diff options
| author | briaguya <70942617+briaguya-ai@users.noreply.github.com> | 2022-09-29 19:07:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-29 19:07:48 -0400 |
| commit | 8888fb2ec1cf1a27b5611e58b59f36762afeec54 (patch) | |
| tree | d6151de2468dd2ab865603c36c85765a26db96cd /soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml | |
| parent | dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec (diff) | |
Master Quest (#3) (#1632)4.0.0
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
Diffstat (limited to 'soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml')
| -rw-r--r-- | soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml b/soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml new file mode 100644 index 000000000..b978e77a3 --- /dev/null +++ b/soh/assets/xml/GC_MQ_D/objects/object_hakach_objects.xml @@ -0,0 +1,28 @@ +<Root> + <File Name="object_hakach_objects" Segment="6"> + <DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/> + <DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/> + <DList Name="gBotwCoffinLidDL" Offset="0x06B0"/> + <DList Name="gBotwBombSpotDL" Offset="0x0A10"/> + <DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/> + <DList Name="gBotwBloodSplatterDL" Offset="0x1250"/> + <DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/> + <DList Name="gBotwWaterRingDL" Offset="0x1E50"/> + <DList Name="gBotwWaterFallDL" Offset="0x2010"/> + + <Collision Name="gBotwCoffinLidCol" Offset="0x0870"/> + <Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/> + <Collision Name="gBotw1Col" Offset="0x1830"/> + <Collision Name="gBotw2Col" Offset="0x1AB8"/> + + <Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/> + <Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgba16" Width="32" Height="32" Offset="0x020F0"/> + <Texture Name="gBotwTex_0030F0" Format="rgba16" Width="32" Height="32" Offset="0x30F0"/> + <Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/> + <Texture Name="gBotwTex_0040F0" Format="rgba16" Width="32" Height="32" Offset="0x40F0"/> + <Texture Name="gBotwTex_0048F0" Format="rgba16" Width="32" Height="32" Offset="0x48F0"/> + <Texture Name="gBotwTex_0050F0" Format="rgba16" Width="32" Height="32" Offset="0x50F0"/> + <Texture Name="gBotwTex_0058F0" Format="rgba16" Width="32" Height="32" Offset="0x58F0"/> + <Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/> + </File> +</Root> |
