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AgeCommit message (Expand)Author
2023-10-20Fixes for new ZAPD (#8)masterlouist103
2023-10-04N64 PAL 1.0 support (#3182)Adam Bird
2023-09-26Randomizer feature: Triforce Hunt (#3062)aMannus
2023-09-19GC PAL MQ Retail support (#3167)Adam Bird
2023-09-10support for pal 1.1 change language option (#3124)Adam Bird
2023-09-10Add extraction support for ByteSwapped and LittleEndian formats (#3042)Adam Bird
2023-08-15Opt-in for an easy-way CMake target to create soh.otr file (#3057)AltoXorg
2023-08-13[Accessibility] Tweak Pause menu TTS functions (#3098)Adam Bird
2023-06-13fix ExtractAssets for N64 PAL 1.1 (#2963)AltoXorg
2023-06-12only green the greg bridge not everything else (#2962)briaguya
2023-06-05Improve TTS for file select menus (#2950)Adam Bird
2023-06-03build soh with LUS 1.0.0 (#2881)briaguya
2023-06-01[Feature] Boss Rush (#2923)aMannus
2023-05-07Bump LUS (#2855)Kenix3
2023-05-07Reverts part of PR #2851 that required OTR regen. (#2856)Christopher Leggett
2023-05-07Bump LUS version (#2849)Kenix3
2023-05-07ZAPD Update (#2851)louist103
2023-05-03Lus updates (#2822)Kenix3
2023-04-27spockalicious (#2751)briaguya
2023-04-25Implement built in Extractor for Windows (#2730)louist103
2023-04-20dinner room (#2729)briaguya
2023-04-18fix tts crash pause menu with any cursor position (#2719)Adam Bird
2023-04-14chore: move asset header generation to new ExtractAssetsHeaders target (#2705)Adam Bird
2023-04-13fix soh otr asset building not detecting textures (#2702)Adam Bird
2023-04-12build/package/ship `soh.otr` (#2699)briaguya
2023-04-11fix: process roms in consistent order (#2696)briaguya
2023-03-07bump lus + resolve lus conflicts (#2598)briaguya
2023-03-02[Accessibility] Text to Speech (#2487)David Chavez
2023-03-01[Resources] Properly encode soh textures and remove raw load (#2548)David Chavez
2023-02-15SoH now uses the multithreaded resource manager. (#2467)Kenix3
2023-01-18Merge remote-tracking branch 'origin/develop-bradley' into bradmergebriaguya
2023-01-17changes to the asset extraction script (#2068)AltoXorg
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-12-08Cosmetic Editor v3 (#1898)Garrett Cox
2022-11-14Import libultraship as a submodule (#1943)briaguya
2022-11-02Adds in-game menu for selecting a dungeon quest/randomizer (#1863)Christopher Leggett
2022-10-23Ensures MQ and Vanilla title Logos are saved with different names. (#1788)Christopher Leggett
2022-10-20Chest size and texture matches contents (#1778)Garrett Cox
2022-10-16Dual OTR MQ and Vanilla Support (#1694)Christopher Leggett
2022-10-12[#1671] Re-create textures from scratch to fix format issues (#1702)Garrett Cox
2022-10-01[OTR] Initial support for PNG textures (#1634)Garrett Cox
2022-09-29Master Quest (#3) (#1632)briaguya
2022-09-19Bugfix/version file creation (#1475)Dan Lilja
2022-09-19Add hack to load bss texture in ovl_En_Jsjutan (fixes #69) (#1482)Rozelette
2022-08-16[cmake] Improve OTRExporter asset extraction script, Lower required CMake to ...Zaxus125
2022-08-05Move to cmake across all platforms (#363)th-2021
2022-07-27Big-endian support (#909)GaryOderNichts
2022-07-25Nintendo switch support (#935)KiritoDev
2022-07-25Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright ...Kenix3
2022-07-25allow roms with spaces to be extracted (#868)Jeffrey Crowell