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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2022-11-14 05:22:34 -0500
committerGitHub <noreply@github.com>2022-11-14 11:22:34 +0100
commit3914781ebfd5cb22717cc207cb3d37d8754d0eb7 (patch)
tree2e412b87e66b1deef47bef242e7189a200cea0ff /StormLib/src/sparse/sparse.h
parent9eb29ed81cb497a6a216811255f8af7daf3f8bd8 (diff)
Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: David Chavez <davi@dcvz.io>
Diffstat (limited to 'StormLib/src/sparse/sparse.h')
-rw-r--r--StormLib/src/sparse/sparse.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/StormLib/src/sparse/sparse.h b/StormLib/src/sparse/sparse.h
deleted file mode 100644
index 12f62b526..000000000
--- a/StormLib/src/sparse/sparse.h
+++ /dev/null
@@ -1,17 +0,0 @@
-/*****************************************************************************/
-/* sparse.h Copyright (c) Ladislav Zezula 2010 */
-/*---------------------------------------------------------------------------*/
-/* implementation of Sparse compression, used in Starcraft II */
-/*---------------------------------------------------------------------------*/
-/* Date Ver Who Comment */
-/* -------- ---- --- ------- */
-/* 05.03.10 1.00 Lad The first version of sparse.h */
-/*****************************************************************************/
-
-#ifndef __SPARSE_H__
-#define __SPARSE_H__
-
-void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
-int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
-
-#endif // __SPARSE_H__