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authorbriaguya <70942617+briaguya-ai@users.noreply.github.com>2023-01-17 00:17:49 -0500
committerbriaguya <briaguya@alice>2023-01-17 00:33:56 -0500
commitba13e6b2c40d17adef064c2022ceeef260622981 (patch)
tree8dbad888b552342bd7a10a1061657a122ce08f87 /soh/src/code/graph.c
parentab104623a74311ed3ba20fc059b012b3940c300b (diff)
refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
Diffstat (limited to 'soh/src/code/graph.c')
-rw-r--r--soh/src/code/graph.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/soh/src/code/graph.c b/soh/src/code/graph.c
index c6354ae93..b8cd4bba0 100644
--- a/soh/src/code/graph.c
+++ b/soh/src/code/graph.c
@@ -395,7 +395,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
sGraphUpdateTime = time;
}
- if (CVar_GetS32("gDebugEnabled", 0))
+ if (CVarGetInteger("gDebugEnabled", 0))
{
if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {