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| author | Christopher Leggett <chris@leggett.dev> | 2023-03-12 15:55:25 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-12 15:55:25 -0400 |
| commit | d9008938f8518de31bce394615b0db19287e0805 (patch) | |
| tree | 8432693234b2751e7c45a42808459685fa010b5b /soh/src/code/gamealloc.c | |
| parent | 1ce9634f65c8ce1913cb3279cdfaae7eae1d9473 (diff) | |
Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
Diffstat (limited to 'soh/src/code/gamealloc.c')
0 files changed, 0 insertions, 0 deletions
