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| author | briaguya <70942617+briaguya-ai@users.noreply.github.com> | 2025-02-09 09:58:27 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-09 12:58:27 -0500 |
| commit | a7f837014f0fc7eb8e4ec75dca49efad34fa9c99 (patch) | |
| tree | f9ff9ca7b8a5043c18281ce480fe7fea698c4ccf /soh/src/code/debug_malloc.c | |
| parent | 29cecd8502d3a5d7a60c41dd5a9ccec616017bef (diff) | |
fix dark link not getting hit when stunned (#5028)
in https://github.com/HarbourMasters/Shipwright/pull/3280 both `0x00400000` and `0x04000000` were replaced with `PLAYER_STATE1_SHIELDING`.
`0x00400000` is `PLAYER_STATE1_SHIELDING`, but `0x04000000` is `PLAYER_STATE1_DAMAGED`
this fixes the spots in `z_en_torch2` where we had `PLAYER_STATE1_SHIELDING` where it should have been `PLAYER_STATE1_DAMAGED`
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
