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| author | Philip Dubé <serprex@users.noreply.github.com> | 2026-03-17 01:02:15 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 01:02:15 +0000 |
| commit | e6d6b6d7d12806c8927ba2e2933e836b71b1add9 (patch) | |
| tree | 744e7a9a5ed26c45a238f847004cc648f592205c /soh/src/code/debug_malloc.c | |
| parent | b15ac97deaed41bc834da6577c92e94f6b99170e (diff) | |
Fix loading wrong day/night scene after blue warp in rando (#6350)
When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night
Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
