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| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2023-09-26 09:45:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-26 08:45:10 -0500 |
| commit | ccd05d8e58e9af92fa05d6e882e2ff6fde7bbcdd (patch) | |
| tree | 2a4274c71266cf0dc6273480cc6cd2cac160fd8a /scripts | |
| parent | 098d5a80446a067d7a7658ee69136ccd4918964c (diff) | |
Removed hardcoded skeleton types in actor draw code. (#2979)
* Initial PAL 1.1 support
* Misc fixes
* Updated game to remove hardcoded skeleton types when rendering
* Fixed weird rebase issue
* Replaced remaining skeleton calls
* lus submodule fix
* Remove OTRGui
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
