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authorAmber Burton <parchmentwolf@gmail.com>2026-06-29 00:48:27 -0400
committerGitHub <noreply@github.com>2026-06-29 04:48:27 +0000
commitaedddc21e9f0eb3659c05050442d69d35f7284e2 (patch)
tree062b2281858372c420389901549c66210082bc51 /StormLib/src/SFileAttributes.cpp
parenta629af2e9f1942e4914d0be27f207e572b40eae4 (diff)
Sync's Ganons Trials and Fixes Softlock (#6828)
Previous co op softlock fix introduced a possible trial softlock making barrier never dissappear. This not only ensures that softlock cant happen, it syncs the trial flags in real time and allows all cutscenes to finish playing to properly remove the barrier even if the beams are physically visible in your game.
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