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authorGarrett Cox <garrettjcox@gmail.com>2022-11-02 11:27:05 -0500
committerGitHub <noreply@github.com>2022-11-02 12:27:05 -0400
commit897e70b6fcef8360c06848deb61257e49b4269f3 (patch)
treebd7299f801895494595474e91bea9057fdecf987 /StormLib/src/SFileListFile.cpp
parentfab52d323bb3bf48b64b660d1b84293ab754389d (diff)
Sfx Editor - 3rd Pass (#1873)
* First pass on SFX Editor * Fix crash at night in Colossus (and probably other undocumented issues) The SFX editor was swapping out the bytes corresponding to the sequence to be played regardless of the audio command being issued. This fix ensures the swap will only happen on commands which actually treat those bytes as a sequence identifier. * enabling a few more songs/fanfares * Removing a few broken bgms, fixing the preview button returning to the wrong bgm * Fixes restoration from miniboss music to previous one * add timed minigame into the sounds pool * A few small tweaks * More cleanup and add instruments * adjust usage of getReverseReplacementSeq * Changes from feedback and prefix external methods with SfxEditor Co-authored-by: RaelCappra <rael.cappra@gmail.com>
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