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authorGarrett Cox <garrettjcox@gmail.com>2022-11-06 02:24:34 -0600
committerGitHub <noreply@github.com>2022-11-06 09:24:34 +0100
commit99260acaf119b6b2b57dd10eb357fa1271bfc536 (patch)
tree54a84799114585a484af6224c84b06fe582c9202 /soh/src/code/graph.c
parent710a768d76ca6a04ed8596b9db9d665a79400ad9 (diff)
Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
Diffstat (limited to 'soh/src/code/graph.c')
-rw-r--r--soh/src/code/graph.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index 2a0e5c733..c6354ae93 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -124,7 +124,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
if (gameStateInitFunc == Title_Init) {
return &gGameStateOverlayTable[2];
}
- if (gameStateInitFunc == Gameplay_Init) {
+ if (gameStateInitFunc == Play_Init) {
return &gGameStateOverlayTable[3];
}
if (gameStateInitFunc == Opening_Init) {
@@ -469,8 +469,8 @@ static void RunFrame()
// Setup the normal skybox once before entering any game states to avoid the 0xabababab crash.
// The crash is due to certain skyboxes not loading all the data they need from Skybox_Setup.
if (!hasSetupSkybox) {
- GlobalContext* globalCtx = (GlobalContext*)runFrameContext.gameState;
- Skybox_Setup(globalCtx, &globalCtx->skyboxCtx, SKYBOX_NORMAL_SKY);
+ PlayState* play = (PlayState*)runFrameContext.gameState;
+ Skybox_Setup(play, &play->skyboxCtx, SKYBOX_NORMAL_SKY);
hasSetupSkybox = true;
}