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#include "global.h"
#include "2s2h/GameInteractor/GameInteractor.h"
s32 Schedule_CheckWeekEventRegS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckWeekEventRegS* cmd = (ScheduleCmdCheckWeekEventRegS*)*script;
u16 flag = SCRIPT_PACK_16(cmd->flagByte, cmd->flagMask);
if (CHECK_WEEKEVENTREG(flag)) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_CheckWeekEventRegL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckWeekEventRegL* cmd = (ScheduleCmdCheckWeekEventRegL*)*script;
u16 flag = SCRIPT_PACK_16(cmd->flagByte, cmd->flagMask);
if (CHECK_WEEKEVENTREG(flag)) {
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
}
return false;
}
s32 Schedule_CheckTimeRangeS(PlayState* play, u8** script, ScheduleOutput* output) {
s32 inRange = false;
ScheduleCmdCheckTimeRangeS* cmd = (ScheduleCmdCheckTimeRangeS*)*script;
f32 f;
u16 start;
u16 end;
u16 now;
SCRIPT_CALC_TIME(cmd->startHr, cmd->startMin, start, f);
SCRIPT_CALC_TIME(cmd->endHr, cmd->endMin, end, f);
end--;
now = SCRIPT_TIME_NOW;
if ((start <= now) && (now <= end)) {
inRange = true;
}
if (inRange == true) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_CheckTimeRangeL(PlayState* play, u8** script, ScheduleOutput* output) {
s32 inRange = false;
ScheduleCmdCheckTimeRangeL* cmd = (ScheduleCmdCheckTimeRangeL*)*script;
f32 f;
u16 start;
u16 end;
u16 now;
SCRIPT_CALC_TIME(cmd->startHr, cmd->startMin, start, f);
SCRIPT_CALC_TIME(cmd->endHr, cmd->endMin, end, f);
end--;
now = SCRIPT_TIME_NOW;
if ((start <= now) && (now <= end)) {
inRange = true;
}
if (inRange == true) {
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
}
return false;
}
s32 Schedule_ReturnValueL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnValueL* cmd = (ScheduleCmdReturnValueL*)*script;
//! @bug result is a u8, value is truncated
output->result = SCRIPT_PACK_16(cmd->retH, cmd->retL);
output->hasResult = true;
return true;
}
s32 Schedule_ReturnNone(PlayState* play, u8** script, ScheduleOutput* output) {
output->hasResult = false;
return true;
}
s32 Schedule_ReturnEmpty(PlayState* play, u8** script, ScheduleOutput* output) {
output->hasResult = true;
return true;
}
s32 Schedule_Nop(PlayState* play, u8** script, ScheduleOutput* output) {
return false;
}
s32 Schedule_CheckMiscS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckMiscS* cmd = (ScheduleCmdCheckMiscS*)*script;
if (((cmd->which == SCHEDULE_CHECK_MISC_ROOM_KEY) &&
GameInteractor_Should(VB_CHECK_FOR_ROOM_KEY, INV_CONTENT(ITEM_ROOM_KEY) == ITEM_ROOM_KEY)) ||
((cmd->which == SCHEDULE_CHECK_MISC_LETTER_TO_KAFEI) &&
(INV_CONTENT(ITEM_LETTER_TO_KAFEI) == ITEM_LETTER_TO_KAFEI)) ||
((cmd->which == SCHEDULE_CHECK_MISC_MASK_ROMANI) && (Player_GetMask(play) == PLAYER_MASK_ROMANI))) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_ReturnValueS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnValueS* cmd = (ScheduleCmdReturnValueS*)*script;
output->result = cmd->result;
output->hasResult = true;
return true;
}
s32 Schedule_CheckNotInSceneS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInSceneS* cmd = (ScheduleCmdCheckNotInSceneS*)*script;
s16 sceneId = SCRIPT_PACK_16(cmd->sceneIdH, cmd->sceneIdL);
if (sceneId != play->sceneId) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_CheckNotInSceneL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInSceneL* cmd = (ScheduleCmdCheckNotInSceneL*)*script;
s16 sceneId = SCRIPT_PACK_16(cmd->sceneIdH, cmd->sceneIdL);
if (sceneId != play->sceneId) {
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
}
return false;
}
s32 Schedule_CheckNotInDayS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInDayS* cmd = (ScheduleCmdCheckNotInDayS*)*script;
s16 day = SCRIPT_PACK_16(cmd->dayH, cmd->dayL);
if (day != (s16)gSaveContext.save.day) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_CheckNotInDayL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInDayL* cmd = (ScheduleCmdCheckNotInDayL*)*script;
s16 day = SCRIPT_PACK_16(cmd->dayH, cmd->dayL);
if (day != (s16)gSaveContext.save.day) {
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
}
return false;
}
s32 Schedule_ReturnTime(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnTime* cmd = (ScheduleCmdReturnTime*)*script;
f32 f;
u16 time0;
u16 time1;
SCRIPT_CALC_TIME(cmd->time0Hr, cmd->time0Min, time0, f);
