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authorMalkierian <malkierian@gmail.com>2024-04-19 06:41:46 -0700
committerGitHub <noreply@github.com>2024-04-19 09:41:46 -0400
commit19be6e9b9973f3a94cd0f582d7de42d9e6e6b0c6 (patch)
tree4b11f60237fc2a17ac647963c2ed03bfd51da76a /soh/src/code/code_800FD970.c
parent0b8cc71d0d59883304aee2d3287f19bc81da03b7 (diff)
Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select. Tie personal notes saving to `OnExitGame()` to account for save scum resets. Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select. * Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning). * Fix key label text placement. * Persist `areasSpoiled`, change trigger to `OnSceneTransition`. Add `IsAreaSpoiled` for tie-in to Item Tracker. Add `SetAreaSpoiled` to unify bitmagic. * Add proper spoiling evaluation based on specific entrance IDs, or first check collection. Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ. * Initialize `areasSpoiled` to 0, so 0 gets saved on file create. * All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that. * Change some c-style casts to `static_cast`. * Few more cleanups, plus clarifying comment.
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