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#include "prevent_bss_reordering.h"
#include "global.h"
#include "fault.h"
// Segment and Profile declarations (also used in the table below)
// 2S2H Added columns to actor table: _humanName
#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName, _humanName) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_INTERNAL(name, _enumValue, _allocType, _debugName, _humanName) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_UNSET(_enumValue)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
//// Actor Overlay Table definition
//#define DEFINE_ACTOR(name, _enumValue, allocType, _debugName) \
// { SEGMENT_ROM_START(ovl_##name), \
// SEGMENT_ROM_END(ovl_##name), \
// SEGMENT_START(ovl_##name), \
// SEGMENT_END(ovl_##name), \
// NULL, \
// &name##_Profile, \
// NULL, \
// allocType, \
// 0 },
// 2S2H Added columns to actor table: _humanName
#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName, _humanName) \
{ 0, 0, NULL, NULL, NULL, &name##_Profile, NULL, allocType, 0 },
#define DEFINE_ACTOR(name, _enumValue, allocType, _debugName, _humanName) \
DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName, _humanName)
#define DEFINE_ACTOR_UNSET(_enumValue) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
ActorId gMaxActorId = 0;
FaultClient sActorOverlayTableFaultClient;
FaultAddrConvClient sActorOverlayTableFaultAddrConvClient;
void ActorOverlayTable_FaultClient(void* arg0, void* arg1) {
ActorOverlay* overlayEntry;
u32 overlaySize;
ActorId actorId;
FaultDrawer_SetCharPad(-2, 0);
FaultDrawer_Printf("actor_dlftbls %u\n", gMaxActorId);
FaultDrawer_Printf("No. RamStart- RamEnd cn Name\n");
for (actorId = 0, overlayEntry = &gActorOverlayTable[0]; actorId < gMaxActorId; actorId++, overlayEntry++) {
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", actorId, overlayEntry->loadedRamAddr,
(uintptr_t)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, "");
}
}
}
uintptr_t ActorOverlayTable_FaultAddrConv(uintptr_t address, void* param) {
uintptr_t addr = address;
ActorOverlay* actorOvl = &gActorOverlayTable[0];
uintptr_t ramConv;
void* ramStart;
size_t diff;
ActorId actorId;
for (actorId = 0; actorId < gMaxActorId; actorId++, actorOvl++) {
diff = (uintptr_t)actorOvl->vramEnd - (uintptr_t)actorOvl->vramStart;
ramStart = actorOvl->loadedRamAddr;
ramConv = (uintptr_t)actorOvl->vramStart - (uintptr_t)ramStart;
if (ramStart != NULL) {
if ((addr >= (uintptr_t)ramStart) && (addr < (uintptr_t)ramStart + diff)) {
return addr + ramConv;
}
}
}
return 0;
}
void ActorOverlayTable_Init(void) {
gMaxActorId = ACTOR_ID_MAX;
Fault_AddClient(&sActorOverlayTableFaultClient, ActorOverlayTable_FaultClient, NULL, NULL);
Fault_AddAddrConvClient(&sActorOverlayTableFaultAddrConvClient, ActorOverlayTable_FaultAddrConv, NULL);
}
void ActorOverlayTable_Cleanup(void) {
Fault_RemoveClient(&sActorOverlayTableFaultClient);
Fault_RemoveAddrConvClient(&sActorOverlayTableFaultAddrConvClient);
gMaxActorId = 0;
}
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