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| author | Baoulettes <perlouzerie@hotmail.fr> | 2022-07-06 01:29:34 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-05 19:29:34 -0400 |
| commit | a5df9dddf06adc328dea2877d1f21d1836653b35 (patch) | |
| tree | c333cbf26b7caf5d940788b38b5a696fe7dda848 /StormLib/src/FileStream.cpp | |
| parent | a9c3c7541e927e31b671e94ceaa43df73df5a8d7 (diff) | |
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
Diffstat (limited to 'StormLib/src/FileStream.cpp')
0 files changed, 0 insertions, 0 deletions
