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authorMelonSpeedruns <melonspeedruns@outlook.com>2022-07-12 18:40:18 -0400
committerGitHub <noreply@github.com>2022-07-12 18:40:18 -0400
commit66ec623542c16e92d69f9150fcd2883458a9cb7b (patch)
tree59576c481031c9fd8c4f48aa86a04a0ba434da27 /StormLib/src/FileStream.cpp
parent3aa93b985528a8ecd9e5cf1cf04e4144cd065632 (diff)
Free Camera (#337)
* wip free cam * Almost done, needs collision still * Added free cam behind cvar * added WIP collision * Fixed & implemented "Manual mode" from WW & TP * Fixed camera not rotating when Link is moving * fixed initialized camera rotation * Fixed camera getting stuck + made it smoother * reduced deadzone * fixed epona camera height + added WW z-target free camera * Adjusted player camera height & fixed fov * Fixed camera roll * fixed fov when moving the camera while in z-target * Camera resets to Auto when going through doors or changing maps * Fixed building * touch * more touch work * Added WIP mouse support to the free cam * gui stuff * fixed building * fixed building error * ok fixed building for real this time * oops * Fix compilation issues * removed mouse stuff that magically appeared in this branch * smoothed out stick values & removed remains of mouse support * re-added manual camera when pressing Z * reduced minimum Y position of camera * Addressed dcsv's nitpicks * part 2 * oops Co-authored-by: David Chavez <david@dcvz.io>
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