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| author | aMannus <mannusmenting@gmail.com> | 2023-01-26 00:13:33 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-25 18:13:33 -0500 |
| commit | 170a9103f9e7ecdee785185c94d3a773432793ea (patch) | |
| tree | 8f4a519f6dbc09f473210d2abb9296f30db7f3ed /soh/src/code/db_camera.c | |
| parent | ec4cee787cf84098c32fdc2cdb8d08e44789e475 (diff) | |
Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor
* Basic skeleton of PoC
* WIP
* First 2 CC effects transitioned to GameInteractor
* Prepare GameInteractor classes for CrowdControl
* More effects & replace chaosEffects with GameInteractor
* CC connection fixes & all CC effects (enemy spawns still borked)
* First couple of build error fixes
* Fix build
* Proper enemy spawning
* Clean up old CC code
* Extract link size/invisibility into GameInteractor
* Small fix/cleanup
* Suggestions for PR
* Address PR comment
* Addressed more comments & small adjustments
* Fix crash when spawning enemies
* Remove Remove()
* Move checks into Apply() and move CC and some console commands to it
* Use inheritance to abstract check on application
* Rename prefix Actions with RawAction
* Make Remove return a Result
* Fix issue with compilation
* debugconsole -> GameInteractionEffects progress
* Add State in GI
* Unify some Effects
* Port more debug console items
* Remove state modifyiers from raw actions
* Port over last raw action / state in console
* Adjust some types
* Consolidate link size modifier effect
* Adjust more types
* Define category strings in CC
* Clean up remaining non defined strings
* Fix bug in timed effects
* Rename old pack
* CC fixes
* Translate GI enum function
* Console cleanup/fixes/consistency
Co-authored-by: David Chavez <david@dcvz.io>
Diffstat (limited to 'soh/src/code/db_camera.c')
0 files changed, 0 insertions, 0 deletions
