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authorMaikelChan <maikelchan88@gmail.com>2022-04-08 23:23:24 +0200
committerGitHub <noreply@github.com>2022-04-08 23:23:24 +0200
commitf20ab2c2600d9e07b342a226f07fc98721dbc8fc (patch)
tree8229b5d9f0cd9b864bf976d70b9f0781e4fb44c0 /soh/src/code/debug_malloc.c
parent64327fafb1a71c897006f4980d5231178641432a (diff)
Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
Diffstat (limited to 'soh/src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions