summaryrefslogtreecommitdiff
path: root/soh/src/code/db_camera.c
diff options
context:
space:
mode:
authoraMannus <mannusmenting@gmail.com>2023-01-26 00:13:33 +0100
committerGitHub <noreply@github.com>2023-01-25 18:13:33 -0500
commit170a9103f9e7ecdee785185c94d3a773432793ea (patch)
tree8f4a519f6dbc09f473210d2abb9296f30db7f3ed /soh/src/code/db_camera.c
parentec4cee787cf84098c32fdc2cdb8d08e44789e475 (diff)
Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor * Basic skeleton of PoC * WIP * First 2 CC effects transitioned to GameInteractor * Prepare GameInteractor classes for CrowdControl * More effects & replace chaosEffects with GameInteractor * CC connection fixes & all CC effects (enemy spawns still borked) * First couple of build error fixes * Fix build * Proper enemy spawning * Clean up old CC code * Extract link size/invisibility into GameInteractor * Small fix/cleanup * Suggestions for PR * Address PR comment * Addressed more comments & small adjustments * Fix crash when spawning enemies * Remove Remove() * Move checks into Apply() and move CC and some console commands to it * Use inheritance to abstract check on application * Rename prefix Actions with RawAction * Make Remove return a Result * Fix issue with compilation * debugconsole -> GameInteractionEffects progress * Add State in GI * Unify some Effects * Port more debug console items * Remove state modifyiers from raw actions * Port over last raw action / state in console * Adjust some types * Consolidate link size modifier effect * Adjust more types * Define category strings in CC * Clean up remaining non defined strings * Fix bug in timed effects * Rename old pack * CC fixes * Translate GI enum function * Console cleanup/fixes/consistency Co-authored-by: David Chavez <david@dcvz.io>
Diffstat (limited to 'soh/src/code/db_camera.c')
0 files changed, 0 insertions, 0 deletions