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OTRExporter
2ship-satoko
develop
master
old_master
soh-macready
Tooling to extract assets from ROMs and build OTR archives for Ship-based ports
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Author
2023-10-20
Fixes for new ZAPD (#8)
master
louist103
2023-10-04
N64 PAL 1.0 support (#3182)
Adam Bird
2023-09-26
Randomizer feature: Triforce Hunt (#3062)
aMannus
2023-09-19
GC PAL MQ Retail support (#3167)
Adam Bird
2023-09-10
support for pal 1.1 change language option (#3124)
Adam Bird
2023-09-10
Add extraction support for ByteSwapped and LittleEndian formats (#3042)
Adam Bird
2023-08-15
Opt-in for an easy-way CMake target to create soh.otr file (#3057)
AltoXorg
2023-08-13
[Accessibility] Tweak Pause menu TTS functions (#3098)
Adam Bird
2023-06-13
fix ExtractAssets for N64 PAL 1.1 (#2963)
AltoXorg
2023-06-12
only green the greg bridge not everything else (#2962)
briaguya
2023-06-05
Improve TTS for file select menus (#2950)
Adam Bird
2023-06-03
build soh with LUS 1.0.0 (#2881)
briaguya
2023-06-01
[Feature] Boss Rush (#2923)
aMannus
2023-05-07
Bump LUS (#2855)
Kenix3
2023-05-07
Reverts part of PR #2851 that required OTR regen. (#2856)
Christopher Leggett
2023-05-07
Bump LUS version (#2849)
Kenix3
2023-05-07
ZAPD Update (#2851)
louist103
2023-05-03
Lus updates (#2822)
Kenix3
2023-04-27
spockalicious (#2751)
briaguya
2023-04-25
Implement built in Extractor for Windows (#2730)
louist103
2023-04-20
dinner room (#2729)
briaguya
2023-04-18
fix tts crash pause menu with any cursor position (#2719)
Adam Bird
2023-04-14
chore: move asset header generation to new ExtractAssetsHeaders target (#2705)
Adam Bird
2023-04-13
fix soh otr asset building not detecting textures (#2702)
Adam Bird
2023-04-12
build/package/ship `soh.otr` (#2699)
briaguya
2023-04-11
fix: process roms in consistent order (#2696)
briaguya
2023-03-07
bump lus + resolve lus conflicts (#2598)
briaguya
2023-03-02
[Accessibility] Text to Speech (#2487)
David Chavez
2023-03-01
[Resources] Properly encode soh textures and remove raw load (#2548)
David Chavez
2023-02-15
SoH now uses the multithreaded resource manager. (#2467)
Kenix3
2023-01-18
Merge remote-tracking branch 'origin/develop-bradley' into bradmerge
briaguya
2023-01-17
changes to the asset extraction script (#2068)
AltoXorg
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-12-08
Cosmetic Editor v3 (#1898)
Garrett Cox
2022-11-14
Import libultraship as a submodule (#1943)
briaguya
2022-11-02
Adds in-game menu for selecting a dungeon quest/randomizer (#1863)
Christopher Leggett
2022-10-23
Ensures MQ and Vanilla title Logos are saved with different names. (#1788)
Christopher Leggett
2022-10-20
Chest size and texture matches contents (#1778)
Garrett Cox
2022-10-16
Dual OTR MQ and Vanilla Support (#1694)
Christopher Leggett
2022-10-12
[#1671] Re-create textures from scratch to fix format issues (#1702)
Garrett Cox
2022-10-01
[OTR] Initial support for PNG textures (#1634)
Garrett Cox
2022-09-29
Master Quest (#3) (#1632)
briaguya
2022-09-19
Bugfix/version file creation (#1475)
Dan Lilja
2022-09-19
Add hack to load bss texture in ovl_En_Jsjutan (fixes #69) (#1482)
Rozelette
2022-08-16
[cmake] Improve OTRExporter asset extraction script, Lower required CMake to ...
Zaxus125
2022-08-05
Move to cmake across all platforms (#363)
th-2021
2022-07-27
Big-endian support (#909)
GaryOderNichts
2022-07-25
Nintendo switch support (#935)
KiritoDev
2022-07-25
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright ...
Kenix3
2022-07-25
allow roms with spaces to be extracted (#868)
Jeffrey Crowell
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