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authorBaoulettes <perlouzerie@hotmail.fr>2022-07-06 01:29:34 +0200
committerGitHub <noreply@github.com>2022-07-05 19:29:34 -0400
commita5df9dddf06adc328dea2877d1f21d1836653b35 (patch)
treec333cbf26b7caf5d940788b38b5a696fe7dda848 /StormLib/src/FileStream.cpp
parenta9c3c7541e927e31b671e94ceaa43df73df5a8d7 (diff)
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
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