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#include "global.h"
/**
* Draws a display list to the opaque display buffer
*/
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
Gfx* dl;
OPEN_DISPS(play->state.gfxCtx);
dl = POLY_OPA_DISP;
gSPDisplayList(&dl[0], gSetupDLs[SETUPDL_25]);
gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&dl[2], dlist);
POLY_OPA_DISP = &dl[3];
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draws a display list to the translucent display buffer
*/
void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) {
Gfx* dl;
OPEN_DISPS(play->state.gfxCtx);
dl = POLY_XLU_DISP;
gSPDisplayList(&dl[0], gSetupDLs[SETUPDL_25]);
gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&dl[2], dlist);
POLY_XLU_DISP = &dl[3];
CLOSE_DISPS(play->state.gfxCtx);
}
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