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| author | aMannus <mannusmenting@gmail.com> | 2024-12-14 22:31:29 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-14 22:31:29 +0100 |
| commit | 3a8ba03ce818b94b744496cc483132178340ba04 (patch) | |
| tree | a160b7fc595ed16d6dd3b2b494487dd31bf49c2b | |
| parent | 4b07a6f59a54eef14474c061667140112a8e5325 (diff) | |
CrowdControl random buttons fix (#4679)
* CC random buttons fix
* Archez's fix
| -rw-r--r-- | soh/soh/Enhancements/game-interactor/GameInteractionEffect.h | 2 | ||||
| -rw-r--r-- | soh/soh/Enhancements/randomizer/ShufflePots.cpp | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h index ebc1b6fac..5e28024b6 100644 --- a/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h +++ b/soh/soh/Enhancements/game-interactor/GameInteractionEffect.h @@ -217,7 +217,7 @@ namespace GameInteractionEffect { void _Apply() override; }; - class PressRandomButton: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect { + class PressRandomButton: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect { GameInteractionEffectQueryResult CanBeApplied() override; void _Apply() override; }; diff --git a/soh/soh/Enhancements/randomizer/ShufflePots.cpp b/soh/soh/Enhancements/randomizer/ShufflePots.cpp index 57fcc7b79..da5b7cdc9 100644 --- a/soh/soh/Enhancements/randomizer/ShufflePots.cpp +++ b/soh/soh/Enhancements/randomizer/ShufflePots.cpp @@ -54,7 +54,8 @@ void ObjTsubo_RandomizerSpawnCollectible(ObjTsubo* potActor, PlayState* play) { void ObjTsubo_RandomizerInit(void* actorRef) { Actor* actor = static_cast<Actor*>(actorRef); - if (actor->id != ACTOR_OBJ_TSUBO) return; + // Check for Lake Hylia specifically because the game spawns 2 pots out of bounds there for some reason. + if (actor->id != ACTOR_OBJ_TSUBO || gPlayState->sceneNum == SCENE_LAKE_HYLIA) return; ObjTsubo* potActor = static_cast<ObjTsubo*>(actorRef); |
