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authorPhilip Dubé <serprex@users.noreply.github.com>2025-03-25 19:00:32 +0000
committerGitHub <noreply@github.com>2025-03-25 15:00:32 -0400
commit8832bcaf126dac93888c54c9778ad76a3a01bf18 (patch)
treeb049d162100f0a49ba2f6f0a3724190f1b0d9f4a /soh/src/code/debug_malloc.c
parent364fec4d297016c9ad6b35e37a229142281a4d04 (diff)
Try make item pool size match location pool size (#5181)
Also avoid putting random junk into the pool to begin with When smaller, add junk from pending junk items When larger, remove junk from the item pool This avoids issue where shuffles which add items to pool (souls, overworld keys, triforce pieces) would hit assert about item pool size exceeding location pool size
Diffstat (limited to 'soh/src/code/debug_malloc.c')
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