summaryrefslogtreecommitdiff
path: root/StormLib/src/SFileAttributes.cpp
diff options
context:
space:
mode:
authordjevangelia <263709373+djevangelia@users.noreply.github.com>2026-07-13 17:32:10 +0200
committerGitHub <noreply@github.com>2026-07-13 15:32:10 +0000
commit852fb86cf297a2411db9c6b49456b3bd59abb341 (patch)
treecb025e239b56a4ad6acf51b6d88fba3d774d65d2 /StormLib/src/SFileAttributes.cpp
parentd1d6a564e57a80f6f091b036e325516cffb8b009 (diff)
Rando, prevent carrying abducted Ruto into Bigocto room (#6845)
If Ruto enters Bigocto's room after she has already been abducted, the room behaves weird due to actor functions. Randomizer respawns Ruto after abduction, so this can become a problem. The easiest solution is probably to just not let player open doors to Bigocto room while carrying Ruto after abduction. This fix makes shutter doors in randomizer when offering player to open the door - check scene, abduction flag, if door is transition actor index 21 or 3, held actor, and if held actor is Ruto. Looks like this: https://www.youtube.com/watch?v=2Siq2Z41Pqo The shutter door in decomp and thus this fix uses macros that are missing here, I copied all of them to the corresponding place in actor.h as they are very useful for actor params and will be added anyway when/if code is synced with decomp.
Diffstat (limited to 'StormLib/src/SFileAttributes.cpp')
0 files changed, 0 insertions, 0 deletions