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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2022-12-08 10:44:30 -0500
committerGitHub <noreply@github.com>2022-12-08 10:44:30 -0500
commit4a35b9e798412df5a1479a74e30d78717c1bddd6 (patch)
tree3d4776e5bf53b0b1f4448a81c9fdeac74e4db238 /soh/src/code/debug_malloc.c
parentfa4ffb5913ce7f9c568c07b48678e7fd237633d6 (diff)
fix: correctly parse custom nocturne warp text (#2116)
This was causing an issue where hints were not being properly parsed, because ParseHintLocationsFile was erroring out when trying to read from a part of the json that didn't exist. Since that method is using pokemon exception handling, it was failing silently. This just makes it so the key in the spoiler log matches the key we're trying to read (and brings it in line with the rest of the warp text names) Co-authored-by: briaguya <briaguya>
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions