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| author | Malkierian <malkierian@gmail.com> | 2023-11-14 14:46:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-14 16:46:38 -0500 |
| commit | ba987c49e2e4bfaaccdcff740709489bf59b34d5 (patch) | |
| tree | 565c350f8029084023693957f4736ba27096f667 /scripts | |
| parent | bd0672767af6b3f5e229b300b814e1d896731470 (diff) | |
SaveManager cleanup (#3386)
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.
* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
