| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-29 | Fix files from MM | louist103 | |
| 2023-10-24 | remove hardcoded soh assets and allow custom assets to be passed in (#9) | Adam Bird | |
| 2022-12-08 | Cosmetic Editor v3 (#1898) | Garrett Cox | |
| * Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing | |||
| 2022-10-20 | Chest size and texture matches contents (#1778) | Garrett Cox | |
| * Implement most of chest size and texture matches contents, just need an item table * Add GetItemCategory to getItem tables * Revert changes that tie chest size and texture to randomizer * Support chest size & texture as an enhancement that works on outside of rando * Add gChestSizeAndTextureMatchesContents to rando preset * Prevent gChestSizeAndTextureMatchesContents in chest minigame * Fix for forest temple boss key chest * Add options for texture or size only | |||
