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authorJosh Bodner <30329717+jbodner09@users.noreply.github.com>2022-04-11 14:06:55 -0700
committerGitHub <noreply@github.com>2022-04-11 17:06:55 -0400
commit03a5c7ed29db889344a8275c4c0a8c7ae1480779 (patch)
tree3cfcee98c276718ec82a87044bcfd578218c4623 /StormLib/src/SFileListFile.cpp
parentbeb454d0002c9e6ef5c7f708ae7f088c15aa59eb (diff)
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection. * Wrap changes in CVar * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict again * Fix mapping not updating if CVar is changed in-game Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
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