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| author | briaguya <70942617+briaguya-ai@users.noreply.github.com> | 2024-02-15 22:06:52 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-15 21:06:52 -0600 |
| commit | e0d502b696179e2cbae6b284015cfe8d4c251834 (patch) | |
| tree | 44b9159bacc3890701a16cb4fc9bdfa585fecb71 /soh/src/code/debug_malloc.c | |
| parent | 7f4fc8dc4a650abe5a11a440b1df5acf61a2a790 (diff) | |
resource refactory (#3926)
* animation
* playeranimation
* stop putting things in the LUS namespace from SoH
* get all the factories out of the namespace
* LUS::
* start on scene command stuff
* i think that's the rest of scene
* reduce copypasta
* collision header
* skeleton
* skeletonlimb
* fix
* path
* cutscene
* text
* audio sample
* sound font
* audiosequence
* background
* Revert "stop putting things in the LUS namespace from SoH"
This reverts commit 0ead6056e66287f515a3bb0f9117ad93bc32d543.
* namespace shanans
* wrap all factories in namespace soh
* it's trying to link now
* lus
* scene command override etc
* fix audio loading
* slightly less logspam
* get past the cutscene problem
* in game!
* exporter cleanup
* more exporter cleanup
* clang formatted lus
* msvc
* itny lus change
* variant
* formatty
* fix of some sort i guess?
* use latest lus main
* fix name to enum/factory mapping
* otrexporter
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
