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authorBaoulettes <perlouzerie@hotmail.fr>2022-05-03 00:27:06 +0200
committerGitHub <noreply@github.com>2022-05-02 18:27:06 -0400
commitf1e85d1e720ba0fc61259dc4ea65915a9ffca9e1 (patch)
tree2186beb24b89e095bf9f41a8ef7f5e718f2deed7 /StormLib/src/SFileListFile.cpp
parentc5f120b6f833528c5a1b0bc61bcb823a5164b597 (diff)
Bosses title cards fixes (#247)
* Boss title fixes. * Proper X/Y/H/W * Proper x,y,w,h * Proper X,Y,W,H * Actually had wrong height (was 32, should be 40) * one of the last x,y,h,w fix * WIP really need a better way to check it. * Fix Ganondorf title card. * better conditional logic * No more workaround! * Add two var in the TitleCardContext structures * Added hasTranslation to Phantom Ganon's Horse funny how that the horse that hold the title card. * Add hasTranslation to Dodongo. * Revert workaround and add hasTranslation=false * Added hasTranslation to big piggy Ganon * Add hasTranslation to Gohma * Add hasTranslation to Morpha * Add hasTranslation to Twins first part. * Add hastranslation to that eletro "dude" * Add hastranslation to bongo bongo * Added hasTranslation to airwing v2 * add hasTranslation to TitleCard_InitBossName init * isBossCard to true now that I can confirm it work imagine in TitleCard_InitBossName setting isBossCard to false... * no need to use bool there is seem to not like it * change bool to s16
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