summaryrefslogtreecommitdiff
path: root/src/code/z_vr_box.c
blob: 605dff84c4d63803ce2ba953394330af521f4ea8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
#include "global.h"

u32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };

u16 D_801C5E48[] = {
    0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23,
};
s32 D_801C5E88[] = { 0, 62 << 5, 124 << 5, 186 << 5, 248 << 5 };

s32 D_801C5E9C[] = { 0, 62 << 5, 124 << 5, 186 << 5, 248 << 5 };

s32 D_801C5EB0[] = { 0, 62 << 5, 124 << 5, 62 << 5, 0 };

s16 D_801C5EC4[] = {
    0,  16, 19, 18, 16, 1,  20, 19, 1,  17, 21, 20, 17, 5,  22, 21, 18, 19, 23, 2,  19, 20,
    3,  23, 20, 21, 24, 3,  21, 22, 7,  24, 2,  23, 26, 25, 23, 3,  27, 26, 3,  24, 28, 27,
    24, 7,  29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31,
};

s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
                  s32 arg8) {
    s32 i;
    s32 j;
    s32 k;
    s16 phi_a0_4;
    s16 phi_t1;
    s32 temp1;
    u16 index;
    s16 phi_a2_4;
    s16 phi_ra;
    s16 phi_t2_4;
    s32 temp2;
    s32 roomVtxPosX[5 * 5];
    s32 roomVtxPosY[5 * 5];
    s32 roomVtxPosZ[5 * 5];
    s32 roomVtxTexU[5 * 5];
    s32 roomVtxTexV[5 * 5];
    s32 pad;

    switch (arg8) {
        case 0:
        case 1:
            temp1 = arg4;

            for (i = 0, k = 0; k < 25; i++) {
                temp2 = arg3;
                for (j = 0; j < 5; j++, k++) {
                    roomVtxPosZ[k] = arg5;
                    roomVtxPosX[k] = temp2;
                    roomVtxPosY[k] = temp1;
                    roomVtxTexU[k] = D_801C5E88[j];
                    roomVtxTexV[k] = D_801C5EB0[i];
                    temp2 += arg6;
                }
                temp1 += arg7;
            }
            break;

        case 2:
        case 3:
            temp1 = arg4;

            for (i = 0, k = 0; k < 25; i++) {
                temp2 = arg5;
                for (j = 0; j < 5; j++, k++) {
                    roomVtxPosX[k] = arg3;
                    roomVtxPosY[k] = temp1;
                    roomVtxPosZ[k] = temp2;
                    roomVtxTexU[k] = D_801C5E88[j];
                    roomVtxTexV[k] = D_801C5EB0[i];
                    temp2 += arg6;
                }
                temp1 += arg7;
            }
            break;

        case 4:
        case 5:
            temp1 = arg5;

            for (i = 0, k = 0; k < 25; i++) {
                temp2 = arg3;
                for (j = 0; j < 5; j++, k++) {
                    roomVtxPosY[k] = arg4;
                    roomVtxPosX[k] = temp2;
                    roomVtxPosZ[k] = temp1;
                    roomVtxTexU[k] = D_801C5E88[j];
                    roomVtxTexV[k] = D_801C5E9C[i];
                    temp2 += arg6;
                }
                temp1 += arg7;
            }
            break;

        default:
            break;
    }

    skyboxCtx->roomDL = &skyboxCtx->dListBuf[2 * arg8][0];

    for (i = 0; i < 0x20; i++) {
        index = D_801C5E48[i];

        roomVtx[arg2 + i].v.ob[0] = roomVtxPosX[index];
        roomVtx[arg2 + i].v.ob[1] = roomVtxPosY[index];
        roomVtx[arg2 + i].v.ob[2] = roomVtxPosZ[index];
        roomVtx[arg2 + i].v.flag = 0;
        roomVtx[arg2 + i].v.tc[0] = roomVtxTexU[index];
        roomVtx[arg2 + i].v.tc[1] = roomVtxTexV[index];
        roomVtx[arg2 + i].v.cn[1] = 0;
        roomVtx[arg2 + i].v.cn[2] = 0;
        roomVtx[arg2 + i].v.cn[0] = 255;
    }
    gSPVertex(skyboxCtx->roomDL++, &roomVtx[arg2], 32, 0);
    arg2 += i;
    gSPCullDisplayList(skyboxCtx->roomDL++, 0, 15);

    if ((arg8 == 4) || (arg8 == 5)) {
        phi_a2_4 = 0;
        for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
            for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
                                 G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
                                 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
                               D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
            }
        }
    } else {
        phi_a2_4 = 0;
        for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) {
            for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
                                 G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
                                 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
                               D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
            }
        }
        phi_a2_4 -= 0x1F;
        for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) {
            for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[0] + D_801C5E30[arg8], 0,
                                 G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gDPLoadMultiTile(skyboxCtx->roomDL++, (uintptr_t)skyboxCtx->staticSegments[1] + D_801C5E30[arg8], 0x80,
                                 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
                                 phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
                                 G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
                gSP1Quadrangle(skyboxCtx->roomDL++, D_801C5EC4[phi_t2_4 + 1], D_801C5EC4[phi_t2_4 + 2],
                               D_801C5EC4[phi_t2_4 + 3], D_801C5EC4[phi_t2_4 + 0], 3);
            }
        }
    }
    gSPEndDisplayList(skyboxCtx->roomDL++);
    return arg2;
}

