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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2026-03-17 05:53:33 +0100
committerGitHub <noreply@github.com>2026-03-17 04:53:33 +0000
commitb35883e1f63ac980a7e52258dff4a8cbc418ece5 (patch)
tree3572a3739f3a8f5346e9409a5a66c36ca716f662 /soh/src/code/debug_malloc.c
parentc93b6188c8baea04edbdf7f6898fc1d9a4cfab67 (diff)
Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB Move adult zelda collapse stalfos to a explicit hook Move dark link to a explicit hook Some more canRandomize that were not needed Move bg_haka & bg_haka_tubo to explicit hooks Move en_vali to an explicit hook Move bg_mori_bigst to an explicit hook Fix door opening before the enemies are killed Remove `canRandomize` parameter Move bg_haka_huta to explicit hooks
Diffstat (limited to 'soh/src/code/debug_malloc.c')
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