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authorChristopher Leggett <chris@leggett.dev>2023-03-12 15:55:25 -0400
committerGitHub <noreply@github.com>2023-03-12 15:55:25 -0400
commitd9008938f8518de31bce394615b0db19287e0805 (patch)
tree8432693234b2751e7c45a42808459685fa010b5b /soh/src/code/gamealloc.c
parent1ce9634f65c8ce1913cb3279cdfaae7eae1d9473 (diff)
Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
Diffstat (limited to 'soh/src/code/gamealloc.c')
0 files changed, 0 insertions, 0 deletions