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authoraMannus <mannusmenting@gmail.com>2022-07-13 00:55:01 +0200
committerGitHub <noreply@github.com>2022-07-12 18:55:01 -0400
commitc9fdf8a48011719d0f8eb18cdfb241e23dcba4f1 (patch)
treef63d7bcb3b4ffa78e83d0f023c16d74ad8275fbc /StormLib/src/FileStream.cpp
parent3de58774ba973c16671d79a445288f494c1cd10a (diff)
Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does. This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
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