SCRIPT_CALC_TIME(cmd->time1Hr, cmd->time1Min, time1, f);
time1--;
output->result = cmd->result;
output->time0 = time0;
output->time1 = time1;
output->hasResult = true;
return true;
}
s32 Schedule_CheckBeforeTimeS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckBeforeTimeS* cmd = (ScheduleCmdCheckBeforeTimeS*)*script;
f32 f;
u16 testTime;
u16 now;
SCRIPT_CALC_TIME(cmd->timeHr, cmd->timeMin, testTime, f);
now = SCRIPT_TIME_NOW;
if (now < testTime) {
*script += cmd->offset;
}
return false;
}
s32 Schedule_CheckBeforeTimeL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckBeforeTimeL* cmd = (ScheduleCmdCheckBeforeTimeL*)*script;
f32 f;
u16 testTime;
u16 now;
SCRIPT_CALC_TIME(cmd->timeHr, cmd->timeMin, testTime, f);
now = SCRIPT_TIME_NOW;
if (now < testTime) {
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
}
return false;
}
s32 Schedule_BranchS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdBranchS* cmd = (ScheduleCmdBranchS*)*script;
*script += cmd->offset;
return false;
}
s32 Schedule_BranchL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdBranchL* cmd = (ScheduleCmdBranchL*)*script;
*script += (s16)SCRIPT_PACK_16(cmd->offsetH, cmd->offsetL);
return false;
}
typedef s32 (*ScheduleCmdHandler)(PlayState*, u8**, ScheduleOutput*);
static ScheduleCmdHandler sScheduleCmdHandlers[] = {
Schedule_CheckWeekEventRegS, // SCHEDULE_CMD_ID_CHECK_WEEK_EVENT_REG_S
Schedule_CheckWeekEventRegL, // SCHEDULE_CMD_ID_CHECK_WEEK_EVENT_REG_L
Schedule_CheckTimeRangeS, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_S
Schedule_CheckTimeRangeL, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_L
Schedule_ReturnValueL, // SCHEDULE_CMD_ID_RET_VAL_L
Schedule_ReturnNone, // SCHEDULE_CMD_ID_RET_NONE
Schedule_ReturnEmpty, // SCHEDULE_CMD_ID_RET_EMPTY
Schedule_Nop, // SCHEDULE_CMD_ID_NOP
Schedule_CheckMiscS, // SCHEDULE_CMD_ID_CHECK_MISC_S
Schedule_ReturnValueS, // SCHEDULE_CMD_ID_RET_VAL_S
Schedule_CheckNotInSceneS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_S
Schedule_CheckNotInSceneL, // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_L
Schedule_CheckNotInDayS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_S
Schedule_CheckNotInDayL, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_L
Schedule_ReturnTime, // SCHEDULE_CMD_ID_RET_TIME
Schedule_CheckBeforeTimeS, // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_S
Schedule_CheckBeforeTimeL, // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_L
Schedule_BranchS, // SCHEDULE_CMD_ID_BRANCH_S
Schedule_BranchL, // SCHEDULE_CMD_ID_BRANCH_L
};
static u8 sScheduleCmdSizes[] = {
sizeof(ScheduleCmdCheckWeekEventRegS), // SCHEDULE_CMD_ID_CHECK_WEEK_EVENT_REG_S
sizeof(ScheduleCmdCheckWeekEventRegL), // SCHEDULE_CMD_ID_CHECK_WEEK_EVENT_REG_L
sizeof(ScheduleCmdCheckTimeRangeS), // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_S
sizeof(ScheduleCmdCheckTimeRangeL), // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_L
sizeof(ScheduleCmdReturnValueL), // SCHEDULE_CMD_ID_RET_VAL_L
sizeof(ScheduleCmdBase), // SCHEDULE_CMD_ID_RET_NONE
sizeof(ScheduleCmdBase), // SCHEDULE_CMD_ID_RET_EMPTY
sizeof(ScheduleCmdNop), // SCHEDULE_CMD_ID_NOP
sizeof(ScheduleCmdCheckMiscS), // SCHEDULE_CMD_ID_CHECK_MISC_S
sizeof(ScheduleCmdReturnValueS), // SCHEDULE_CMD_ID_RET_VAL_S
sizeof(ScheduleCmdCheckNotInSceneS), // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_S
sizeof(ScheduleCmdCheckNotInSceneL), // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_L
sizeof(ScheduleCmdCheckNotInDayS), // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_S
sizeof(ScheduleCmdCheckNotInDayL), // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_L
sizeof(ScheduleCmdReturnTime), // SCHEDULE_CMD_ID_RET_TIME
sizeof(ScheduleCmdCheckBeforeTimeS), // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_S
sizeof(ScheduleCmdCheckBeforeTimeL), // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_L
sizeof(ScheduleCmdBranchS), // SCHEDULE_CMD_ID_BRANCH_S
sizeof(ScheduleCmdBranchL), // SCHEDULE_CMD_ID_BRANCH_L
};
s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleOutput* output) {
u8 size;
s32 stop;
do {
size = sScheduleCmdSizes[*script];
stop = sScheduleCmdHandlers[*script](play, &script, output);
script += size;
} while (!stop);
return output->hasResult;
}
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