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| author | Baoulettes <perlouzerie@hotmail.fr> | 2022-04-24 16:51:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-24 10:51:29 -0400 |
| commit | 6860600648b06778b5ff57e0aab5f2fd48749a1b (patch) | |
| tree | c1f720e9ad2d75690650ea0b324cfeaeeaa48124 /soh/src/code/graph.c | |
| parent | b540b7fcfcaca50ddaa42f9018232c8634cfd2fa (diff) | |
Potential fix for Title being over Kaleido. (#162)
* Potential fix for Title being over Kaleido.
Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game)
It may be no correct but it could point to the right direction if that is not correct.
* Update z_actor.c
* Update graph.c
* Update z64.h
* Update macros.h
Diffstat (limited to 'soh/src/code/graph.c')
| -rw-r--r-- | soh/src/code/graph.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index 34283f342..3a1719731 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -95,12 +95,14 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) { pool->tailMagic = GFXPOOL_TAIL_MAGIC; THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer)); THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer)); + THGA_Ct(&gfxCtx->titlecard, pool->titlecardBuffer, sizeof(pool->titlecardBuffer)); THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer)); THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer)); THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer)); gfxCtx->polyOpaBuffer = pool->polyOpaBuffer; gfxCtx->polyXluBuffer = pool->polyXluBuffer; + gfxCtx->titlecardBuffer = pool->titlecardBuffer; gfxCtx->polyKalBuffer = pool->polyKalBuffer; gfxCtx->overlayBuffer = pool->overlayBuffer; gfxCtx->workBuffer = pool->workBuffer; @@ -274,6 +276,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0); + gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 開始", 0);//unsure if needed gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0); CLOSE_DISPS(gfxCtx, "../graph.c", 975); @@ -286,6 +289,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0); gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0); gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0); + gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 終了", 0); gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0); CLOSE_DISPS(gfxCtx, "../graph.c", 996); @@ -294,6 +298,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer); gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer); + gSPBranchList(POLY_XLU_DISP++, gfxCtx->titlecardBuffer); gSPBranchList(POLY_XLU_DISP++, gfxCtx->polyKalBuffer); gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer); gDPPipeSync(OVERLAY_DISP++); |