void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) {
    static struct_801C5F44 D_801C5F44[] = {
        { -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 },
        { 64, 64, -64, 32, -32 },  { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 },
    };
    s32 ret = 0;
    struct_801C5F44* unkStruct;
    s32 face;

    for (face = 0; face < arg1; face++) {
        unkStruct = &D_801C5F44[face];
        ret = func_80142440(skyboxCtx, skyboxCtx->roomVtx, ret, unkStruct->unk0, unkStruct->unk4, unkStruct->unk8,
                            unkStruct->unkC, unkStruct->unk10, face);
    }
}

void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) {
    PlayState* play = (PlayState*)gameState;
    size_t size;
    void* segment;

    skyboxCtx->rot.z = 0.0f;

    switch (skyboxId) {
        case SKYBOX_NORMAL_SKY:
            // Send a DMA request for the cloudy sky texture
            skyboxCtx->staticSegments[0] = &D_80025D00;
            size = SEGMENT_ROM_SIZE(d2_cloud_static);
            segment = (void*)ALIGN8((uintptr_t)skyboxCtx->staticSegments[0] + size);
            DmaMgr_SendRequest0(skyboxCtx->staticSegments[0], SEGMENT_ROM_START(d2_cloud_static), size);

            // Send a DMA request for the clear sky texture
            skyboxCtx->staticSegments[1] = segment;
            size = SEGMENT_ROM_SIZE(d2_fine_static);
            segment = (void*)ALIGN8((uintptr_t)segment + size);
            DmaMgr_SendRequest0(skyboxCtx->staticSegments[1], SEGMENT_ROM_START(d2_fine_static), size);

            // Send a DMA request for the skybox palette
            skyboxCtx->paletteStaticSegment = segment;
            size = SEGMENT_ROM_SIZE(d2_fine_pal_static);
            segment = (void*)ALIGN8((uintptr_t)segment + size);
            DmaMgr_SendRequest0(skyboxCtx->paletteStaticSegment, SEGMENT_ROM_START(d2_fine_pal_static), size);

            skyboxCtx->prim.r = 145;
            skyboxCtx->prim.g = 120;
            skyboxCtx->prim.b = 155;

            skyboxCtx->env.r = 40;
            skyboxCtx->env.g = 0;
            skyboxCtx->env.b = 40;

            // Inverted Stone Tower Temple and Inverted Stone Tower
            if ((play->sceneId == SCENE_F41) || (play->sceneId == SCENE_INISIE_R)) {
                skyboxCtx->rot.z = 3.15f;
            }
            break;

        case SKYBOX_2:
            break;

        default:
            break;
    }
}

void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
    size_t size;

    switch (skyboxId) {
        case SKYBOX_NORMAL_SKY:
            osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);

            if (play->envCtx.skybox1Index == 0) {
                // Send a DMA request for the clear sky texture
                size = SEGMENT_ROM_SIZE(d2_fine_static);

                DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->staticSegments[0],
                                       SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
            } else {
                // Send a DMA request for the cloudy sky texture
                size = SEGMENT_ROM_SIZE(d2_cloud_static);

                DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->staticSegments[0],
                                       SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
            }

            osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
            osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);

            if (play->envCtx.skybox2Index == 0) {
                // Send a DMA request for the clear sky texture
                size = SEGMENT_ROM_SIZE(d2_fine_static);

                DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->staticSegments[1],
                                       SEGMENT_ROM_START(d2_fine_static), size, 0, &skyboxCtx->loadQueue, NULL);
            } else {
                // Send a DMA request for the cloudy sky texture
                size = SEGMENT_ROM_SIZE(d2_cloud_static);

                DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->staticSegments[1],
                                       SEGMENT_ROM_START(d2_cloud_static), size, 0, &skyboxCtx->loadQueue, NULL);
            }

            osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
            osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);

            size = SEGMENT_ROM_SIZE(d2_fine_pal_static);

            // Send a DMA request for the skybox palette
            DmaMgr_SendRequestImpl(&skyboxCtx->unk1C8, skyboxCtx->paletteStaticSegment,
                                   SEGMENT_ROM_START(d2_fine_pal_static), size, 0, &skyboxCtx->loadQueue, NULL);

            osRecvMesg(&skyboxCtx->loadQueue, NULL, OS_MESG_BLOCK);
            break;

        default:
            break;
    }
}

void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) {
    skyboxCtx->skyboxShouldDraw = false;
    skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f;

    Skybox_Setup(gameState, skyboxCtx, skyboxId);

    if (skyboxId != SKYBOX_NONE) {
        skyboxCtx->dListBuf = THA_AllocTailAlign16(&gameState->tha, 0x3840);

        if (skyboxId == SKYBOX_CUTSCENE_MAP) {
            // Allocate enough space for the vertices for a 6 sided skybox (cube)
            skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 6);
            func_80143148(skyboxCtx, 6);
        } else {
            // Allocate enough space for the vertices for a 5 sided skybox (bottom is missing)
            skyboxCtx->roomVtx = THA_AllocTailAlign16(&gameState->tha, sizeof(Vtx) * 32 * 5);
            func_80143148(skyboxCtx, 5);
        }
    }
}