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authorPhilip Dubé <serprex@users.noreply.github.com>2026-03-17 01:02:15 +0000
committerGitHub <noreply@github.com>2026-03-17 01:02:15 +0000
commite6d6b6d7d12806c8927ba2e2933e836b71b1add9 (patch)
tree744e7a9a5ed26c45a238f847004cc648f592205c /soh/src/code/debug_malloc.c
parentb15ac97deaed41bc834da6577c92e94f6b99170e (diff)
Fix loading wrong day/night scene after blue warp in rando (#6350)
When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions