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authorsharpmantis <43401382+sharpmantis@users.noreply.github.com>2026-10-09 17:45:31 +0200
committerGitHub <noreply@github.com>2026-10-09 15:45:31 +0000
commit2884ad6de6a2374347b42c98cbf86de39578eb65 (patch)
tree25d65ea376d74c2d6900c72fb0773fbb7badaa18 /scripts/linux
parent35297e8635563f46ff882b775968c8029b740e48 (diff)
Interpolate ribbon trail vertices (sword slashes, arrows, ...) (#7335)
Weapon trails (EffectBlure) are CPU built vertex blocks, one segment per sample of the weapon position; matrix interpolation cannot touch them, so above 20 fps they pop segment by segment. A trail is a history: its sample indices shift every logical frame, so only its newest end has to be blended, sliding from the previous sample towards the current one. Only frames that appended a sample are recorded, otherwise a finished trail keeps collapsing its last segment.
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