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| author | David Racine <bass_dr@hotmail.com> | 2026-08-13 07:25:05 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-13 11:25:05 +0000 |
| commit | 81784a09e85ed2c6e1094ee3b82bba4b72c4381c (patch) | |
| tree | 8507e59084b60543a8abc403d183eeee6dea0310 /scripts | |
| parent | 08cb0dcf705e515e735854d280bb3b90266b6a56 (diff) | |
Keep the save editor's sword state alive long enough to draw (#7061)
fmt::format returns a std::string by value, so taking c_str() of the temporary
left BeginCombo reading freed memory whenever the melee weapon state fell
outside the known cases. Hold the text in a std::string instead.
Use spdlog::fmt_lib in the save editor
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
