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authorKiritoDev <36680385+KiritoDv@users.noreply.github.com>2022-03-21 15:43:22 -0600
committerM4xw <m4x@m4xw.net>2022-03-22 02:38:26 +0100
commit1503d3eefa0b51164371c60c2aae8ad057678319 (patch)
treee6cb048c98e3b86882dd1c2969a7fd16944296fd /extract_assets.py
parent64bcf7bb10e590fa3f65033c5f0fe16059433714 (diff)
Game Enhancements (#52)old_master
* [WIP] Texture replacements * Moved texture load to an otr file * Implemented gDPFillWideRectangle and added black bars to prerendered rooms * Added audio sliders, texture load barebones, settings cleanup and input display * Added functionality to gyro sensitivity and rumble strength * Fixed volume sliders * Added task to copy custom assets
Diffstat (limited to 'extract_assets.py')
-rwxr-xr-xextract_assets.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/extract_assets.py b/extract_assets.py
index 7d3ed9d..404b49c 100755
--- a/extract_assets.py
+++ b/extract_assets.py
@@ -14,6 +14,8 @@ def BuildOTR():
shutil.copyfile("baserom/Audioseq", "Extract/Audioseq")
shutil.copyfile("baserom/Audiotable", "Extract/Audiotable")
+ shutil.copytree("assets", "Extract/assets")
+
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " botr -se OTR"
@@ -109,7 +111,7 @@ def main():
BuildOTR()
- # shutil.rmtree("Extract")
+ shutil.rmtree("Extract")
if __name__ == "__main__":
main() \ No newline at end of file