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authorMalkierian <malkierian@gmail.com>2024-05-05 12:14:55 -0700
committerGitHub <noreply@github.com>2024-05-05 14:14:55 -0500
commit6443a986d9751b87a0b4e82c15f82a9971f88201 (patch)
tree09b376d2c610641760c79b20db985e0ffd99fc28 /soh/src/code/graph.c
parentb6fc54ad8b70421f2fe1792024b77c26a88882ff (diff)
Final Step of CVar macro/sectionalizing (#4107)
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
Diffstat (limited to 'soh/src/code/graph.c')
-rw-r--r--soh/src/code/graph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index d72a30277..f5d620e72 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -290,7 +290,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
OPEN_DISPS(gfxCtx);
- if (CVarGetInteger("gValueViewer.EnablePrinting", 0)) {
+ if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) {
Gfx* gfx;
Gfx* polyOpa;
GfxPrint printer;