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#ifndef Z64DEBUG_TEXT_H
#define Z64DEBUG_TEXT_H
#include "ultra64.h"
struct GraphicsContext;
typedef enum {
/* 0 */ DEBUG_TEXT_BLACK,
/* 1 */ DEBUG_TEXT_BLUE,
/* 2 */ DEBUG_TEXT_RED,
/* 3 */ DEBUG_TEXT_PURPLE,
/* 4 */ DEBUG_TEXT_GREEN,
/* 5 */ DEBUG_TEXT_CYAN,
/* 6 */ DEBUG_TEXT_YELLOW,
/* 7 */ DEBUG_TEXT_WHITE
} DebugTextColor;
typedef enum {
/* 0 */ DEBUG_CAM_TEXT_YELLOW,
/* 1 */ DEBUG_CAM_TEXT_PEACH,
/* 2 */ DEBUG_CAM_TEXT_BROWN,
/* 3 */ DEBUG_CAM_TEXT_ORANGE,
/* 4 */ DEBUG_CAM_TEXT_GOLD,
/* 5 */ DEBUG_CAM_TEXT_WHITE,
/* 6 */ DEBUG_CAM_TEXT_BLUE,
/* 7 */ DEBUG_CAM_TEXT_GREEN
} DebugCamTextColor;
void Debug_ClearTextDrawFlags(void);
void Debug_ScreenText(s32 index, s32 colorIndex, const char* text);
void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text);
void Debug_DrawText(struct GraphicsContext* gfxCtx);
#endif
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