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| author | Baoulettes <perlouzerie@hotmail.fr> | 2022-06-20 22:32:45 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-20 22:32:45 +0200 |
| commit | 14df96eacdc85f1c3742dca4ed80d67dc8a862e4 (patch) | |
| tree | 100d7103930cd0538ef5ad195e01db9c611c0cc4 /StormLib/src/sparse/sparse.h | |
| parent | ea0ea0366be367fa6c8015772728489a22ebfdde (diff) | |
| parent | 39d8b77b0254138913daac7b4bd39702bc558b85 (diff) | |
Merge branch 'develop' into 3DProjectiles
Diffstat (limited to 'StormLib/src/sparse/sparse.h')
| -rw-r--r-- | StormLib/src/sparse/sparse.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/StormLib/src/sparse/sparse.h b/StormLib/src/sparse/sparse.h new file mode 100644 index 000000000..12f62b526 --- /dev/null +++ b/StormLib/src/sparse/sparse.h @@ -0,0 +1,17 @@ +/*****************************************************************************/ +/* sparse.h Copyright (c) Ladislav Zezula 2010 */ +/*---------------------------------------------------------------------------*/ +/* implementation of Sparse compression, used in Starcraft II */ +/*---------------------------------------------------------------------------*/ +/* Date Ver Who Comment */ +/* -------- ---- --- ------- */ +/* 05.03.10 1.00 Lad The first version of sparse.h */ +/*****************************************************************************/ + +#ifndef __SPARSE_H__ +#define __SPARSE_H__ + +void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); +int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); + +#endif // __SPARSE_H__ |
