diff options
Diffstat (limited to 'assets/textures/nintendo_rogo_static/gShipLogoDL_tri_1')
| -rw-r--r-- | assets/textures/nintendo_rogo_static/gShipLogoDL_tri_1 | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/assets/textures/nintendo_rogo_static/gShipLogoDL_tri_1 b/assets/textures/nintendo_rogo_static/gShipLogoDL_tri_1 new file mode 100644 index 0000000..2aa9bea --- /dev/null +++ b/assets/textures/nintendo_rogo_static/gShipLogoDL_tri_1 @@ -0,0 +1,80 @@ +<DisplayList Version="0"> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="0" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="0" V01="3" V02="1"/> + <Triangle1 V00="4" V01="5" V02="6"/> + <Triangle1 V00="4" V01="7" V02="5"/> + <Triangle1 V00="7" V01="8" V02="5"/> + <Triangle1 V00="7" V01="9" V02="8"/> + <Triangle1 V00="9" V01="10" V02="8"/> + <Triangle1 V00="9" V01="11" V02="10"/> + <Triangle1 V00="12" V01="13" V02="14"/> + <Triangle1 V00="12" V01="15" V02="13"/> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="16" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="0" V01="3" V02="1"/> + <Triangle1 V00="4" V01="3" V02="0"/> + <Triangle1 V00="4" V01="5" V02="3"/> + <Triangle1 V00="6" V01="5" V02="4"/> + <Triangle1 V00="6" V01="7" V02="5"/> + <Triangle1 V00="8" V01="9" V02="10"/> + <Triangle1 V00="8" V01="11" V02="9"/> + <Triangle1 V00="12" V01="13" V02="14"/> + <Triangle1 V00="12" V01="15" V02="13"/> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="32" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="0" V01="3" V02="1"/> + <Triangle1 V00="3" V01="4" V02="1"/> + <Triangle1 V00="3" V01="5" V02="4"/> + <Triangle1 V00="6" V01="4" V02="5"/> + <Triangle1 V00="6" V01="7" V02="4"/> + <Triangle1 V00="8" V01="7" V02="6"/> + <Triangle1 V00="8" V01="9" V02="7"/> + <Triangle1 V00="10" V01="11" V02="12"/> + <Triangle1 V00="10" V01="12" V02="13"/> + <Triangle1 V00="13" V01="12" V02="14"/> + <Triangle1 V00="13" V01="14" V02="15"/> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="48" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="0" V01="2" V02="3"/> + <Triangle1 V00="2" V01="4" V02="3"/> + <Triangle1 V00="2" V01="5" V02="4"/> + <Triangle1 V00="6" V01="7" V02="8"/> + <Triangle1 V00="8" V01="9" V02="6"/> + <Triangle1 V00="9" V01="10" V02="6"/> + <Triangle1 V00="9" V01="11" V02="10"/> + <Triangle1 V00="11" V01="12" V02="10"/> + <Triangle1 V00="10" V01="12" V02="13"/> + <Triangle1 V00="12" V01="14" V02="13"/> + <Triangle1 V00="15" V01="13" V02="14"/> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="64" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="3" V01="1" V02="0"/> + <Triangle1 V00="4" V01="3" V02="0"/> + <Triangle1 V00="4" V01="0" V02="5"/> + <Triangle1 V00="6" V01="4" V02="5"/> + <Triangle1 V00="5" V01="7" V02="6"/> + <Triangle1 V00="8" V01="6" V02="7"/> + <Triangle1 V00="9" V01="8" V02="7"/> + <Triangle1 V00="7" V01="10" V02="9"/> + <Triangle1 V00="11" V01="12" V02="13"/> + <Triangle1 V00="14" V01="11" V02="13"/> + <Triangle1 V00="15" V01="14" V02="13"/> + <LoadVertices Path="textures/nintendo_rogo_static/gShipLogoDL_vtx_1" VertexBufferIndex="0" VertexOffset="80" Count="16"/> + <Triangle1 V00="0" V01="1" V02="2"/> + <Triangle1 V00="3" V01="2" V02="1"/> + <Triangle1 V00="4" V01="3" V02="1"/> + <Triangle1 V00="4" V01="1" V02="5"/> + <Triangle1 V00="6" V01="4" V02="5"/> + <Triangle1 V00="6" V01="5" V02="7"/> + <Triangle1 V00="8" V01="6" V02="7"/> + <Triangle1 V00="7" V01="9" V02="8"/> + <Triangle1 V00="10" V01="8" V02="9"/> + <Triangle1 V00="9" V01="11" V02="10"/> + <Triangle1 V00="11" V01="12" V02="10"/> + <Triangle1 V00="10" V01="12" V02="13"/> + <Triangle1 V00="12" V01="14" V02="13"/> + <Triangle1 V00="14" V01="15" V02="13"/> + <EndDisplayList/> +</DisplayList> + |
