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| author | sharpmantis <43401382+sharpmantis@users.noreply.github.com> | 2026-10-09 17:45:31 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-09 15:45:31 +0000 |
| commit | 2884ad6de6a2374347b42c98cbf86de39578eb65 (patch) | |
| tree | 25d65ea376d74c2d6900c72fb0773fbb7badaa18 /scripts/linux | |
| parent | 35297e8635563f46ff882b775968c8029b740e48 (diff) | |
Interpolate ribbon trail vertices (sword slashes, arrows, ...) (#7335)
Weapon trails (EffectBlure) are CPU built vertex blocks, one segment per
sample of the weapon position; matrix interpolation cannot touch them, so
above 20 fps they pop segment by segment.
A trail is a history: its sample indices shift every logical frame, so only
its newest end has to be blended, sliding from the previous sample towards
the current one. Only frames that appended a sample are recorded, otherwise
a finished trail keeps collapsing its last segment.
Diffstat (limited to 'scripts/linux')
0 files changed, 0 insertions, 0 deletions
