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authorMalkierian <malkierian@gmail.com>2023-11-14 14:46:38 -0700
committerGitHub <noreply@github.com>2023-11-14 16:46:38 -0500
commitba987c49e2e4bfaaccdcff740709489bf59b34d5 (patch)
tree565c350f8029084023693957f4736ba27096f667 /scripts
parentbd0672767af6b3f5e229b300b814e1d896731470 (diff)
SaveManager cleanup (#3386)
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor. Comment on `Init` to mention it's not an initializer for `SaveManager`. Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset. * Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions