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authorM4xw <m4x@m4xw.net>2022-03-22 02:51:23 +0100
committerM4xw <m4x@m4xw.net>2022-03-22 02:51:23 +0100
commit39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a (patch)
tree0d3fd9e995d7484eaaeb158ac808bd6a39121189 /soh/src/code/gamealloc.c
parent0bb0e7b53bd80bdc7f78e08c441691737e039b2b (diff)
git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
Diffstat (limited to 'soh/src/code/gamealloc.c')
-rw-r--r--soh/src/code/gamealloc.c80
1 files changed, 80 insertions, 0 deletions
diff --git a/soh/src/code/gamealloc.c b/soh/src/code/gamealloc.c
new file mode 100644
index 000000000..451c56de2
--- /dev/null
+++ b/soh/src/code/gamealloc.c
@@ -0,0 +1,80 @@
+#include "global.h"
+
+void GameAlloc_Log(GameAlloc* this) {
+ GameAllocEntry* iter;
+
+ osSyncPrintf("this = %08x\n", this);
+
+ iter = this->base.next;
+ while (iter != &this->base) {
+ osSyncPrintf("ptr = %08x size = %d\n", iter, iter->size);
+ iter = iter->next;
+ }
+}
+
+void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) {
+ GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), file, line);
+
+ if (ptr != NULL) {
+ ptr->size = size;
+ ptr->prev = this->head;
+ this->head->next = ptr;
+ this->head = ptr;
+ ptr->next = &this->base;
+ this->base.prev = this->head;
+ return ptr + 1;
+ } else {
+ return NULL;
+ }
+}
+
+void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
+ GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), "../gamealloc.c", 93);
+
+ if (ptr != NULL) {
+ ptr->size = size;
+ ptr->prev = this->head;
+ this->head->next = ptr;
+ this->head = ptr;
+ ptr->next = &this->base;
+ this->base.prev = this->head;
+ return ptr + 1;
+ } else {
+ return NULL;
+ }
+}
+
+void GameAlloc_Free(GameAlloc* this, void* data) {
+ GameAllocEntry* ptr;
+
+ if (data != NULL) {
+ ptr = &((GameAllocEntry*)data)[-1];
+ LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
+ LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
+ ptr->prev->next = ptr->next;
+ ptr->next->prev = ptr->prev;
+ this->head = this->base.prev;
+ SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
+ }
+}
+
+void GameAlloc_Cleanup(GameAlloc* this) {
+ GameAllocEntry* next = this->base.next;
+ GameAllocEntry* cur;
+
+ while (&this->base != next) {
+ cur = next;
+ next = next->next;
+ SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
+ }
+
+ this->head = &this->base;
+ this->base.next = &this->base;
+ this->base.prev = &this->base;
+}
+
+void GameAlloc_Init(GameAlloc* this) {
+ this->head = &this->base;
+ this->base.next = &this->base;
+ this->base.prev = &this->base;
+}