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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2024-02-15 22:06:52 -0500
committerGitHub <noreply@github.com>2024-02-15 21:06:52 -0600
commite0d502b696179e2cbae6b284015cfe8d4c251834 (patch)
tree44b9159bacc3890701a16cb4fc9bdfa585fecb71 /soh/src/code/debug_malloc.c
parent7f4fc8dc4a650abe5a11a440b1df5acf61a2a790 (diff)
resource refactory (#3926)
* animation * playeranimation * stop putting things in the LUS namespace from SoH * get all the factories out of the namespace * LUS:: * start on scene command stuff * i think that's the rest of scene * reduce copypasta * collision header * skeleton * skeletonlimb * fix * path * cutscene * text * audio sample * sound font * audiosequence * background * Revert "stop putting things in the LUS namespace from SoH" This reverts commit 0ead6056e66287f515a3bb0f9117ad93bc32d543. * namespace shanans * wrap all factories in namespace soh * it's trying to link now * lus * scene command override etc * fix audio loading * slightly less logspam * get past the cutscene problem * in game! * exporter cleanup * more exporter cleanup * clang formatted lus * msvc * itny lus change * variant * formatty * fix of some sort i guess? * use latest lus main * fix name to enum/factory mapping * otrexporter
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