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authorPepper0ni <93387759+Pepper0ni@users.noreply.github.com>2025-06-26 05:54:48 +0100
committerGitHub <noreply@github.com>2025-06-25 21:54:48 -0700
commit1d24edaa9283ffe0a90f110f5de541abe73b1002 (patch)
tree0e989dd67e7220f01b98fa9443f23eb0e6f0cb89 /soh/src/code/code_800E4FE0.c
parent63bd4ed56588685c96cf1c1d872fa8d465fad727 (diff)
Split Gerudo Fortress and fix break room logic errors (#5338)
* Separate HBA range * Separate 4 rooftop regions * Rest of rooftops * Small cleanup * Whoops * Create `thieves_hideout.cpp` & move `gerudo_fortress.cpp` * Ground and some inside * More outside cleanup and more inside * Kitchen * Final tweaks * Use `TH_` prefix for Thieves' Hideout locations * Add clarifying images (+ `.xcf` source) * Thieves' Hideout is overworld * Fix `RC_GF_GS_TOP_FLOOR` & blue -> violet entrance * Address review * Update gerudo_fortress.cpp * Address review * Split "CarpenterRescue" * Rename events * Update logic.cpp * Move from function to event * Rename most of the regions * Address review * Add new conections * update logic, get it working * apply clang format * undo clang format in logic files * final reordering * remove additions to .gitIgnore * Fix some jump trick logic * clean up ShufflePots * fix submodules * update for review and talk to jail and always gate PRs * change thieves hideout to scene handling * final fixes and update enum names and hint text --------- Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
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