ah, ACTOR_DM_AH, ALLOCTYPE_NORMAL, "Dm_Ah", "Anju's Mother (Cutscene)")
/* 0x2A0 */ DEFINE_ACTOR( Dm_Nb, ACTOR_DM_NB, ALLOCTYPE_NORMAL, "Dm_Nb", "Anju's Grandma (Credits)")
/* 0x2A1 */ DEFINE_ACTOR( En_Drs, ACTOR_EN_DRS, ALLOCTYPE_NORMAL, "En_Drs", "Wedding Dress Mannequin")
/* 0x2A2 */ DEFINE_ACTOR( En_Ending_Hero, ACTOR_EN_ENDING_HERO, ALLOCTYPE_NORMAL, "En_Ending_Hero", "Mayor Detour (credits)")
/* 0x2A3 */ DEFINE_ACTOR( Dm_Bal, ACTOR_DM_BAL, ALLOCTYPE_NORMAL, "Dm_Bal", "Tingle (Cutscene)")
/* 0x2A4 */ DEFINE_ACTOR( En_Paper, ACTOR_EN_PAPER, ALLOCTYPE_NORMAL, "En_Paper", "Tingle Confetti")
/* 0x2A5 */ DEFINE_ACTOR( En_Hint_Skb, ACTOR_EN_HINT_SKB, ALLOCTYPE_NORMAL, "En_Hint_Skb", "Hinting Stalchild (Oceanside Spider House)")
/* 0x2A6 */ DEFINE_ACTOR( Dm_Tag, ACTOR_DM_TAG, ALLOCTYPE_NORMAL, "Dm_Tag", "Cutscene?")
/* 0x2A7 */ DEFINE_ACTOR( En_Bh, ACTOR_EN_BH, ALLOCTYPE_NORMAL, "En_Bh", "Brown Bird")
/* 0x2A8 */ DEFINE_ACTOR( En_Ending_Hero2, ACTOR_EN_ENDING_HERO2, ALLOCTYPE_NORMAL, "En_Ending_Hero2", "Viscen watching moon (cutscene)")
/* 0x2A9 */ DEFINE_ACTOR( En_Ending_Hero3, ACTOR_EN_ENDING_HERO3, ALLOCTYPE_NORMAL, "En_Ending_Hero3", "Mutoh watching moon (cutscene)")
/* 0x2AA */ DEFINE_ACTOR( En_Ending_Hero4, ACTOR_EN_ENDING_HERO4, ALLOCTYPE_NORMAL, "En_Ending_Hero4", "Soldier watching moon (cutscene)")
/* 0x2AB */ DEFINE_ACTOR( En_Ending_Hero5, ACTOR_EN_ENDING_HERO5, ALLOCTYPE_NORMAL, "En_Ending_Hero5", "Carpenter watching moon (cutscene)")
/* 0x2AC */ DEFINE_ACTOR( En_Ending_Hero6, ACTOR_EN_ENDING_HERO6, ALLOCTYPE_NORMAL, "En_Ending_Hero6", "Cutscene character (unused)")
/* 0x2AD */ DEFINE_ACTOR( Dm_Gm, ACTOR_DM_GM, ALLOCTYPE_NORMAL, "Dm_Gm", "Dm_An duplicate")
/* 0x2AE */ DEFINE_ACTOR( Obj_Swprize, ACTOR_OBJ_SWPRIZE, ALLOCTYPE_NORMAL, "Obj_Swprize", "Item Drop Spawner (soft soil)")
/* 0x2AF */ DEFINE_ACTOR( En_Invisible_Ruppe, ACTOR_EN_INVISIBLE_RUPPE, ALLOCTYPE_NORMAL, "En_Invisible_Ruppe", "Invisible Ruppe")
/* 0x2B0 */ DEFINE_ACTOR( Obj_Ending, ACTOR_OBJ_ENDING, ALLOCTYPE_NORMAL, "Obj_Ending", "Stump/Lighting (credits end)")
/* 0x2B1 */ DEFINE_ACTOR( En_Rsn, ACTOR_EN_RSN, ALLOCTYPE_NORMAL, "En_Rsn", "Bomb Shop Man (credits)")
|