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| author | MelonSpeedruns <melonspeedruns@outlook.com> | 2022-05-18 11:21:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-18 11:21:22 -0400 |
| commit | 72bacabf4556ea6c3bc49fdd333d84e49e54b8b3 (patch) | |
| tree | 6e77841e86d73b7cb2df2ac6ba3a138d2cecf268 /soh/src/code/graph.c | |
| parent | a3a65a1722e73e88ee7c2fe377b5ab3d39d684d6 (diff) | |
| parent | 076887e71f52d4258aa8fc77d3efeafe09d234d8 (diff) | |
Merge branch 'HarbourMasters:develop' into develop
Diffstat (limited to 'soh/src/code/graph.c')
| -rw-r--r-- | soh/src/code/graph.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c index 4b1887c18..651d405d5 100644 --- a/soh/src/code/graph.c +++ b/soh/src/code/graph.c @@ -478,7 +478,10 @@ static void RunFrame() Graph_StartFrame(); - PadMgr_ThreadEntry(&gPadMgr); + // TODO: Workaround for rumble being too long. Implement os thread functions. + for (int i = 0; i < 3; i++) { + PadMgr_ThreadEntry(&gPadMgr); + } Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState); ticksB = GetPerfCounter(); |
