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authorKenix3 <kenixwhisperwind@gmail.com>2022-08-03 22:36:13 -0400
committerGitHub <noreply@github.com>2022-08-03 22:36:13 -0400
commit0f7a88bd5a34e1ff21e6a7a3ef5ac9b81cafb0f8 (patch)
tree6b97c99bf542e3dfe7d96a17f0bfcc52f82c4aa5 /StormLib/src/FileStream.cpp
parentfe02818d512d300b75ed8d38f0a0d9a0fd32f2de (diff)
This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left. Resolves #631 #917 * Update z_fishing.c * Re-adds Emil's interpolation in certain places. * move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child * move disps out of ifs for morpha * use recordopen/recordclose for volv * recordopen/recordclose for ganondorf * switch back to recordopen/recordclose for ganondorf floor * Frame interpolation now uses a 64bit parameter rather than 32. * More 60fps fixes * Fix close child typo * add todo calls to recordopen/recordclose * fix build * revert long long frame interpolation * add some epochs * add more epochs * bongo epochs * the rest of the epochs * fix the typo fix the build * interpolation fixes pr cleanup * init/cleanup bongo epochs * bongo hand trails * Fixes niw feathers * Fixes bongo bongo hands, and replaces epoch * i with epoch + i * don't update epochs Co-authored-by: briaguya <briaguya@alice>
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